That Which Shall Not Be Spoken (ooc and questions Vl)

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rredmond
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Re: That Which Shall Not Be Spoken (ooc and questions Vl)

#361 Post by rredmond »

Thank goodness. Rudolph will never see To Hit rolls that good again! :lol:
This is a game about killing things and taking their stuff so you can become more powerful in order to kill bigger things and take even better stuff.
Alethan: I'm good with NOT pressing our luck this time.
mjulius: That's how I know I'm home.
Pulpatoon: The whole point of PbP is to take the scheduling pressure off the game. We're just chatty because we're so eager!
Scott308: ...everyone should be reminded of just how wonderful the people they play games with here can be in real life.
Leitz: Quality and quantity wise, I think US is the best I've seen.
Paladin: I can promise terror, glory, and riches...or a quick and brutal death.
Inferno: Come on! That's was Vicar's Head, a completely different doomed village!
Rex: I can move to the wait list to let someone else into the game.

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Inferno
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Re: That Which Shall Not Be Spoken (ooc and questions Vl)

#362 Post by Inferno »

:lol:
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.

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Scott308
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Re: That Which Shall Not Be Spoken (ooc and questions Vl)

#363 Post by Scott308 »

It may not be the roller we deserve, but it's the roller we got.
Sometimes this summer I will most likely be participating in another 24 hour game of Dungeons & Dragons as part of Extra Life. This organization uses gaming to help raise money to donate to children's hospitals. I'm raising money for Marshfield Children's Hospital in Marshfield, WI, and all money I raise will go to that hospital. All donations are tax-deductible. Please take a moment to check out my donation page below. Thank you.

https://www.extra-life.org/participant/Scott Peterson

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Inferno
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Re: That Which Shall Not Be Spoken (ooc and questions Vl)

#364 Post by Inferno »

OGRE MAGE wrote:I thought Entangle lasted one full Turn. Wouldn't that be 10 minutes?
Bo has only oak leaves, not mistletoe. So the duration is halved.
Last round was the first round of the spell's five round duration.
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.

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OGRE MAGE
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Re: That Which Shall Not Be Spoken (ooc and questions Vl)

#365 Post by OGRE MAGE »

Thanks!

My memory is.......not good. :oops:

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rredmond
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Re: That Which Shall Not Be Spoken (ooc and questions Vl)

#366 Post by rredmond »

Inferno wrote:The grotesque horrors pound against the bars with fearsome strength, trying to murder the last living soul in the dungeon of Vicar's Head! Then, with a sickening groan of iron, Rudolf watches in terror as the bars give way before the onslaught of the undead!
Yup, pretty much what I expected. :o
Image
Time to be a big damn (or is that dead) hero! :lol:
This is a game about killing things and taking their stuff so you can become more powerful in order to kill bigger things and take even better stuff.
Alethan: I'm good with NOT pressing our luck this time.
mjulius: That's how I know I'm home.
Pulpatoon: The whole point of PbP is to take the scheduling pressure off the game. We're just chatty because we're so eager!
Scott308: ...everyone should be reminded of just how wonderful the people they play games with here can be in real life.
Leitz: Quality and quantity wise, I think US is the best I've seen.
Paladin: I can promise terror, glory, and riches...or a quick and brutal death.
Inferno: Come on! That's was Vicar's Head, a completely different doomed village!
Rex: I can move to the wait list to let someone else into the game.

Rusty Tincanne
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Re: That Which Shall Not Be Spoken (ooc and questions Vl)

#367 Post by Rusty Tincanne »

Rudolph and his 1 HP FTW!!!

:?

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rredmond
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Re: That Which Shall Not Be Spoken (ooc and questions Vl)

#368 Post by rredmond »

Rusty Tincanne wrote:Rudolph and his 1 HP FTW!!!
Or not... sigh.
This is a game about killing things and taking their stuff so you can become more powerful in order to kill bigger things and take even better stuff.
Alethan: I'm good with NOT pressing our luck this time.
mjulius: That's how I know I'm home.
Pulpatoon: The whole point of PbP is to take the scheduling pressure off the game. We're just chatty because we're so eager!
Scott308: ...everyone should be reminded of just how wonderful the people they play games with here can be in real life.
Leitz: Quality and quantity wise, I think US is the best I've seen.
Paladin: I can promise terror, glory, and riches...or a quick and brutal death.
Inferno: Come on! That's was Vicar's Head, a completely different doomed village!
Rex: I can move to the wait list to let someone else into the game.

