Day Two. Midday. Sunday, November 13th, 576 CY
Cold, foggy, cloudy, damp
As half the heroes watches the fog for any sign of the bloodthirsty pack of wolves that hunts them, the rest cautiously inspect the strange black altar in the woods.
Ingrid Esthof steps back with a shudder, "This...this altar is pure, unadulterated evil..."
Long Bo notes the eerie silence. There are no noises of animals here, nor birds. But the druid finds claw marks on a nearby tree trunk; those of a wolf.
The gnomes, Telkis and Urdur, search the ground around the unholy altar and find no trapdoor leading down to subterranean warrens of certain death. They breath a sigh of relief.
Mouser searches the altar itself and finds tiny holes in its top surface, pitted within the lines of the blasphemous inscriptions. Holes that drain away the blood of the altar's victims? Draining the blood into the altar? But why?!
Suddenly, the top of the stone altar opens like a coffin and out leap nightmarish horrors!
Howling like demons escaped from Hell, four living corpses; heinous, depraved and accursed by all the gods; lunge forth with dead grey flesh, dirty claws and fanged mouths smeared with crimson blood! The loathsome, iniquitous horrors reek of the stench of death! (Everyone at the altar please roll a Save on 1d20. You want high. Please post your actions regardless of the roll's outcome.)
Wide-eyed, Mouser peers into the open maw of the black altar and sees that beneath it is a cavern whose walls and floor are violated with the thick roots of the many gnarled, twisted trees all around them. Tree roots stained with the blood of innocents. He wonders what that would do to them. But not for long.
The trees answer the bloodcurdling screams of the noxious undead atrocities!
Their deep moans sound like a mixture between those of tortured men and the crack of breaking tree limbs. Bo, Brevos and Hothhil believe them to be the fabled Ents of legend. Or at least, that's what they once were.
Rudolf and Hothhil feel the branches beneath their feet suddenly sway! The trees that they had taken to are alive!
Actions?
Map:
One square = 10 feet. Darker areas are visible in the fog.
Non-required Reading (rolls and rulings):
PC Status:
- Brevos, Half-Elf Ranger 3: Move: 9", AC: 2(1), HP: 9/31
Grey Mouser, Half-Elf Magic-User/Thief 2/3: Move: 9", AC: 5, HP: 6/15, Spells: 2/2 1st lvl
Hothhil Thornbush, Elven Fighter 3: Move: 9", AC: 3, HP: 12/20
Ingrid Esthof, Human Cleric 4: Move: 6", AC: 3(1), HP: 15/22, Spells: 2/5 1st lvl and 0/4 2nd lvl
Long Bo, Human Druid 4: Move: 9", AC: 4(3), HP: 17/30, Spells: 4/6 1st lvl, 1/3 2nd lvl and 1/2 3rd lvl
Mondegreen Cindereye, Human Magic-User 2: Move: 9", AC: 9, HP: 4/12, Spells: 0/2 1st lvl
Pyotr Whitetip, Half-Orc Fighter 3: Move: 9", AC: 4, HP: 8/30
Rudolf Rassendyll, Halfling Thief 3: Move: 9", AC: 3, HP: 4/12
Telkis Brassfang, Gnome Fighter 3: Move: 9", AC: 0, HP: 9/32
Urdur Shimmerstone, Gnome Illusionist 3: Move: 12", AC: 4, HP: 3/9, Spells: 0/2 1st lvl and 0/1 2nd lvl, Torch
- None currently