Chp. 4: The Gods Will

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Grognardsw
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Re: Chp. 4: The Gods Will

#421 Post by Grognardsw »

Azoth's divine vision detects no traps in sight.

Then the ocular blessing fades, its duration expired since his casting.

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Inferno
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Re: Chp. 4: The Gods Will

#422 Post by Inferno »

Azoth Al-Aziz: occultic priest:

"This room is safe from dangers man made," the dark disciple declares. "But I cannot see beyond it...
"Yet.

“’Ai! ‘Ai! Ch’ Ee Ftaghu Gotha Kadishtu Phlegeth R’luh!"


(Casts 'Find Traps' again. Good for another 50 minutes.)

The severe sorcerer-priest advances eastward and gazes south toward the serpentine arch. From a distance of 50 feet, he attempts to peer through it with his blazing, otherworldly orbs.
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.

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Mant72
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Re: Chp. 4: The Gods Will

#423 Post by Mant72 »

Calto the druid:

Knowing that without the dark priest's arts the party would have met their demise long ago, Calto momentarily stems away from stoicism, quickly grips the priest's bony shoulder and spares a whispered, "Thank you."

He retracts his hand just as quickly as it was placed and follows along with scimitar bared.

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Dram
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Re: Chp. 4: The Gods Will

#424 Post by Dram »

Kitchi- Stays back with Tabia. Lets be wary shall we.
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Grakluse Longleaf-A Candle in the Darkness
Jacxor Ironforge-Dungeon of the Mad Mage (5e)
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Re: Chp. 4: The Gods Will

#425 Post by GreyWolfVT »

Tabai "As always Kitchi I am very wary."
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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Grognardsw
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Re: Chp. 4: The Gods Will

#426 Post by Grognardsw »

"Thank you," says Siavel between puffs of Kitchi the ranger's rejuvenating healing weed.

From a distance of 50 feet, Azoth attempts to peer through the portal way with his blazing, otherworldly orbs. He sees no traps.

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Dram
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Re: Chp. 4: The Gods Will

#427 Post by Dram »

Kitchi- You are welcome. Is it safe to proceed?
Current Characters/Games
Grakluse Longleaf-A Candle in the Darkness
Jacxor Ironforge-Dungeon of the Mad Mage (5e)
Kreed Oaken-Chaos halls
Xlore Strongoak-B11 King's Festival & B12 Queen's Harvest - AD&D 2e

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Inferno
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Re: Chp. 4: The Gods Will

#428 Post by Inferno »

Azoth Al-Aziz, occultic priest:

"You are welcome, Calto.
Safe, Kitchi? No. But I detect no manmade traps either,"
Azoth rasps sardonically.

The arcane acolyte produces a glowing gem from a black velvet pouch and tosses it south, hoping to have it rest 40 feet beyond the serpentine arch, illuminating this next chamber.
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.

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Mant72
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Re: Chp. 4: The Gods Will

#429 Post by Mant72 »

Calto the druid:

Calto stands by, anxiously peering down the hall, hoping Azoth's glowing stone brings secrets to light.

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Re: Chp. 4: The Gods Will

#430 Post by GreyWolfVT »

Tabai waits to follow the group.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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Grognardsw
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Re: Chp. 4: The Gods Will

#431 Post by Grognardsw »

Azoth's illuminated stone lights up an area beyond the portal. Ten feet back is a rune-covered door which is glowing to the priest's sight. In the upper part of the door is a 2'x2' barred opening through which one can see. At their current position, the adventurers cannot see into it.

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Re: Chp. 4: The Gods Will

#432 Post by Mant72 »

Calto the druid:

Calto looks around at the others before silently treading forward. He will attempt to peer through the barred opening without coming into contact with trapped door.

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Re: Chp. 4: The Gods Will

#433 Post by Grognardsw »

Image

Calto beholds a wondrous sight. The feathered serpent is about 12' long and is in a small 10'x10' chamber with black painted walls, floor and ceiling. It flies and flitters about, then snaps its head around to the barred window.

"Free me."

It speaks!
Tabai please make an Int. check.

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Re: Chp. 4: The Gods Will

#434 Post by GreyWolfVT »

Tabai trying to recall stories from his life of any lizards like the one painted on the wall.
Int Check (10) [3d6] = 13
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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Mant72
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Re: Chp. 4: The Gods Will

#435 Post by Mant72 »

Calto the druid:

"How came you to be imprisioned here?" Calto questions the magnificent creature. He is intrigued that the beast can speak; however, he remains vigilant for duplicity.

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Inferno
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Re: Chp. 4: The Gods Will

#436 Post by Inferno »

Azoth Al-Aziz, occultic priest:

"That door is trapped. Likely to keep the serpent demon imprisoned. Let us all back away before it beguiles us to free it," hisses the suspicious sorcerer-priest as he collects his Gem of Light and looks around for any other doors here.
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.

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Grognardsw
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Re: Chp. 4: The Gods Will

#437 Post by Grognardsw »

Tabai searches his ancestral memories for the feathered serpent and can only remember it was creature for good.

"I was captured by the priests of old and imprisoned here as a show of their power," the serpent answers Calto. "These walls and door are hexed and must be broken."

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Re: Chp. 4: The Gods Will

#438 Post by GreyWolfVT »

Tabai relays through Kitchi that the creature is good and that is all he can remember.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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Inferno
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Re: Chp. 4: The Gods Will

#439 Post by Inferno »

Azoth Al-Aziz, occultic priest:

Seeing no other doors in this dead end, the untrusting cultist retreats through the serpentine arch to the safety of the previous chamber.
To the serpent creature, he says: "Demon, what are you? What is your name? What will happen if we free you?"

After hearing the answers, Azoth says to his allies, "After I rest and pray, I can divine the true nature of this creature. Let us take no action regarding it until then, when we possess more knowledge. These double doors here are safe from traps, my friends."
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.

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Mant72
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Re: Chp. 4: The Gods Will

#440 Post by Mant72 »

Calto the druid:

Calto agrees with the priest's suggestion. "I believe Tabai when he claims this beast is benevolent, but you are correct Azoth. It is wisest to wait to free it until we are certain of its intentions."

"Until then, I would learn more from this magnificent beast."

He turns to the serpent, "I trust you understand our trepidation. If you are indeed a creature of good, you have my word that you will soon be free. What can you tell us of this place? Do you know of any more entrances or exits besides those at the top of this ziggurat?"

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