CHAPTER 4: To Nuv Vano

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Urson
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Re: CHAPTER 4: To Nuv Vano

#21 Post by Urson »

Sorry, my man. No comprende, you know? The Lebowski tried to teach me to read, but the letters all run together.
Belial takes a quick flight up to the top of these 'rocks' to look around.
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Grognardsw
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Re: CHAPTER 4: To Nuv Vano

#22 Post by Grognardsw »

Cthul Hand Luke, mutant

"Let's push forward," says Luke. "Nuv Vano would be mighty nice after all the critters and camping we done."

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Norjax
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Re: CHAPTER 4: To Nuv Vano

#23 Post by Norjax »

...

Oor-zak can read Pigmonn, so he translates (not sure where Dogma is, so I'll NPC his character)

The graffiti is a warning, in a mocking tone, to the pigmonn about the large salt deposits beyond this marker. The message uses the pejorative term “Pork Slabs” for the pigmonn.

Pigmonn have a phobia to salt, and “Pork Slab” refers to the fact that most humans and humanoids like the taste of pigmonn flesh.

Knowing the pigmonn phobia to salt, you should be safe from pigmonn attacks beyond the marker.


...

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Inferno
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Re: CHAPTER 4: To Nuv Vano

#24 Post by Inferno »

Bruze Whane, mutant bat:

The massive, furry bat thing nodded gently at Oor-Zak and Luke and returned to his aerial post, allowing himself to feel optimism about this seeming sanctuary from the Pigmonn plague.

Gliding alone with his thoughts, Bruze wondered what Nu Vano would hold for them. Would they find any members of The Church this far out? And if they did, what would they think of Bruze's heretic friends?
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.

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GreyWolfVT
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Re: CHAPTER 4: To Nuv Vano

#25 Post by GreyWolfVT »

Jack "Well should be good travel then with no pigmonn venturing past this point."
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

max_vale
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Re: CHAPTER 4: To Nuv Vano

#26 Post by max_vale »

Frank Rock; veteran Human


Frank glances at Jack and says; "I hope you're right amigo...but let's stay alert anyways....Pigmonn aren't only things out there that seem to want to take our stuff, eat us or both."

The laconic veteran heeds his own advice and keeps a sharp eye and ear out.....preparing for the worst, but hoping for the best...

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Norjax
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Re: CHAPTER 4: To Nuv Vano

#27 Post by Norjax »

...

The Long Route, Day 36

Belail lands on one of the rocks and it appears to be securely anchored. He doesn’t notice anything beyond what Bruze has already described.

As you pass the markers, the Drot Swyne seem uneasy traveling through the salt-polluted region. They calm down after a mile or so and you continue east for the remainder of the day.

Day 36 healing

[2d3+4] = 5+4 = 9, [2d3+2] = 4+2 = 6, [1d3+3] = 1+3 = 4, [2d3] = 6

Belial 57/57
Bart 59/60
Bruze 43/53
Blixx 38/38

Day 36 disease damage

[1d4] = 2, [1d4] = 3

Belial 55/57
Blixx 35/38

Frank, Luke, Oor-zak & Jack are at maximum hit points



Day 37-38

The next two-days of travel are uneventful. The terrain has become more saturated with salt deposits and the sparse plant life is becoming more difficult to find. Wildlife has become non-existent as the environment changes into a sterile wasteland.


Day 37 healing

[2d3+4] = 6+4 = 10, [2d3+2] = 5+2 = 7, [1d3+3] = 2+3 = 5, [2d3] = 5

Belial 57/57
Bart 60/60
Bruze 48/53
Blixx 38/38

Day 37 disease damage

[1d4] = 1, [1d4] = 4

Belial 56/57
Blixx 34/38

Bart, Frank, Luke, Oor-zak & Jack are at maximum hit points



Day 38 healing

[2d3+4] = 3+4 = 7, [1d3+3] = 3+3 = 6, [2d3] = 6

Belial 57/57
Bruze 53/53
Blixx 38/38

Day 38 disease damage

[1d4] = 1, [1d4] = 1

Belial 56/57
Blixx 34/38

All others are at maximum hit points


Day 39, Morning

Movement is spotted on the Long Route just over a mile ahead. You cannot determine any more details from you current location.

