CHAPTER 3a: The Thorax Scavengers

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Inferno
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Re: CHAPTER 3a: The Thorax Scavengers

#61 Post by Inferno »

Bruze Whane, mutant bat:

The nocturnal mutant soars on leather wings, banking hard through the darkness, to silently pounce on the back of an unsuspecting Thorax!

Targeting nearest Thorax that isn't taking gunfire. Thanks.

Bruze: Initiative: [1d10+1] = 7+1 = 8
Bruze: Claws: To Hit: [1d20+2] = 3+2 = 5, Damage: [1d10+2] = 6+2 = 8
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.

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GreyWolfVT
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Re: CHAPTER 3a: The Thorax Scavengers

#62 Post by GreyWolfVT »

Jack remains stunned.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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Urson
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Re: CHAPTER 3a: The Thorax Scavengers

#63 Post by Urson »

Initiative [1d10+1] = 6+1 = 7
b to hit [1d20+2] = 12+2 = 14
spear [1d8+2] = 7+2 = 9

Belial grins, a toothy grimace with no humor in it.
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Re: CHAPTER 3a: The Thorax Scavengers

#64 Post by Broggrim »

Bart, MH

Bart gnash his teeth and seek a place to bury the hatch in bug-man's person.

Initiative: [1d10] = 2
Axe w/echo: to hit [1d20+2] = 5+2 = 7, damage [1d8+2] = 4+2 = 6

sigh.

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Norjax
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Re: CHAPTER 3a: The Thorax Scavengers

#65 Post by Norjax »

GreyWolfVT wrote:Jack remains stunned.
Sorry, Jack may recover and attack (but not move) this round.

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Re: CHAPTER 3a: The Thorax Scavengers

#66 Post by Mimdalf »

Blixx

Blixx seizes up, eyes vacant and drools....


Ugu, if Blixx gets desperate and can think clearly he will use his Vampiric Field to save himself
"And so I am become a knight of the Kingdom of Dreams and Shadows!" - Mark Twain

"Little surprises around every corner, but nothing dangerous!" WW

Namárië

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Norjax
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Re: CHAPTER 3a: The Thorax Scavengers

#67 Post by Norjax »

Mimdalf wrote:Blixx
Blixx seizes up, eyes vacant and drools....
Ugu, if Blixx gets desperate and can think clearly he will use his Vampiric Field to save himself
Yes, he may.

In fact, any stunned character may use Mental Powers on their turn.

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Re: CHAPTER 3a: The Thorax Scavengers

#68 Post by Grognardsw »

Cthul Hand Luke snarls and slashes at the bug that sliced him (#3).

Luke Initiative [1d10+3] = 1+3 = 4
Claw Attack [1d20+1] = 6+1 = 7, damage [1d8+1] = 7+1 = 8

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Re: CHAPTER 3a: The Thorax Scavengers

#69 Post by GreyWolfVT »

Jack will attack the same thorax that stunned him if it is within attacking reach with his sword. Initiative [1d10+1] = 4+1 = 5 Long Sword [1d20+2] = 3+2 = 5 to hit [1d8] = 8 dmg
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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Mimdalf
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Re: CHAPTER 3a: The Thorax Scavengers

#70 Post by Mimdalf »

Blixx

Initiative [1d10+1] = 10+1 = 11

vampiric field (43’r absorb HP 2d4/rd 24hr duration)

Friend and foe alike so Blixx will hold out as long as possible
"And so I am become a knight of the Kingdom of Dreams and Shadows!" - Mark Twain

"Little surprises around every corner, but nothing dangerous!" WW

Namárië

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Re: CHAPTER 3a: The Thorax Scavengers

#71 Post by max_vale »

Frank Rock; veteran Human


Frank, seeing the damage being done by the insectoid with the electric whip, charges in and swings his trusty blade....


Initiative: 1d10 = 10

Attack Roll (+2 for STR): 1d20 = 18 (+2 = 20)

Damage Roll (+2 for STR): 1d8 = 3 (+2 = 5)

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Norjax
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Re: CHAPTER 3a: The Thorax Scavengers

#72 Post by Norjax »

...

The Gam'A Zone, Day 31, Night

Combat, Round 8

Battle Map:

Image

Scavenger Initiative:
T.S. initiative: [1d10] = 9, [1d10] = 1, [1d10] = 2, [1d10] = 3, [1d10] = 6

[11] Blixx is stunned, but aware of his surroundings. He prepares a vampiric drain focus as a last-minute defense.

[10] Frank charges Thorax #1 [AC15], swings and lands a satisfying blow for 5 points of damage!

