That Which Shall Not Be Spoken (ooc and questions Vl)

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OGRE MAGE
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Re: That Which Shall Not Be Spoken (ooc and questions Vl)

#401 Post by OGRE MAGE »

Bo thinks we should join up with them so they can show us all the things we need to know.

But Bo was the one who didn't want to venture out in the storm either, so what does he know? :lol:

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Re: That Which Shall Not Be Spoken (ooc and questions Vl)

#402 Post by rredmond »

Is the druid looking to split up the party... again.
That's worked out for us as much as leaving the town. :lol:
This is a game about killing things and taking their stuff so you can become more powerful in order to kill bigger things and take even better stuff.
Alethan: I'm good with NOT pressing our luck this time.
mjulius: That's how I know I'm home.
Pulpatoon: The whole point of PbP is to take the scheduling pressure off the game. We're just chatty because we're so eager!
Scott308: ...everyone should be reminded of just how wonderful the people they play games with here can be in real life.
Leitz: Quality and quantity wise, I think US is the best I've seen.
Paladin: I can promise terror, glory, and riches...or a quick and brutal death.
Inferno: Come on! That's was Vicar's Head, a completely different doomed village!
Rex: I can move to the wait list to let someone else into the game.

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Re: That Which Shall Not Be Spoken (ooc and questions Vl)

#403 Post by rredmond »

In all seriousness though, it feels like not leaving the town was the only not-lose choice for us. Or at least less-lose. I'm not sure we could have avoided the wolves or Vicar's Head, the dread town of death and witches once we left. My guess is that Gideon's crew has some wolfy-men (or women - I'm looking at you cranky Temperance) among them as well; though maybe not considering they haven't followed the lure of being all-wolf, all the time. Of course MTV was all-music, all the time, but we see how that ended up. :D
This is a game about killing things and taking their stuff so you can become more powerful in order to kill bigger things and take even better stuff.
Alethan: I'm good with NOT pressing our luck this time.
mjulius: That's how I know I'm home.
Pulpatoon: The whole point of PbP is to take the scheduling pressure off the game. We're just chatty because we're so eager!
Scott308: ...everyone should be reminded of just how wonderful the people they play games with here can be in real life.
Leitz: Quality and quantity wise, I think US is the best I've seen.
Paladin: I can promise terror, glory, and riches...or a quick and brutal death.
Inferno: Come on! That's was Vicar's Head, a completely different doomed village!
Rex: I can move to the wait list to let someone else into the game.

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Re: That Which Shall Not Be Spoken (ooc and questions Vl)

#404 Post by OGRE MAGE »

:lol:

I love your analogies on here!

I am leaning towards the idea that gaining information from the wolves might be our only hope now, since we keep going through the same "groundhogs day" type of events over and over again with no improvement to our situation.

I also get the impression that we have until the next full moon before we become full-on werewolves ourselves, so if we are in a time crunch now, wandering around lost in the forest doesn't really appeal to me either.

Nobody has to follow Bo, and if I'm wrong, so be it. But if someone has a better idea on how to find our way back to........wherever, I am all ears.

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Re: That Which Shall Not Be Spoken (ooc and questions Vl)

#405 Post by SocraticLawyer »

Urdur will try to pump the alpha for some info.
How do we know you're not a donkey-brained man?

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rredmond
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Re: That Which Shall Not Be Spoken (ooc and questions Vl)

#406 Post by rredmond »

OGRE MAGE wrote:I also get the impression that we have until the next full moon before we become full-on werewolves ourselves, so if we are in a time crunch now, wandering around lost in the forest doesn't really appeal to me either.
I agree, I think the wolves are tempting us, because there's a small window of time to save ourselves.
OGRE MAGE wrote:...wherever, I am all ears.
Well, you know, as a wolf, the ears would be larger I think. ;)
This is a game about killing things and taking their stuff so you can become more powerful in order to kill bigger things and take even better stuff.
Alethan: I'm good with NOT pressing our luck this time.
mjulius: That's how I know I'm home.
Pulpatoon: The whole point of PbP is to take the scheduling pressure off the game. We're just chatty because we're so eager!
Scott308: ...everyone should be reminded of just how wonderful the people they play games with here can be in real life.
Leitz: Quality and quantity wise, I think US is the best I've seen.
Paladin: I can promise terror, glory, and riches...or a quick and brutal death.
Inferno: Come on! That's was Vicar's Head, a completely different doomed village!
Rex: I can move to the wait list to let someone else into the game.

