A World Apart (ooc and questions lll)

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Yrkoon
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Re: A World Apart (ooc and questions lll)

#401 Post by Yrkoon »

Crom's teeth, Garrin! What are you doing, man? That's suicide!

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ChubbyPixie
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Re: A World Apart (ooc and questions lll)

#402 Post by ChubbyPixie »

ravenn4544 wrote:For the overhead press, the version of the 2e PHB PDF i have shows this for OH press, if you were interested. Practically speaking - you're calculation is close enough :)

18/00 - 480lbs
19 - 640lbs Hill Giant
20 - 700lbs Stone Giant
21 - 810lbs Frost Giant
22 - 970lbs Fire Giant
23 - 1,130lbs Cloud Giant
24 - 1,440lbs Storm Giant
25 - 1,750lbs Titan
I was going by this passage from the 1e DMG:

Exceptional Strength: Assume further that a strength of 18 indicates that the creature can lift weight equal to its own body weight, or 180 pounds, whichever is the greater, above its head. This rating is modified by a restriction that no creature of human/humanoid nature can lift more than twice its own body weight above its head. A human with an 18 strength and an additional percentile dice roll is able to lift 1 additional pound for every percentage point up to and including 50%, 4 pounds for every percentage point from 51% to 90%, and 8 pounds for each percentage point from 91% to 00%

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SocraticLawyer
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Re: A World Apart (ooc and questions lll)

#403 Post by SocraticLawyer »

Yrkoon wrote:Crom's teeth, Garrin! What are you doing, man? That's suicide!
Yeah. Sorry guys. I don't know why I did that. Hopefully I dont get us all killed. If I do, feel free to desecrate Garrin's body....
How do we know you're not a donkey-brained man?

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Inferno
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Re: A World Apart (ooc and questions lll)

#404 Post by Inferno »

Yrkoon wrote:1) What is the situation with Mako? Is he conscious or not? Does he need to be carried out of the hovel?
Hi Yrkoon. Mako is awake.
Yrkoon wrote:2) Can a character attack and then move? Move and then attack? Does the order matter?
Unless they are "charging," a character can move 1" and attack. Either way, movement always precedes attack.
Yrkoon wrote:3) Does running away invite an attack of opportunity?
Yes, as per the DMG 1e it gives a free attack at +2 to hit their rear AC. The character can use their full movement.
Also, running past an opponent, within 1" of them, invites an attack of opportunity as well.
Yrkoon wrote:4) Is a fighting retreat possible, thereby cancelling said attack of opportunity
It's possible, but doesn't cancel the free attack on the character fleeing a melee. It negates the +2 to be hit, but the retreating character can only move half speed at most, because they are moving backwards. There must be room enough to back up for this maneuver to be attempted. The retreating PC cannot attack.

Fyi, characters who slay all opponents within 1" are no longer "in a melee" until they are attacked by a new opponent.
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.

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Inferno
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Re: A World Apart (ooc and questions lll)

#405 Post by Inferno »

Hey gang,
I was away from my computer this weekend so my next DM post will be on Thursday or Friday. This should give those players who haven't posted yet a chance to do so. :)

Hope you all had a great weekend!
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.

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Yrkoon
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Re: A World Apart (ooc and questions lll)

#406 Post by Yrkoon »

Thanks for the explanation. I'll probably refer back to your post quite often when considering future moves.

To be clear,
- turning and running invites a +2 attack to a character's rear AC, but the character can move at full speed.
- a character doing a fighting retreat moves at half speed, cannot attack, and invites an attack of opportunity to his/her frontal AC with no bonus or penalty.

Do I have that right?

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Inferno
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Re: A World Apart (ooc and questions lll)

#407 Post by Inferno »

Yes, with one minor clarification added below, in bold.
Yrkoon wrote: To be clear,
- turning and running invites a +2 attack of opportunity to a character's rear AC, but the character can move at full speed.
- a character doing a fighting retreat moves at half speed, cannot attack, and invites an attack of opportunity to his/her frontal AC with no bonus or penalty.
Also, the PC cannot attack under either option.
And a fighting retreat needs empty space behind the character to safely back up into.
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.

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Inferno
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Re: A World Apart (ooc and questions lll)

#408 Post by Inferno »

SocraticLawyer wrote:If I'm reading the map right, Garrin can step over the body of the one killed by Cruloc last round.

He can, assuming he acts before an opponent can fill the space.

