Lurkers From Beyond (ooc and questions V)

Inferno
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Inferno
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Re: Lurkers From Beyond (ooc and questions V)

#61 Post by Inferno »

Hi Zhym,
If I thought we'd ever use ropes like this again, I'd include the rules in the House Rules thread. Here's the summation:

Anyone can climb the rope safely at 50% of their movement rate with no rolls of any kind. I figure you are all hearty adventurers.
And anyone can 'transfer' their movement to another character to help them climb. No roll required for that.

Monks and thieves may elect to go faster than 50% movement rate. If they choose to, they may roll their Climbing skill to move at 75% of their movement.

BtB, any failure on a climbing skill results in a fall. But because it's a rope against a wall, I ruled failure doesn't mean a fall here, just that you didn't get the extra climbing speed. Except for a critical failure. 96-100 means you do fall. Here's the ruling from April 26:
Inferno wrote:
drpete wrote: Climb Walls [1d100] = 89 (that's a fail... dunno what that means, here...)
Hi doc,
...The failed roll won't cause you to fall, because of the rope. But a roll of 96-100 would.
Unfortunately, on May 5, Pip rolled a crit failure:
drpete wrote:Pip will continue to help Ingrid move up. When he gets to the villagers, he will shake them, and shout for them to "Keep Moving! Your only hope is to Keep Going! We will protect you!"

Climb Walls (86%) [1d100] = 96

Uh oh...
Pip literally died helping others. :(
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.

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DadsAngry
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Re: Lurkers From Beyond (ooc and questions V)

#62 Post by DadsAngry »

Why did Pip risk death when there was a perfectly good rope to climb?

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Zhym
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Re: Lurkers From Beyond (ooc and questions V)

#63 Post by Zhym »

Thanks, Inferno. If I were designing the system, I think I'd make a critical failure match the dice used: i.e., if a critical failure on a d20 is 1 or 20, a critical failure on a d100 is a 1 or 100. Trying to maintain a 5% chance of critical failure can lead to weird results, IMO, especially when the odds of success start out high. But that's all water under the bridge. Or Pip under the hellmouth pool. Whichever.

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Re: Lurkers From Beyond (ooc and questions V)

#64 Post by ravenn4544 »

Speaking of mechanics, Mouser would probably have had a chance to fall with his -4 to str (which for him is 25% of his total). Really just thinking out loud to prepare for a time if I ever actually tried to DM a game :)

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Re: Lurkers From Beyond (ooc and questions V)

#65 Post by DadsAngry »

1 or a 20 on a d20 is 5% on a d100.

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Re: Lurkers From Beyond (ooc and questions V)

#66 Post by Inferno »

ravenn4544 wrote:Speaking of mechanics, Mouser would probably have had a chance to fall with his -4 to str (which for him is 25% of his total). Really just thinking out loud to prepare for a time if I ever actually tried to DM a game :)
The strength loss affected Encumbrance, which affects Movement rate. So, the weakened characters had to go slower to ascend safely. :)
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.

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Zhym
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Re: Lurkers From Beyond (ooc and questions V)

#67 Post by Zhym »

DadsAngry wrote:1 or a 20 on a d20 is 5% on a d100.
Yes, I know. :P My point is that I don't think there's any reason "critical failure" has to be defined as 5%. I would define "critical failure" as rolling the worst possible roll on the die used.

But that's just how I'd do it.

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Re: Lurkers From Beyond (ooc and questions V)

#68 Post by Inferno »

Hi Zhym,
Thanks. I go with a standard 5% for consistency. I feel the dice you're rolling shouldn't alter the odds of a crit failure. Which is probably why a d100 system like Call of Cthulhu has 96-100 as a crit fumble. :)

That said, I understand your position, and can see why you might choose to rule otherwise. :)
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.

