OOC stuff

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Inferno
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Re: OOC stuff

#81 Post by Inferno »

Hi,
I'm away for Thanksgiving. Back on Monday.
Please NPC my character if I'm holding things up.

Pippin will attack Saruman, confident that his friends are right behind him. :lol:

Happy Thanksgiving everyone.
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.

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OGRE MAGE
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Re: OOC stuff

#82 Post by OGRE MAGE »

Bluehose wrote:What is the penalty and how do you want me to fix it?
I'm not actually sure what you are asking here. (Not that it will matter much since your action is already in.)

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Bluehorse
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Re: OOC stuff

#83 Post by Bluehorse »

What I mean is that I hadn't considered that the dice would be different for hitting an invisible target. I know I rolled a 20, but still, i figured it might still make a difference.

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coil23
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Re: OOC stuff

#84 Post by coil23 »

From the audience someone helpfully offers: While normally a 20 would be an automatic hit, when it is rolled against an invisible opponent it results in automatic self-harm instead. In that way the physics of sudden disorientation as well as a balancing of the scales of morality are maintained. Tough break, ol' boy! Just pull those pitchfork tines from out of your all too yielding flesh and try again. Back on the horse, as they say!


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OGRE MAGE
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Re: OOC stuff

#86 Post by OGRE MAGE »

Is that really true?.... 8-)

The 20 hits, invisible or not.

Cotton and Sam are pretty sure they both injured Grima again as he fled. His action was movement.

You don't see or hear him anymore.

(I don't see anything that needs to be adjusted)

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Inferno
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Re: OOC stuff

#87 Post by Inferno »

Hey OM,
Are Charging rules not in effect? :)

I assume you forgot your books while on vacation so I helpfully quote from DMG p. 66:
Charge:
This action brings the charging party into combat on the charge round, but there are a number of considerations when it is taken...

Movement Rate Indoors: The indoor/dungeon rate is greatly reduced due to the conditions. Therefore, all movement at the charge is double base speed, remembering that encumbered creatures are not allowed the charge. Note: The opponent must be within 10' distance at the termination of the charge in order for any blows to be struck during that round.

Armor Class of Charging Creatures: There is no dexterity bonus allowed for charging creatures. Creatures with no dexterity bonus became 1 armor class lower, i.e. easier to hit. Thus on AC 3 creature becomes AC 4. There is no penalty to AC 10 creatures for charging, however.

Melee At End of Charge: Initiative is NOT checked at the end of charge movement. The opponent with the longer weapon/reach attacks first. Charging creatures gain +2 on their "to hit" dice if they survive any non- charging or charging opponent attacks which occur first. Weapon length and first strike are detailed under Strike Blows.

Only one charge move can be made each turn; thus an interval of 9 rounds must take place before a second charge movement can be made.
Happy with whatever you rule.
Or... Happy with whatever. You rule! ;)

Best,
Inferno
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.

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OGRE MAGE
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Re: OOC stuff

#88 Post by OGRE MAGE »

:lol:

Ya, ignore that "full movement, no attack" line please. :oops:

That was just me being lazy (and on vacation with no books and no maps but 2 sets of dice for some reason) :D

Pippin's path to his target was interrupted by Fatty as he charged up the stairs. Saruman is over ten feet away as a result of him getting in the way.

I can apply Pip's attack to Fatty, but I wasn't sure if you actually wanted to do that.

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coil23
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Re: OOC stuff

#89 Post by coil23 »

"horrible consequences"? That seems a rather presumptuous statement. It really depends on whose perspective we speak of, doesn't it? :twisted:







*snap* goes the rabbit :twisted:

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Inferno
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Re: OOC stuff

#90 Post by Inferno »

OGRE MAGE wrote: I can apply Pip's attack to Fatty, but I wasn't sure if you actually wanted to do that.
Yes please, using the flat of his elvish blade. Striking to subdue. Thanks.
I'll wait for the resolution of that action before declaring another, if that's okay. :)
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.

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OGRE MAGE
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Re: OOC stuff

#91 Post by OGRE MAGE »

That will definitely work.

Help me out again, please. (no books) That damage would be 75% subdual and 25% real, correct?

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Inferno
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Re: OOC stuff

#92 Post by Inferno »

Yup. :)
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.


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Inferno
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Re: OOC stuff

#94 Post by Inferno »

Hi, OM:
Does Pippin own a missile weapon?
Thanks.
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.

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OGRE MAGE
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Re: OOC stuff

#95 Post by OGRE MAGE »

Inferno wrote:Hi, OM:
Does Pippin own a missile weapon?
Thanks.
No, not really.

You could always throw your sword.....

Tell you what, I will say that each of you carries a pocket knife that could also be thrown. (1d3 dam)

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Inferno
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Re: OOC stuff

#96 Post by Inferno »

Can hobbits throw rocks?
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.


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OGRE MAGE
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Re: OOC stuff

#98 Post by OGRE MAGE »

Inferno wrote:Can hobbits throw rocks?
Sure!

You find 2d3 suitable "throwing" rocks lying around on the upper platform.


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coil23
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Re: OOC stuff

#100 Post by coil23 »

:lol: Yeah, sure. But bunny still can't throw rocks. :twisted:

XOXO,
Grima

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