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Re: That Which Shall Not Be Spoken (ooc and questions Vl)

#407 Post by Inferno »

rredmond wrote:In all seriousness though, it feels like not leaving the town was the only not-lose choice for us. Or at least less-lose. I'm not sure we could have avoided the wolves or Vicar's Head, the dread town of death and witches once we left.
Not to list all your many sins but, with 20/20 hindsight, the things that have cost the party the most were:
  • 1. Leaving the Ashblood Colony in the blizzard, like you say. Although there were very compelling reasons to do so.

    2. Sleeping without a night watch. In hindsight, this allowed the wolves to surprise you, and infect all of you. Once that happened, your choices narrowed quickly.

    3. Splitting up the party in Vicar's Head.

    4. The failed rolls to track a path in the woods, resulting in get lost.

    5. All those terrible combat dice rolls.
4 and 5 can't be helped. 2 and 3 are classic things not to do in a game, but stuff happens.

This isn't offered to cast blame but perhaps to assure you that, despite the tone of doom and dread that I work so hard to cultivate, you had a fighting chance at first. :)

At the risk of ruining any mystery or wonder the story may hold, this adventure is basically a sandbox in a haunted wood and its environs, with wandering monsters, active enemy opposition, and many if/then triggers (If the party does this, then the enemy will react this way. If some of the party get lycanthropy, then this will happen, etc. etc.).

As a DM, I can never predict what the players will do or think. Being surprised by players is one of the fun parts for me. Then I figure out what their actions mean, and what they might trigger. Then they surprise me again. And on and on.

All this to say: I'm sorry things are going sideways. But you're not dead yet. :)
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.

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Re: That Which Shall Not Be Spoken (ooc and questions Vl)

#408 Post by Rusty Tincanne »

I don't know why you all are so doom and gloom about this? I have a really good feeling that we have the cultists right where we want them at this point! :D

We could follow them, and hope they lead us to the hub of evil, then attack. But I rather like the idea of getting our kits, then hightailing it to the nearest reasonable-sized city to get some curing on. Then come back a bit wiser. With hirelings.

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Re: That Which Shall Not Be Spoken (ooc and questions Vl)

#409 Post by wolfpack »

I have a feelig if we agree to join the pack that is it we will be full on cursed, our fighting it gives us to the next full moon.

Inferno, you said that I couldn't determine the way back to the altar but what about the way back to the town form where we are?

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Re: That Which Shall Not Be Spoken (ooc and questions Vl)

#410 Post by Inferno »

wolfpack wrote:I have a feelig if we agree to join the pack that is it we will be full on cursed, our fighting it gives us to the next full moon.

Inferno, you said that I couldn't determine the way back to the altar but what about the way back to the town form where we are?
Unfortunately, no. The druid, the elf and ranger can figure out which way is North, even in the fog. But without knowing where you are, you don't know in what direction anything lies.

However, you could follow the tracks that Pyotr noticed, that you made when you were wolf-creatures. You know they should eventually lead back to Vicar's Head. But Vicar's Head could be as many as twelve hours away, at wolf-creature speed (the time from sundown to sunrise in November).
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.

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Re: That Which Shall Not Be Spoken (ooc and questions Vl)

#411 Post by Scott308 »

Going back to Vicar's Head isn't all that appealing, but it is something at least. And we did have some stuff there...if we can avoid the walking dead. On the bright side, we know they can't kill us permanently. We can use that to our advantage. Check out whatever was in the drawer in the hidden room, maybe.
Sometimes this summer I will most likely be participating in another 24 hour game of Dungeons & Dragons as part of Extra Life. This organization uses gaming to help raise money to donate to children's hospitals. I'm raising money for Marshfield Children's Hospital in Marshfield, WI, and all money I raise will go to that hospital. All donations are tax-deductible. Please take a moment to check out my donation page below. Thank you.

https://www.extra-life.org/participant/Scott Peterson


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Re: That Which Shall Not Be Spoken (ooc and questions Vl)

#413 Post by Urson »

SO... yeah. Pyotr's decided to embrace the curse. Let's see what happens next.
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Re: That Which Shall Not Be Spoken (ooc and questions Vl)

#414 Post by Inferno »

Great roleplaying, Urson. Really well done.
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.