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rredmond
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Re: That Which Shall Not Be Spoken (ooc and questions Vl)

#369 Post by rredmond »

Where da D6’s at?
:)
This is a game about killing things and taking their stuff so you can become more powerful in order to kill bigger things and take even better stuff.
Alethan: I'm good with NOT pressing our luck this time.
mjulius: That's how I know I'm home.
Pulpatoon: The whole point of PbP is to take the scheduling pressure off the game. We're just chatty because we're so eager!
Scott308: ...everyone should be reminded of just how wonderful the people they play games with here can be in real life.
Leitz: Quality and quantity wise, I think US is the best I've seen.
Paladin: I can promise terror, glory, and riches...or a quick and brutal death.
Inferno: Come on! That's was Vicar's Head, a completely different doomed village!
Rex: I can move to the wait list to let someone else into the game.

wolfpack
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Re: That Which Shall Not Be Spoken (ooc and questions Vl)

#370 Post by wolfpack »

overlooking town can Brevos tell about where the entered the forest with Bo and how far away that point is

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Re: That Which Shall Not Be Spoken (ooc and questions Vl)

#371 Post by Inferno »

wolfpack wrote:overlooking town can Brevos tell about where the entered the forest with Bo and how far away that point is
Brevos believes he can backtrack to Bo's last known position (when he climbed the tree). However given the overgrown terrain and fog, Brevos won't reach it before sundown.
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.

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rredmond
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Re: That Which Shall Not Be Spoken (ooc and questions Vl)

#372 Post by rredmond »

OGRE MAGE wrote:I've never cast the Tree spell before in my life, so this seems like as good a time as any. :D
Normally I'd have a snarky "sure, go ahead, no negative consequences have ever come from random use of magic!"
But in this instance, as you put it "good a time as any" and I only have a "good luck!" :D
This is a game about killing things and taking their stuff so you can become more powerful in order to kill bigger things and take even better stuff.
Alethan: I'm good with NOT pressing our luck this time.
mjulius: That's how I know I'm home.
Pulpatoon: The whole point of PbP is to take the scheduling pressure off the game. We're just chatty because we're so eager!
Scott308: ...everyone should be reminded of just how wonderful the people they play games with here can be in real life.
Leitz: Quality and quantity wise, I think US is the best I've seen.
Paladin: I can promise terror, glory, and riches...or a quick and brutal death.
Inferno: Come on! That's was Vicar's Head, a completely different doomed village!
Rex: I can move to the wait list to let someone else into the game.

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Inferno
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Re: That Which Shall Not Be Spoken (ooc and questions Vl)

#373 Post by Inferno »

OGRE MAGE wrote:I've never cast the Tree spell before in my life, so this seems like as good a time as any. :D

Sorry OM. Great idea, but you don't have the spell component required to cast this. :(
Please feel free to edit your post. Thanks.
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.

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Re: That Which Shall Not Be Spoken (ooc and questions Vl)

#374 Post by ChubbyPixie »

It’s that time of year again. Yes, GaryCon. From tomorrow through Sunday. If the past is any indicator, I won’t be posting much during that time. I’ll be busy trying to justify buying a solid lapis lazuli dice tower or why I really, really need a 25mm scale Orcus miniature that I will almost certainly never paint. :)

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Inferno
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Re: That Which Shall Not Be Spoken (ooc and questions Vl)

#375 Post by Inferno »

But Orcus is beautiful even when unpainted.
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.

ravenn4544
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Re: That Which Shall Not Be Spoken (ooc and questions Vl)

#376 Post by ravenn4544 »

that's awesome - i never knew these even existed :).

These are a steal as far as I'm concerned :)

https://metallicdicegames.com/product-c ... tone-dice/

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Re: That Which Shall Not Be Spoken (ooc and questions Vl)

#377 Post by OGRE MAGE »

Inferno wrote:
OGRE MAGE wrote:I've never cast the Tree spell before in my life, so this seems like as good a time as any. :D

Sorry OM. Great idea, but you don't have the spell component required to cast this. :(
Please feel free to edit your post. Thanks.
This is done.

Just like our party. :lol:

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Re: That Which Shall Not Be Spoken (ooc and questions Vl)

#378 Post by Inferno »

Thanks. Assuming success with the spell, what is Bo planning to do next?
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.

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Re: That Which Shall Not Be Spoken (ooc and questions Vl)

#379 Post by OGRE MAGE »

If he can kill the stuck zombie with his spear before the others arrive, he will.

If he can get them all stuck in the weeds and can kill them all, he will do that too.

He wont press his luck though. If he needs to run away, back towards town, to avoid dealing with the zombies, he will.

His intentions are to find the others again by slowly casing the town to find a way back to where he thinks they still are.

If he has to drop below -10 in order to join the others, I hope you find a really epic way for that to happen. :mrgreen:


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