Chapter 18: A Fate Worse Than Death

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Inferno
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Chapter 18: A Fate Worse Than Death

#1 Post by Inferno »

Chapter 18: A Fate Worse Than Death

The Strange Black Altar in the Woods, The Haunted Mountains, Gran March, Greyhawk
Day Two. Midday. Sunday, November 13th, 576 CY
Cold, foggy, cloudy, damp



Image




Too wounded to move far, the surviving heroes stagger away from the unholy black altar and prepare for the siege of ravenous wolves they know will soon come.

All backs strain, making preparations under the direction of Brevos the seasoned outdoorsman. Hours pass in toil and the shadows grow long.

The wolves do not come.

Darkness overtakes the land. The moon rises. And then something terrible happens.



Deep in the haunted wood, the pale moonlight begins to heal the heroes' wounds! All the injured adventurers awaken! Miraculously, their most recent injuries are cured!

Suddenly, joy gives way to despair as things go horribly wrong. All the heroes feel a terrible pain, deep within. Their bodies ripple with muscles no human ever had. And their teeth lengthen within their very mouths!



They cry out in agony and no longer recognize their own voices.

The sounds they make are inhuman. Bestial.



Bones break and reform as their limbs distend in a ghastly fashion.

They shed their armor before it strangles their rapidly growing frame.

Their skin sprouts dark, thick fur. The fur of an animal.



They howl. Calling balefully to the pale luminous moon.

And suddenly, horrifically, they hunger. For flesh and blood.

Suddenly, horrifically, their minds are subsumed by a dark and primal force.



The siege of murderous wolves has come. But not in the way they expected.


Responses to any of the above?





PC Status:
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PC Magic:
  • None currently.
Player Resources:
Last edited by Inferno on Sun Nov 03, 2019 3:12 pm, edited 2 times in total.
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.

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Re: Chapter 18: A Fate Worse Than Death

#2 Post by OGRE MAGE »

Bo likely knows something about such transformations, still hoping that someday he himself will acquire such powers.

Despite the pain, he tries to ignore the strange happening, wondering if this is all in his mind. He isn't convinced that something like this could happen to the entire group.

He racks his brain trying to figure out if this is really happening or if it is some terrible illusion.
Last edited by OGRE MAGE on Fri Nov 02, 2018 6:01 pm, edited 1 time in total.

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Re: Chapter 18: A Fate Worse Than Death

#3 Post by Urson »

WOLF
The wolf lifted his shaggy head, howling to Mother Moon. He panted, savoring the thousand scents of the forest. Sniffing deeply, his stomach growled as he caught the sweet tang of human sweat. He barked, calling The Pack to follow him, then set off at a fast lope, heading for the village.
Somewhere deep inside the wolf's mind, a tiny spark of Pyotr remained, roaring in fury and terror. He prayed to Grummsh, begging his mother's patron to make this a horrific dream.
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Re: Chapter 18: A Fate Worse Than Death

#4 Post by ravenn4544 »

Mouser feels the heartbeat of the world around him. How strange the voices in his head are now. How they have changed from whispers of madness and despair to the shouts of feeding and the taste of warm blood....

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Re: Chapter 18: A Fate Worse Than Death

#5 Post by Scott308 »

Ingrid Esthof

The erstwhile cleric of Tritherion embraces her new form, seeing, hearing and smelling things more sharply than ever before. Smells she had never noticed before this moment threaten to overwhelm her heightened senses. Hearing Pyotr's call to the Pack, she begins loping after him, belly rumbling, on the hunt.
I did NOT see that coming.
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Re: Chapter 18: A Fate Worse Than Death

#6 Post by wolfpack »

Brevos fights the change as hard as he can. When he feels he is failing he tries to tie himself to the tree branch he is resting on.

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Re: Chapter 18: A Fate Worse Than Death

#7 Post by ChubbyPixie »

Telkis resists. When he realizes what’s happening, he strains against the change, focusing his will, fighting to stay himself. He can imagine no more horrible fate. But then he begins to see... yes, little by little and then all in a rush he sees now the stupidity of his former inhibition. A feeling of freedom he has never experienced washes over him even through the pain of transformation. The freedom to kill without compunction, without care. The freedom to devour the innocent.
He’s just a little wolf... :)

Also, DID NOT SEE THAT COMING. :shock:

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Re: Chapter 18: A Fate Worse Than Death

#8 Post by SocraticLawyer »

At first, Urdur is confused to have returned to the land of the living. Wasn't he on a journey somewhere? Wasn't Mittens there?

When the change comes, he realizes it's his fault. The last thing he thinks as a gnome is, oh no, I've brought him back!

