Chapter 19: Ghost Town

Inferno
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Scott308
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Re: Chapter 19: Ghost Town

#101 Post by Scott308 »

Ingrid Esthof

Intrigued by the selections of books hidden away here, the cleric quickly begins scanning titles, looking for anything that might be of use in their current situation- particularly their situation that will become current in a few hours.
Sometimes this summer I will most likely be participating in another 24 hour game of Dungeons & Dragons as part of Extra Life. This organization uses gaming to help raise money to donate to children's hospitals. I'm raising money for Marshfield Children's Hospital in Marshfield, WI, and all money I raise will go to that hospital. All donations are tax-deductible. Please take a moment to check out my donation page below. Thank you.

https://www.extra-life.org/participant/Scott Peterson

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SocraticLawyer
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Re: Chapter 19: Ghost Town

#102 Post by SocraticLawyer »

As quietly as he can, Urdur whispers in the gnomish tongue to Telkis. "Let's get out of here!"

If nothing leaps out to attack or pursue them, Urdur withdraws from the temple. Perhaps with the whole party here they can make short work of whatever beast lies in wait. But he won't risk it now if he can help it.
How do we know you're not a donkey-brained man?

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OGRE MAGE
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Re: Chapter 19: Ghost Town

#103 Post by OGRE MAGE »

Bo stops and prepares to run.

“We should have stayed together. This town is a living nightmare!”

Bo tries to determine if the way back to the others will be clear, or blocked with the walking dead. He knows they will be in trouble if they can’t get back to the cells by nightfall.

”If you think we can make it back to the others, let’s go! Otherwise, we will need to seek the safety of the wilderness!”

If the streets are clear, he makes for the others.

ravenn4544
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Re: Chapter 19: Ghost Town

#104 Post by ravenn4544 »

Mouser nods at Brevos "I think we need to get back to the group - and get the hell out of this town!"

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ChubbyPixie
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Re: Chapter 19: Ghost Town

#105 Post by ChubbyPixie »

SocraticLawyer wrote:As quietly as he can, Urdur whispers in the gnomish tongue to Telkis. "Let's get out of here!"

If nothing leaps out to attack or pursue them, Urdur withdraws from the temple. Perhaps with the whole party here they can make short work of whatever beast lies in wait. But he won't risk it now if he can help it.
Telkis is inclined to agree with Urdur - this is no time for foolishness. “Wøør hėłk jurėt, toömendarenštùflegeen,*” he quietly agrees and makes for the door to return to the town hall.
*Yes, let’s go.

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Inferno
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Re: Chapter 19: Ghost Town

#106 Post by Inferno »

DM:

A black crow alights on the ramshackle sign that reads "PLAGUE! KEEP OUT! THIS TOWN IS DAMNED!" as the countless massacred dead of Vicar's Head rise.


To be continued in... Chapter 20: Hungry Are The Dead
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.

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