Chapter 17: The Thing in the Woods

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Inferno
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Re: Chapter 17: The Thing in the Woods

#281 Post by Inferno »

The Strange Black Altar in the Woods, The Haunted Mountains, Gran March, Greyhawk
Day Two. Midday. Sunday, November 13th, 576 CY
Cold, foggy, cloudy, damp








In the haunted wood, Long Bo is nearly eviscerated in a ghastly harvesting of crimson. (-10hp) He falls to the ground, his blood feeding more roots below. His deplorable tormentor (Z1), that had once been a woman in life, leers over him, licking her heinous lips, preparing to feast upon the fallen druid.

Meanwhile, inside and under the altar, something terrible stirs in the darkness.



The atrocity from Hell (Z4) suddenly lunges back out of the unholy altar and its harrowing claws narrowly miss Brevos' face and throat! The bleak ranger stoically brings Brood down in a deadly arc and decapitates the macabre obscenity in mid-air!

Instantly, impossibly, Pyotr's harpoon is in his hand again somehow. Seeing Bo's dire peril, he joins Ingrid and Telkis, charging the last feral abomination (Z1) before it disembowels the druid. Ingrid and Telkis grimly bludgeon the soulless malefactor to death.

Rudolf finds that Mondegreen the sorcerer is stable, and binds Mouser's wounds instead before it's too late.

The fell stench of death lingers, but the looming trees fall quiet.



An eerie stillness descends upon the fog-smothered forest of the dread mountains.


Actions?!


Map:

One square = 10 feet. Darker areas are visible in the fog.


Non-required Reading (rolls and rulings):


PC Status:
  • Brevos, Half-Elf Ranger 3: Move: 9", AC: 2(1), HP: 6/31
    Grey Mouser, Half-Elf Magic-User/Thief 2/3: Move: 9", AC: 5, HP: -3/15, Spells: 2/2 1st lvl
    Hothhil Thornbush, Elven Fighter 3: Move: 9", AC: 3, HP: 0/20
    Ingrid Esthof, Human Cleric 4: Move: 6", AC: 3(1), HP: 15/22, Spells: 1/5 1st lvl and 0/4 2nd lvl
    Long Bo, Human Druid 4: Move: 9", AC: 4(3), HP: -1/30, Spells: 3/6 1st lvl, 1/3 2nd lvl and 1/2 3rd lvl
    Mondegreen Cindereye, Human Magic-User 2: Move: 9", AC: 9, HP: 0/12, Spells: 0/2 1st lvl
    Pyotr Whitetip, Half-Orc Fighter 3: Move: 9", AC: 4, HP: 4/30
    Rudolf Rassendyll, Halfling Thief 3: Move: 9", AC: 3, HP: 4/12
    Telkis Brassfang, Gnome Fighter 3: Move: 9", AC: 0, HP: 5/32
    Urdur Shimmerstone, Gnome Illusionist 3: Move: 12", AC: 4, HP: -4/9, Spells: 0/2 1st lvl and 0/1 2nd lvl
PC Magic: Player Resources:
Last edited by Inferno on Sun Nov 03, 2019 3:00 pm, edited 3 times in total.
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.

wolfpack
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Re: Chapter 17: The Thing in the Woods

#282 Post by wolfpack »

Brevos will bind the wounds of anyone still bleeding then start helping transport the bodies c loser to the altar away form the ents.

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ChubbyPixie
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Re: Chapter 17: The Thing in the Woods

#283 Post by ChubbyPixie »

Telkis will grab Long Bo and hold his wounds together as best he can while dragging him back towards the tomb. He eyes the trees on the periphery, wondering why they do not attack and grateful they seem to have fallen quiet.

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Urson
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Re: Chapter 17: The Thing in the Woods

#284 Post by Urson »

Pyotr

The fisherman turned warrior helps carry the dead and wounded back toward the altar, making multiple trips if need be.