The two entities that were Mittens and Urdur have fused. I am MURDUR!
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Re: Chapter 18: A Fate Worse Than Death

#9 Post by rredmond »

Rudolph hears the chaos around him and starts to think oh no, not again... another fine mess... as he rolls his eyes. The change catches him mid-roll and his thoughts change to this ain't good.... After the change his last thiefly thought is to check out the hollow of the altar with his heightened senses, so in he jumps sniffing and looking to see if there's anything but roots, blood and evil. Then his sense of keeping the party pack together kicks in and he joins the others.
This is a game about killing things and taking their stuff so you can become more powerful in order to kill bigger things and take even better stuff.
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Re: Chapter 18: A Fate Worse Than Death

#10 Post by Rusty Tincanne »

Hothhil wakes to the sounds of screams and howls. He looks around and, in the moonlight, he sees nothing but fur. He remembers the wolves and fear washes over him. He reaches for his sword and flinches at the flash of fur, rolling out of the tree nest, landing hard on the frozen ground. He is convinced the ent is attacking and lashes out, leaving long gashes in the bark. His confusion only abates when the transformation is complete. The Wolf-that-was-Hothhil rises onto its hind legs and howls, long and mournfully. He calls out to a lost, forgotten family. He calls out to a new pack. His howls turn to a growl of insatiable hunger.

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Re: Chapter 18: A Fate Worse Than Death

#11 Post by AleBelly »

Mondegrrrrrrrrrrreen wakes, perhaps unaware that any transformation has taken place. A silken garment drapes his hirsute frame. One pocket in particular has a most pleasing aroma...the promise of a delicious snack. A feline, perhaps? The wolfman begins sniffing the ground seeking to track his prey...

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Re: Chapter 18: A Fate Worse Than Death

#12 Post by Inferno »

The Haunted Wood of the Dark Mountains, Gran March, Greyhawk
Day Two. Night. Sunday, November 13th, 576 CY
Cold, foggy, cloudy, damp








Beneath the bright Hunter's Moon, the heroes valiantly resist with all their might, to no avail. Their shocked, disbelieving minds are overtaken by a murderous animalistic force. Perhaps it had been present all along, deep inside them, waiting until this moment to be unleashed.

They have no memory of what transpired next. Each only remembers murky, half-formed nightmares of running through an endless, moonlit night in a wanton orgy of savagery and violence.




Then suddenly...




...they all awaken together some hours after dawn, on the cold hard ground somewhere deep within the haunted wood. They know not where.

They are themselves once more, in both mind and body.

Then they realize in horror that their hands and lower faces are covered in drying blood that is not their own.



They have none of their possessions with them except the filthy, tattered remains of what clothes and padding had been worn beneath their armor. It won't be enough to protect them from the cold.

Strangely, every wound they suffered after yesterday's wolf attack is healed.

A broken rope is tied around Brevos' forearm. Their pets, Sephus, Umbra and Yvan, are nowhere to be found. Mondegreen knows instinctively that, wherever Umbra is, she yet lives. For now.

None of the heroes are hungry. Their bellies are full and they feel strangely rested.

Hothhil wonders if the villagers of the Ashblood Colony had betrayed them.
Ingrid wonders whether she and her companions had just murdered all those villagers.

Brevos, Hothhil and Long Bo squint at the bleak sky and estimate they have nine hours until the sun sets and the full moon rises again.


Actions?! (Everyone healed 1hp overnight and may roll to heal a second hp as per the House Rules.
Bo and Ingrid may pray for spells. And even though Mondegreen and Urdur have lost their spellbooks, I will rule that, with meditation, they can restore their spell slots from memory, today only. This is a one-time fudge that won't set a precedent. Mouser didn't use any spells yesterday so his spells remain. However, no caster currently has spell components.)






PC Status:
  • Brevos, Half-Elf Ranger 3: Move: 12", AC: 10, HP: 10/31
    Grey Mouser, Half-Elf Magic-User/Thief 2/3: Move: 12", AC: 7, HP: 7/15, Spells: 2/2 1st lvl
    Hothhil Thornbush, Elven Fighter 3: Move: 12", AC: 9, HP: 13/20
    Ingrid Esthof, Human Cleric 4: Move: 12", AC: 10, HP: 16/22, Spells: 5/5 1st lvl and 4/4 2nd lvl
    Long Bo, Human Druid 4: Move: 12", AC: 9, HP: 18/30, Spells: 6/6 1st lvl, 3/3 2nd lvl and 2/2 3rd lvl
    Mondegreen Cindereye, Human Magic-User 2: Move: 12", AC: 9, HP: 1/8, Spells: 2/2 1st lvl
    Pyotr Whitetip, Half-Orc Fighter 3: Move: 12", AC: 9, HP: 9/30
    Rudolf Rassendyll, Halfling Thief 3: Move: 12", AC: 6, HP: 5/12
    Telkis Brassfang, Gnome Fighter 3: Move: 12", AC: 6, HP: 10/32
    Urdur Shimmerstone, Gnome Illusionist 3: Move: 12", AC: 7, HP: 4/9, Spells: 2/2 1st lvl and 1/1 2nd lvl
PC Magic:
  • None currently.
Player Resources:
Last edited by Inferno on Sun Nov 03, 2019 3:15 pm, edited 1 time in total.
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.