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Re: That Which Shall Not Be Spoken (ooc and questions Vl)

#415 Post by Inferno »

Hi Rusty,
Minor fyi below, but please read my IC post before reading this:
Rusty Tincanne wrote:...if Urdur's spell does not work, Hothhil will challenge the alpha male for dominance of his pack, demanding to know the way to the altar.
Urdur's spell just stopped working, after it revealed the way to the altar. If Hothhil still wishes to challenge the alpha male now, he may. Or he can do something else. Up to you.
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.

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Re: That Which Shall Not Be Spoken (ooc and questions Vl)

#416 Post by rredmond »

Ugh! We always do things the hard way! Great use of the spell though, and though we were pretty sure there's a mole in Ashblood, it's good to know for sure! Of course it came as a wicked high cost. :(

I'm thinking we can't tell, but wanted to ask. Can we tell if Alpha is barking a halt? Or egging his pack on to attack. Again, I'm pretty sure (considering the fast and heavy attack) we can't, but wanted to ask the question anyway. :D
This is a game about killing things and taking their stuff so you can become more powerful in order to kill bigger things and take even better stuff.
Alethan: I'm good with NOT pressing our luck this time.
mjulius: That's how I know I'm home.
Pulpatoon: The whole point of PbP is to take the scheduling pressure off the game. We're just chatty because we're so eager!
Scott308: ...everyone should be reminded of just how wonderful the people they play games with here can be in real life.
Leitz: Quality and quantity wise, I think US is the best I've seen.
Paladin: I can promise terror, glory, and riches...or a quick and brutal death.
Inferno: Come on! That's was Vicar's Head, a completely different doomed village!
Rex: I can move to the wait list to let someone else into the game.

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Re: That Which Shall Not Be Spoken (ooc and questions Vl)

#417 Post by Inferno »

rredmond wrote:I'm thinking we can't tell, but wanted to ask. Can we tell if Alpha is barking a halt? Or egging his pack on to attack. Again, I'm pretty sure (considering the fast and heavy attack) we can't, but wanted to ask the question anyway. :D
Roll an Ability Check vs Int on 1d20 please.
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.

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rredmond
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Re: That Which Shall Not Be Spoken (ooc and questions Vl)

#418 Post by rredmond »

Sweet!

Ability check vs INT 12: [1d20] = 18

Yup, that would be when I roll an 18
[kicks the die roller] :lol:
This is a game about killing things and taking their stuff so you can become more powerful in order to kill bigger things and take even better stuff.
Alethan: I'm good with NOT pressing our luck this time.
mjulius: That's how I know I'm home.
Pulpatoon: The whole point of PbP is to take the scheduling pressure off the game. We're just chatty because we're so eager!
Scott308: ...everyone should be reminded of just how wonderful the people they play games with here can be in real life.
Leitz: Quality and quantity wise, I think US is the best I've seen.
Paladin: I can promise terror, glory, and riches...or a quick and brutal death.
Inferno: Come on! That's was Vicar's Head, a completely different doomed village!
Rex: I can move to the wait list to let someone else into the game.

Rusty Tincanne
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Re: That Which Shall Not Be Spoken (ooc and questions Vl)

#419 Post by Rusty Tincanne »

Do each of us get to make that roll? :mrgreen:

As to my action, I think it depends a bit on if Bo casts Entangle, or somesuch... But I sure wouldn't mind taking a crack at being the Alpha. (Especially if Hothhil had armor and a sword...)

Edit: I realized that Bo can still use entangle on the bulk of the pack, leaving Hothhil to challenge. If the order was to stop, Hothhil would not challenge, by the way.

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Re: That Which Shall Not Be Spoken (ooc and questions Vl)

#420 Post by ravenn4544 »

Do we have clubs still or we barehanded?

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