---

[9] Thorax #1 (Whip) retaliates against the grizzled veteran [AC13], searing him with the crackling whip and sending an electric surge through his body!

Thorax, E. Whip = [1d20+8] = 11+8 = 19

Frank must save vs. stun!

Frank, save vs. stun = [1d20] = 8

The former soldier writhes in agony and drops to the ground, unable to move.

---

[8] Bruze sweeps around for a rear attack on Thorax #3 [AC14], but cannot take advantage of the darkness or silence.

[7] Belial thrusts strong into Thorax #6 [AC14], piercing its spine for 9 points of damage! The scavenger slumps, lifeless on the mutant baboon's spear!

---

[6] Thorax #10 (Javelins) continues the assault on Oor-zak [AC9], sticking his leg for 4 points of damage.

Thorax, Javelin = [1d20+6] = 11+6 = 17
Javelin = [1d6] = 4

---

[5] Jack recovers from the prone position and attempts an attack on Thorax #1 [AC15], but he is interrupted by Frank's advance and misses the strike.

[4] Luke snarls and slashes at Thorax #3 [AC14], but misses the sword-jabbing insect.

---

[3] Thorax #9 (Javelins) targets Bart [AC14], hitting him in the back for 5 points of damage!

Thorax, Javelin = [1d20+6] = 11+6 = 17, [1d6] = 5 dmg.

---

[2] Bart strikes at Thorax #1 [AC15], but misses the whip-wielding insect.

---

[2] Thorax #3 (S. Sword) stabs Luke [AC15] for 5 points of damage!

Thorax, S. Sword = [1d20+6] = 12+6 = 18, [1d6] = 5 dmg.

---


[0] Oor-zak remains stunned and in the prone position.


End of Round 8

Bruze = 20 hp
Belail = 27 hp
Jack = 46 hp
Frank = 62 hp (Stunned)
Bart = 21 hp
Blixx = 18 hp (Stunned)
Luke = 41 hp
Oor-zak = 46 hp (Stunned)

Thorax #2, 4, 5, 6, 7 & 8 are dead.

Thorax #1, 3 have taken damage.

Thorax #9 & 10 have not been hit.


Initiative and action for Round 9


...

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Inferno
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Re: CHAPTER 3a: The Thorax Scavengers

#73 Post by Inferno »

DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.


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Re: CHAPTER 3a: The Thorax Scavengers

#75 Post by GreyWolfVT »

Jack switches to his crossbow "Alright lets try this on for size then." Initiative [1d10+1] = 5+1 = 6 Heavy Crossbow [1d20+2] = 4+2 = 6 to hit [1d8] = 3 dmg
curse you vile roller! :x
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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Re: CHAPTER 3a: The Thorax Scavengers

#76 Post by Dogma »

Oor-Zak will use his telekinesis to either drag one of the dead Thorax warriors on top of himself to provide cover or will use it to deflect the oncoming javelins, whichever is more feasible.

how long is he stunned for? Until he makes a save?

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Norjax
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Re: CHAPTER 3a: The Thorax Scavengers

#77 Post by Norjax »

Dogma wrote:Oor-Zak will use his telekinesis to either drag one of the dead Thorax warriors on top of himself to provide cover or will use it to deflect the oncoming javelins, whichever is more feasible.
how long is he stunned for? Until he makes a save?
To deflect the javelins, you need to make a Willpower check (13 or below on 1d20). You would have to do this against each attack.

Using a dead Thorax as an improvised body shield (+4 to AC) would negate the +4 prone penalty, making your AC 13 again.

In game terms, you are stunned for 1d6 rounds if you fail the save. Of course, you won’t know how long the stun will last.

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Re: CHAPTER 3a: The Thorax Scavengers

#78 Post by Dogma »

got it. He'll go with the dead thorax as cover strategy...

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Re: CHAPTER 3a: The Thorax Scavengers

#79 Post by Urson »

Initiative [1d10+1] = 1+1 = 2
attack [1d20+1] = 9+1 = 10
umm- yeah.

Barking in fury, Belial charges one of the unwounded bugs. If he's close enough, he'll attack.
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Re: CHAPTER 3a: The Thorax Scavengers

#80 Post by Broggrim »

Bart, MH

With Javelin still protruding from his back, Bart chops with blind rage.

Initiative: [1d10] = 2
Axe w/echo: to hit [1d20+2] = 17+2 = 19, damage [1d8+2] = 3+2 = 5

Any objections if Bart takes the whip, if he doesn't die first?

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