Yvan flaps down from the sky, landing on one of the undead. He looks ready to take a bite- then pauses, looks again, and flies to land on Pyotr's head.
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rredmond
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Re: Chapter 17: The Thing in the Woods

#285 Post by rredmond »

Seeing that the bleeding party members are being taken care of, Rudolph's demeanor turns business-like and he continues the job that the Mouser started.
The altar lid opened like a coffin, does that mean it's on the ground next to the altar? Or is it on some sort of hinge and is opened partly, or all the way open? Is it just a coffin, or an entrance to below?
He'll peek inside to see if he can see anything at all. Then he'll inspect the altar from the outside, but his ears will keep a watch on anything that might be stirring on the inside. See if there is anything more to the altar than just an entrance, or tomb. Definitely haven't ruled out the oil, but I wouldn't want to melt anything valuable he murmurs.
Inspecting the base of the altar coffin all around, looking for any trappy or hidden secret things. And then working his way up. Maybe a hidden drawer or something with treasure.
This is a game about killing things and taking their stuff so you can become more powerful in order to kill bigger things and take even better stuff.
Alethan: I'm good with NOT pressing our luck this time.
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Re: Chapter 17: The Thing in the Woods

#286 Post by SocraticLawyer »

Urdur continues to die, slowly.

His mind, or spirit, travels paths unknown and contends with evils never comprehended by living men.
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Re: Chapter 17: The Thing in the Woods

#287 Post by Scott308 »

Ingrid Esthof

Ingrid will help bind wounds.
As much as I would love Ingrid to have another spell, she used her final spell slot on the Prot. from Evil spell.
Sometimes this summer I will most likely be participating in another 24 hour game of Dungeons & Dragons as part of Extra Life. This organization uses gaming to help raise money to donate to children's hospitals. I'm raising money for Marshfield Children's Hospital in Marshfield, WI, and all money I raise will go to that hospital. All donations are tax-deductible. Please take a moment to check out my donation page below. Thank you.

https://www.extra-life.org/participant/Scott Peterson

wolfpack
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Re: Chapter 17: The Thing in the Woods

#288 Post by wolfpack »

We must find a place to bed down for the night, we are far to wounded. Perhaps we should take leave this area and take to the trees and sleep in the branches as we did in the swamp.


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Re: Chapter 17: The Thing in the Woods

#290 Post by Scott308 »

Ingrid Esthof

I think the trees will be ok after we get away from this blasphemous area. Remember, they appeared to be normal trees until the altar opened up. The further away we go, the better. Unfortunately, I'm not sure how well well do climbing trees with unconscious party members, but I agree that we can't stay here.
Sometimes this summer I will most likely be participating in another 24 hour game of Dungeons & Dragons as part of Extra Life. This organization uses gaming to help raise money to donate to children's hospitals. I'm raising money for Marshfield Children's Hospital in Marshfield, WI, and all money I raise will go to that hospital. All donations are tax-deductible. Please take a moment to check out my donation page below. Thank you.

https://www.extra-life.org/participant/Scott Peterson

wolfpack
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Re: Chapter 17: The Thing in the Woods

#291 Post by wolfpack »

We would have to haul them up the tree with rope. It is either that or sleep in the ghoul crypt.....

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Re: Chapter 17: The Thing in the Woods

#292 Post by Inferno »

The Strange Black Altar in the Woods, The Haunted Mountains, Gran March, Greyhawk
Day Two. Midday. Sunday, November 13th, 576 CY
Cold, foggy, cloudy, damp








Beneath the towering, silent trees, the surviving heroes tend to their wounded, gathering them together near the unholy black altar in the woods.

Rudolf examines the strange hollow altar. Its open top, hinged like a coffin, is pitted with tiny holes to act as a diabolical sieve to feed the blood of sacrificed victims to unspeakable, deathless horrors below.

Beneath it lurks the den of the depraved, bloodthirsty undead; a small, low subterranean chamber filled with the stench of death, and completely lined with tree roots that have been force-fed the blood of slaughtered innocents.



How much blood, over how many centuries, was enough to drive these trees mad?

Bones and skulls are visible in the gruesome lair. Mercifully, none are the size of a child.

The rune-covered altar betrays no more secrets to the inquisitive hobbit.

Telkis, the gnome raised by dwarves, sees this altar cannot be the ancient shrine they are looking for. It is not nearly old enough.

