Day One. Early Afternoon. March 25th, 912 CY
Hot, humid, clear
The shipwrecked castaways quietly follow the overgrown trail deeper west into the primeval jungle. Beyond the path, no gaze can penetrate the emerald tangle for very far in any direction.
Bottomless chasms are crossed atop fallen thousand year old trees.
The cool moist shade beneath the rainforest canopy protects the adventurers from the rising heat of the day.
After another hour surrounded by the staggering wonders of the primal jungle, they find fresh water.
Ko-Nan and Tullia judge the icy, clear river to be clean. The water is so cold that drinking it too fast causes a blinding headache.
The explorers slake their thirst, fill their waterskins and press on, each step bringing them closer to the mysteries of the dead wizard's tower.
Then suddenly, ahead of the main group, Chaka cries out! The ape-boy urgently warns Ko-Nan to go no further! "Quicksand!"
Actions?! (Ko-Nan, please make a Dex check on 1d20 to avoid the camouflaged quicksand in your path.
90 feet back, the main group is unaware of this, and will reach Chaka and Ko-Nan next round.)
Island Map, to date:
X = The adventurers' current position. The approximate position of the Dead Wizard's Tower was visible from the Beach of the Towering Goddess.
Non-required Reading (rolls and rulings):
PC Status:
- Buck Russellswart: Mole-Man Cleric 2: Move: 9", AC: 3, HP: 15/18, Spells: 2/4 1st lvl
Chaka: Ape-Boy Thief 3: Move: 12"(6"), AC: 6, HP: 17/17
Fiefo LeBratt: Rat-Man Fighter 2: Move: 9", AC: 1, HP: 17/20
Jeojand: Cat-Man Magic-User 2: Move: 6", AC: 7, HP: 5/10, Spells: 2/2 1st lvl
Ko-Nan: Human Barbarian 2: Move: 12", AC: 4, HP: 32/32
L.L. Adrock: Half-Elf Cleric/Magic-User 1/1: Move: 9", AC: 2, HP: 6/6, Spells: 1/4 1st lvl
Maskelyn: Gnome Illusionist 2: Move: 9", AC: 8, HP: 5/10, Spells: 1/2 1st lvl
Tullia Galena: Half-Elf Ranger 2: Move: 9", AC: 5, HP: 24/24
- None currently