SocraticLawyer wrote: If so, Garrin steps over the body of the masked attacker, moving into the hallway.
Got it. Fyi, it's not a hallway but a street that is outside Tjoruy's hovel in the labyrinthine underground city. :)
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.

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Re: A World Apart (ooc and questions lll)

#409 Post by SocraticLawyer »

Yeah I didnt realize the mistake until after I posted. :shock:
How do we know you're not a donkey-brained man?

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Inferno
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Re: A World Apart (ooc and questions lll)

#410 Post by Inferno »

OGRE MAGE wrote:Xorxen does as commanded by Kiri, stabbing and running along with the others...
Hi OM,
Because Xorzen is engaged in melee, I'm assuming these actions are meant to cover two rounds:
1) stabbing
2) running

Unless I hear different, that's how I'll play it. Will post this afternoon.
Thanks. :)
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.

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OGRE MAGE
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Re: A World Apart (ooc and questions lll)

#411 Post by OGRE MAGE »

Yes, sorry for my poor choice of wording.

Stab first and ask questions later. Then run after that. :mrgreen:

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Inferno
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Re: A World Apart (ooc and questions lll)

#412 Post by Inferno »

Got it. :)
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.

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Inferno
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Re: A World Apart (ooc and questions lll)

#413 Post by Inferno »

Hey Socratic and Yrkoon,

Fyi, here's my post from last week:
Inferno wrote: At the front door of Tjoruy's hovel, Garrin joins Cruloc in holding the line as the barbarian savagely murders a second masked under-dweller! Another surreal lunatic immediately takes his place and sinks his archaic blade to the hilt in Cruloc's gut! (-5hp)

...

Underground City Map:
I was wrong here. A masked Verulian is already in the front doorway, getting an opportunity attack on Cruloc as he withdrew from the melee, and blocking Garrin's attempted exit. So I had Garrin attack him with his dagger.

Fyi:
A red X atop a green V is a dead body.
A green V atop a red X is a Verulian stepping over a dead body.
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.

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Inferno
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Re: A World Apart (ooc and questions lll)

#414 Post by Inferno »

Inferno wrote:Sorry Pulpatoon. It's been four days. The surreal mayhem can't stop won't stop.
x2.

:cry:
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.

ravenn4544
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Re: A World Apart (ooc and questions lll)

#415 Post by ravenn4544 »

If garrin wants to try and close the front door, amethu could cast hold portal on it - it won't last long tho.

He also has enlarge but i can't think of way to use it here - can't enlarge the hovel to make a difference, could enlarge Garrin 40% for 2 turns - that may help his strength and hps a little...

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Inferno
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Re: A World Apart (ooc and questions lll)

#416 Post by Inferno »

The hovel has no doors. It had curtains, hung in the doorframe, that were cut away by the masked madmen.
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.

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Yrkoon
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Re: A World Apart (ooc and questions lll)

#417 Post by Yrkoon »

Does it look like the people fighting in the hallway are making any progress? In other words, does it look like a gap will open which Cruloc can move into? If yes, he'll aim to do that. If no, he'll try to return to Garrin's side at the front door. He'll wait and see what Amethu and Zahra do.

Another question: I'm not sure of the scale of the map. If Cruloc returns to the front, can he move normally and attack, or does he need to charge?

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Inferno
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Re: A World Apart (ooc and questions lll)

#418 Post by Inferno »

Yrkoon wrote:Does it look like the people fighting in the hallway are making any progress?
Not yet, but that could change next round.
Yrkoon wrote:In other words, does it look like a gap will open which Cruloc can move into?
There is none now. As to whether one will open in the future, only the dice can say. :)
Yrkoon wrote: If yes, he'll aim to do that. If no, he'll try to return to Garrin's side at the front door.
If-then statements are permitted. You can include one in your IC post. :)
Yrkoon wrote:I'm not sure of the scale of the map. If Cruloc returns to the front, can he move normally and attack, or does he need to charge?
The street outside the hovel is 10 feet wide. Each character marker on the map covers an area approximately 5' x 5'.

He'll need to charge in order to stand beside Garrin and attack this round.
He can only charge once per turn (10 rounds), fyi.
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.

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Yrkoon
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Re: A World Apart (ooc and questions lll)

#419 Post by Yrkoon »

That's some creative thinking right there from Kiri. :idea:

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Inferno
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Re: A World Apart (ooc and questions lll)

#420 Post by Inferno »

We've reached 21 pages. This thread will continue here.
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.

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