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DadsAngry
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Re: Lurkers From Beyond (ooc and questions V)

#69 Post by DadsAngry »

Pip would be still alive if the Dungeoneer's Survival Guide was in use. It gives a +40% to climb rolls when using rope. On the flip side PCs with no skill in climbing, everyone except thieves types are at 80% to climb with rope; 40% base and +40% bonus with rope. Then on top of that there are + and - depending on the race. -15% to anyone wearing chain, splint, scale, or banded armor. -5% for studded leather or padded armor. PC with platemail can't even climb at all. The Dungeoneer's Survival Guide might have saved Pip but it would have caused more deaths to the party. As a whole we are better without it.

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drpete
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Re: Lurkers From Beyond (ooc and questions V)

#70 Post by drpete »

Not that I wouldn't want Pip to be alive, but I knew the risks in making the roll, hoping to significantly speed up the ascent.

A thing I wasn't totally sure on was whether I was actually getting much "speed" out of the roll. It seemed like each turn we only went up like 10 feet...?

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Re: Lurkers From Beyond (ooc and questions V)

#71 Post by Inferno »

Hi drpete,
When you said you were helping others, you were transferring movement to them, thereby slowing yourself.
At times, you were hampered by those above you on the rope, like the prisoner logjam near the top.
And you failed a roll before the crit failure. :(

That said, last round Pip would have gotten the full bonus movement. The logjam broke when Brevos, Hoom and Urdur climbed onto the ledge to face the cultist, allowing the traffic jam below the ledge to climb past them and reach the surface. Cold comfort, I know.

Again, sorry man.
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.

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Re: Lurkers From Beyond (ooc and questions V)

#72 Post by Inferno »

A minor clarification:
ChubbyPixie wrote:Without further hesitation, he runs and jumps the short distance to the rope... ...and scurries up.
Hi Pixie,
Leaping from a rope down to a ledge is a Dex save on 1d20.

Leaping from the ledge to grab a dangling rope in midair is a harder task, with penalties applied to the die roll. Fortunately, Telkis rolled well enough to succeed.
Just an fyi, should it ever come up again. :)
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.

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Re: Lurkers From Beyond (ooc and questions V)

#73 Post by ChubbyPixie »

Inferno wrote:A minor clarification:
ChubbyPixie wrote:Without further hesitation, he runs and jumps the short distance to the rope... ...and scurries up.
Hi Pixie,
Leaping from a rope down to a ledge is a Dex save on 1d20.

Leaping from the ledge to grab a dangling rope in midair is a harder task, with penalties applied to the die roll. Fortunately, Telkis rolled well enough to succeed.
Just an fyi, should it ever come up again. :)
I wondered about that... :)

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Inferno
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Re: Lurkers From Beyond (ooc and questions V)

#74 Post by Inferno »

Wow, two critical hits for Telkis in as many rounds!
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.


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Re: Lurkers From Beyond (ooc and questions V)

#76 Post by Inferno »

Oops. You're right. I wasn't looking close enough. :)
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.

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Inferno
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Re: Lurkers From Beyond (ooc and questions V)

#77 Post by Inferno »

OGRE MAGE wrote:If I am allowed, I would like to cast a 1st level spell instead of the 1 second that I have left. If the cultists advance close enough, Bo will attempt to Entangle them so they might not need to be killed outright. Let me know if that isn't possible and I will think of something else to try.
Hi OM,
As much as I applaud your attempt at mercy, I can't do it. Here's the house rule on the subject:
Inferno wrote:Of Magic and Mysteries:

-Clerics and Druids may swap spell slots among spell levels for purposes of healing only. For example, a Cleric with a spell slot for a second level spell may use it to cast two Cure Light Wounds.
Sorry. Attacking with the flat of the blade has been another option that compassionate heroes have used to date.
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.

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Re: Lurkers From Beyond (ooc and questions V)

#78 Post by OGRE MAGE »

Ok, no problem. I will edit my post.

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Inferno
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Re: Lurkers From Beyond (ooc and questions V)

#79 Post by Inferno »

Thanks. :)
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.

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Inferno
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Re: Lurkers From Beyond (ooc and questions V)

#80 Post by Inferno »

'Ai! 'Ai! Happy Day of the Dark Mother, everyone!
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.

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