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Re: Chapter 18: A Fate Worse Than Death

#13 Post by Urson »

Pyotr

Pyotr begins scrubbing his face and hands with snow, trying to remove the crusts of blood. He weeps as he does this- but doesn't seem to notice. Tears running down his face, he begins scavenging for material to make a fire bow drill. Gods forgiff us! he mutters, again and again.

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Re: Chapter 18: A Fate Worse Than Death

#14 Post by wolfpack »

In despair Brevos begins looking for their tracks form the night before to find their way back to the altar with their belongings.

[1d100] = 96

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Re: Chapter 18: A Fate Worse Than Death

#15 Post by ChubbyPixie »

Extra Healing (20% chance): [1d10] = 8 No extra healing, but I’m a little confused on my HP total. I had Telkis at only 5 HP before the transformation. Do we just start from what you have listed and heal from there?
Telkis awakens and immediately, as always, feels for Cranach at his side. Finding it missing, he springs to his feet in confusion. Seeing the blood, he begins to remember the the painful transformation and the desire to taste innocent blood. He vaguely hopes the blood is only that of some non-burrowing animal, then refuses to dwell on it further. “Yes, we must follow our tracks back to where we began. I must have my morningstar, Cranach,” he says flatly, with no emotion at all. He does not make eye contact with the other party members.

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Re: Chapter 18: A Fate Worse Than Death

#16 Post by SocraticLawyer »

Urdur wakes up, pleased to learn that it was all a terrible dream.

But then he sees the blood, and remembers, vaguely. He begins sobbing, unable to believe the horror he has become and the beast he brought with him from beyond.

As he cries in anguish, he attempts to clean himself up and figure out where his stuff may have gone.

Extra HP? (2) [1d10] = 4Nope.
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Re: Chapter 18: A Fate Worse Than Death

#17 Post by OGRE MAGE »

Long Bo doesn't talk, he just thinks, trying to figure out what is actually happening to him and his friends. He absent mindedly licks at the crusty blood on his lips and face.

The druid knows that he shouldn't have had fresh spells the morning before this one, while the wolves were attacking, but somehow he did. He also knows that he can somehow still cast a small handful of his magic yet this morning, though he doubts that will last. He questions in his mind how long the Shalm will abide such foolishness as one of his shepherds becoming one of the lowly flock. He knows that he must maintain his straight sense of neutrality, but he feels that sensation slowly becoming veiled in darkness and evil.

He worries for Ingrid even more, knowing that she must be experiencing the same mental dilemma as he. He spits out any remnants that might still be stuck in his mouth or in between his teeth, studying the remains of whatever he spits out to see what he and his friends have been dining on recently.

He looks around this area as the others try to retrace their steps back to the evil altar in the woods. He knows that wolves can move through the wilderness much faster than a man, so he doubts that he and his friends will ever find their belongings again. He looks around the area for any signs of animal life, all the while trying to rid his mind of what he knows he must do if a solution isn't found very, very soon.

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Re: Chapter 18: A Fate Worse Than Death

#18 Post by Rusty Tincanne »

Strangely, every wound they suffered after yesterday's wolf attack is healed.
Should we be at full HP then?

Also, is there another full moon expected tonight?
Hothhil shivers, not at the cold, but at the fearful truth of the situation. He glances around the party, not sure if he is relieved they are all accounted for. None were spared this fate? and I can never go home again, competesl with At least we haven't eaten one of our own, and, At least we're not ghouls.

When his competing thoughts fade, he speaks. We are cursed, but only at the full moon. We can still do good when in these bodies. Let's fetch what is left of our things and be on our way. We can discuss strategies to keep ourselves in check as we walk.

He uses the rags on his body to wrap his feet against the cold and suggests the others do the same. Then he finds a stout branch to use as a club in case it is needed. I have to wonder if we were set up by the villagers. Or if that "wolf pack" was the remains of the other village they said had disappeared.

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Re: Chapter 18: A Fate Worse Than Death

#19 Post by wolfpack »

we must make our way back to the tomb, perhaps we can seal ourselves in for the night. a night in a parlor of death is the least of what we deserve.

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Re: Chapter 18: A Fate Worse Than Death

#20 Post by ravenn4544 »

Mouser awakens and looks different. Feels different. His eyes shine with a light that you haven't seen since sometime in the dark abyss. That mischievous gleam is back, you would say. He notices the blood and tries to wipe that off and clean himself up. His memory remains clouded of what has occurred since they left the horrors of the chasm. He looks around..

"What the FUCK has happened!?!?"

healing (10%): [1d100] = 95

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