Ingrid the holy priestess concurs. Its scale is too modest. It is not the source of the evil that blights these mountains, but merely another dread symptom of it.

With half their number gravely wounded, the heroes debate where to rest and prepare a defense against the murderous wolfpack that still hunts them.


Actions? Plans?


Map:

One square = 10 feet. Darker areas are visible in the fog.





PC Status:
  • Brevos, Half-Elf Ranger 3: Move: 9", AC: 2(1), HP: 6/31
    Grey Mouser, Half-Elf Magic-User/Thief 2/3: Move: 9", AC: 5, HP: -3/15, Spells: 2/2 1st lvl
    Hothhil Thornbush, Elven Fighter 3: Move: 9", AC: 3, HP: 0/20
    Ingrid Esthof, Human Cleric 4: Move: 6", AC: 3(1), HP: 15/22, Spells: 1/5 1st lvl and 0/4 2nd lvl
    Long Bo, Human Druid 4: Move: 9", AC: 4(3), HP: -1/30, Spells: 3/6 1st lvl, 1/3 2nd lvl and 1/2 3rd lvl
    Mondegreen Cindereye, Human Magic-User 2: Move: 9", AC: 9, HP: 0/12, Spells: 0/2 1st lvl
    Pyotr Whitetip, Half-Orc Fighter 3: Move: 9", AC: 4, HP: 4/30
    Rudolf Rassendyll, Halfling Thief 3: Move: 9", AC: 3, HP: 4/12
    Telkis Brassfang, Gnome Fighter 3: Move: 9", AC: 0, HP: 5/32
    Urdur Shimmerstone, Gnome Illusionist 3: Move: 12", AC: 4, HP: -4/9, Spells: 0/2 1st lvl and 0/1 2nd lvl
PC Magic: Player Resources:
Last edited by Inferno on Sun Nov 03, 2019 3:04 pm, edited 1 time in total.
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.

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Re: Chapter 17: The Thing in the Woods

#293 Post by ChubbyPixie »

Telkis peers down into the tomb and winces at the vile stench still emanating from it. "Ugh. I suppose it's the trees, then - we'll never be able to rest in there," he says. "But how will we manage to get all this dead weight up high enough for safety? We'll also need some sort of wind-breaks or we'll surely freeze." He looks at Brevos hopefully, but assuming there are no easy answers to these questions.

Then something occurs to him. “Once away from this cursed ground perhaps we can find a snow hare or a fox who can direct us to an unoccupied cave or den nearby, if such a thing exists. At least it doesn't hurt to ask."
Last edited by ChubbyPixie on Wed Oct 31, 2018 2:06 am, edited 1 time in total.

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Re: Chapter 17: The Thing in the Woods

#294 Post by SocraticLawyer »

Urdur remains unconscious, oblivious to the suggestions of the party.

In the shadow planes between life and death, Urdur and the shade of his beloved hound explore strange vistas and cosmic horrors unknown to mortals.
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Urson
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Re: Chapter 17: The Thing in the Woods

#295 Post by Urson »

Pyotr

Ingrid, Do you haff a sanctifyink prayer to cleanse this pit? I am sure many innocents died here, undt need laid to rest.

Turning to the others, he says If we dezide to rest in de trees, I am sure we can rig a hoist to lift our wounded above de reach of de wolves. We haff plenty of rope, undt it is a job I have done many times.
Expect Nothing, Appreciate Everything.

wolfpack
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Re: Chapter 17: The Thing in the Woods

#296 Post by wolfpack »

we can use rope to get others up the tree, we can use blankets and cloaks to create wind breaks among the branches. We can create a fire underneath and put rocks in it and haul the hot rocks up to the branches.


wolfpack
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Re: Chapter 17: The Thing in the Woods

#298 Post by wolfpack »

The pit would be easier, but we would be unable to rest in a hole that smells of death.

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Re: Chapter 17: The Thing in the Woods

#299 Post by Urson »

Pyotr

The half-orc shakes his head violently. Not efen for my own mutter would I go into dat pit.
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Inferno
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Re: Chapter 17: The Thing in the Woods

#300 Post by Inferno »

DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.

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