Actions?


...

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Inferno
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Re: CHAPTER 4: To Nuv Vano

#28 Post by Inferno »

Bruze spirals down to report, "Movement on the road. About a mile off."

He hesitates, and asks, "What should we do?"
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.

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Re: CHAPTER 4: To Nuv Vano

#29 Post by GreyWolfVT »

Jack "Well could you tell if they were heading toward us or going the same direction we are? Were you able to tell what the movement was? Human or otherwise?" after asking his questions of Bruze the curiousness draws Jack to take out his spyglass and take a look in a 360 around the group to see if he can spot the travelers Bruze warned of or anything else from any other direction moving.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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Urson
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Re: CHAPTER 4: To Nuv Vano

#30 Post by Urson »

Come on, Brother Bat- Let's us go investigate further. Belial flaps into the air, going high before heading toward the unknowns.
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Norjax
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Re: CHAPTER 4: To Nuv Vano

#31 Post by Norjax »

...

The Long Route, Day 39, Morning

Bruze indicates they are heading towards you and they appear to be five humans or near-humans. One, a large brute, pulls a two wheel cart by a tongue slung over its shoulder.

Through his spyglass, Jack confirms the descriptions from Bruze. The group of five is now stopped in the middle of the Long Route.

Belial and Bruze fly towards the group, in an attempt to discover more.

How close are you going to move towards them?

Actions?


...

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Urson
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Re: CHAPTER 4: To Nuv Vano

#32 Post by Urson »

I'd say not closer than about 500m yards. No need to antagonize them- and let's be as obvious as we can, so they don't feel 'snuck up on'.
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Norjax
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Re: CHAPTER 4: To Nuv Vano

#33 Post by Norjax »

...

Belial and Bruze fly within 500 yards of the group and perform an aerial maneuver to indicate nonaggression. Of the five, at least three sport firearms. One is larger than the others and doesn’t appear to be quite human. One of the members is short, about 3 feet high, and has a red tone to its skin.

The group takes up a defensive posture and watches the fliers.

Actions?


...

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Grognardsw
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Re: CHAPTER 4: To Nuv Vano

#34 Post by Grognardsw »

Luke watches the flyers soar into the sky.

"Must be a nice view of the world."

The grifter starts chewing mutant tobacco.

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Urson
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Re: CHAPTER 4: To Nuv Vano

#35 Post by Urson »

Belial spirals down, keeping his hands visible and making no obvious aggressive moves. He circles in front of the strangers at shouting distance (25 yards? )

Greetings, dudes and compadres! We're just making a road trip to NuvVano. We don't want no tussles with nobody! Can we be excellent to each other? Pass by peacefully? Maybe even make some wealth from barter?
Expect Nothing, Appreciate Everything.

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Norjax
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Re: CHAPTER 4: To Nuv Vano

#36 Post by Norjax »

...

The Long Route, Day 39, Morning

Belial approaches the group and introduces himself.

PM sent to Urson

Urson, make a roll on 1d20


Actions?


...

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Urson
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Re: CHAPTER 4: To Nuv Vano

#37 Post by Urson »

Expect Nothing, Appreciate Everything.

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Re: CHAPTER 4: To Nuv Vano

#38 Post by Norjax »

...

PM sent to Urson/Belial

Jack sees through his spyglass that Belial is interacting with the group.

Actions?


...

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Re: CHAPTER 4: To Nuv Vano

#39 Post by GreyWolfVT »

Jack "Well it appears that Belial is having a conversation with them? Shall we close in?"
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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Inferno
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Re: CHAPTER 4: To Nuv Vano

#40 Post by Inferno »

Bruze Whane, mutant bat:

The young bat-thing eyes the strangers warily while Belial tests their hostility. Bruze unconsciously recoils at the sight of the massive inhuman, having been taught by The One True Church that all aberration of the flesh is an abomination... including his own.
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.

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