CHAPTER 3: Across the Gam’A Zone

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GreyWolfVT
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Re: CHAPTER 3: Across the Gam’A Zone

#241 Post by GreyWolfVT »

Jack too starts counting his ammo before taking any further actions.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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Inferno
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Re: CHAPTER 3: Across the Gam’A Zone

#242 Post by Inferno »

Bruze Whane, mutant bat:

The young chiropteran continues to hold, waiting to claw apart any giant insects that invade the perimeter of smoke.
"Stalemate. But not for long. Once our fuel is gone, they'll have us," he says, looking at the others.
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.

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Urson
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Re: CHAPTER 3: Across the Gam’A Zone

#243 Post by Urson »

Belial, seeing that the situation is locked, turns and plunges into the swarm, flailing and slashing with his spear.

Initiative [1d10] = 10
attack [1d20] = 2

well, crap...
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Re: CHAPTER 3: Across the Gam’A Zone

#244 Post by Dogma »

Looking at his remaining spear, Oor-Zak will hold tight withing the smoky perimeter, waiting for any of the bees to attack.

sirravd

Re: CHAPTER 3: Across the Gam’A Zone

#245 Post by sirravd »

Ghar assails the bees once more!

[1d20] = 2

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Re: CHAPTER 3: Across the Gam’A Zone

#246 Post by GreyWolfVT »

Jack will attack if a bee gets close enough that he can do so with his sword. Initiative [1d10+1] = 2+1 = 3 Long Sword [1d20+2] = 19+2 = 21 to hit [1d8] = 4 dmg
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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Broggrim
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Re: CHAPTER 3: Across the Gam’A Zone

#247 Post by Broggrim »

Bart, MH

"Perhaps we can wait them out, maybees they leave."

If we wait a few rounds will they just leave, 60 rounds seems like a lot.
What do you guys think, we wait a few rounds see what happens?
I have 8 Quarrels left.
29 bees to go!

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Re: CHAPTER 3: Across the Gam’A Zone

#248 Post by Grognardsw »

I vote wait.

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Re: CHAPTER 3: Across the Gam’A Zone

#249 Post by GreyWolfVT »

wait is my vote
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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Inferno
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Re: CHAPTER 3: Across the Gam’A Zone

#250 Post by Inferno »

Sounds good
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.

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Norjax
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Re: CHAPTER 3: Across the Gam’A Zone

#251 Post by Norjax »

...

The Gam'A Zone, Day 30, Night

Combat, Round 2

All except Ghar and Belial remain inside the smoke circle and intend to wait-out the bees.

Ghar continues to engage the swarm, extending his polearm but missing as the bees move too high for the long melee weapon.

Oor-zak throws another spear into the swarm but cleanly misses.

Frank fires an arrow after aiming for the 1st round and sticks one dead for 7 points of damage!

1 in 29 chance of hitting the wounded one

[1d29] = 24
Frank, arrow = [1d20+3] = 17+3 = 20
[1d8] = 7 dmg.

Belial plunges into the swarm and slashes at the insects, his efforts are for naught and the bees give him their undivided attention. Moving in unison, the bees attack Belial (AC 12) with hive ferocity and the remaining 28 bees strike 9 times for 21 points of damage!

In addition, Belial must save vs. poison

[1d20+1] = 10+1 = 11, [1d20+1] = 17+1 = 18, [1d20+1] = 15+1 = 16, [1d20+1] = 9+1 = 10, [1d20+1] = 4+1 = 5
[1d20+1] = 9+1 = 10, [1d20+1] = 10+1 = 11, [1d20+1] = 19+1 = 20, [1d20+1] = 1+1 = 2, [1d20+1] = 3+1 = 4
[1d20+1] = 1+1 = 2, [1d20+1] = 18+1 = 19, [1d20+1] = 13+1 = 14, [1d20+1] = 20+1 = 21, [1d20+1] = 2+1 = 3
[1d20+1] = 6+1 = 7, [1d20+1] = 18+1 = 19, [1d20+1] = 4+1 = 5, [1d20+1] = 8+1 = 9, [1d20+1] = 11+1 = 12
[1d20+1] = 7+1 = 8, [1d20+1] = 15+1 = 16, [1d20+1] = 17+1 = 18, [1d20+1] = 6+1 = 7, [1d20+1] = 5+1 = 6
[1d20+1] = 7+1 = 8, [1d20+1] = 5+1 = 6, [1d20+1] = 7+1 = 8, [1d20+1] = 7+1 = 8, [1d20+1] = 4+1 = 5

[1d4] = 4, [1d4] = 2, [1d4] = 1, [1d4] = 3, [1d4] = 2
[1d4] = 2, [1d4] = 4, [1d4] = 1, [1d4] = 2

Bruze = 32 hp
Belial = 32 hp

All others are at maximum


Actions for Round 3?

Frank will continue to shoot unless he states otherwise


...

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Re: CHAPTER 3: Across the Gam’A Zone

#252 Post by Urson »

Poison save [1d20] = 8

Belial shrieks in pain from multiple stings, tumbling from the air. He begins pawing at himself, trying to scrape away as many stingers as possible.
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Re: CHAPTER 3: Across the Gam’A Zone

#253 Post by GreyWolfVT »

Save v. Poison or Death 12 [1d20] = 7
Jack attempts to go back behind the fire circle.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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Inferno
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Re: CHAPTER 3: Across the Gam’A Zone

#254 Post by Inferno »

Bruze Whane, mutant bat:

"Belial! This way!" Bruze called, trying to urge his friend back inside the safety of the citadel of smoke.
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.

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Re: CHAPTER 3: Across the Gam’A Zone

#255 Post by max_vale »

Frank Rock; veteran human

Frank frowns at watcing his friends get stung, especially Belial, and he'll take long aim at one of the monster bees near his winged friend and then fly another arrow from his bow….

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Re: CHAPTER 3: Across the Gam’A Zone

#256 Post by Mimdalf »

Blixx

By the Ancients Belial!" Blixx launches himself straight into the midst of the swarm and uses his dark powers. vampiric field (43’r absorb HP 2d4/rd 24hr duration)


Initiative [1d10+1] = 10+1 = 11

He will try to avoid any collateral damage.... Rain of Bees!
"And so I am become a knight of the Kingdom of Dreams and Shadows!" - Mark Twain

"Little surprises around every corner, but nothing dangerous!" WW

Namárië

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Re: CHAPTER 3: Across the Gam’A Zone

#257 Post by Norjax »

Mimdalf wrote:Blixx
He will try to avoid any collateral damage.... Rain of Bees!
You will have to wait until Belial has moved, or you will catch him in the field of damage.

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Re: CHAPTER 3: Across the Gam’A Zone

#258 Post by Grognardsw »

Cthul Hand Luke, mutant, hangs tight. Hoping the bees will tire out before their smoke expires.

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Re: CHAPTER 3: Across the Gam’A Zone

#259 Post by Mimdalf »

Norjax wrote:
Mimdalf wrote:Blixx
He will try to avoid any collateral damage.... Rain of Bees!
You will have to wait until Belial has moved, or you will catch him in the field of damage.

Blixx will dive in once he is clear
"And so I am become a knight of the Kingdom of Dreams and Shadows!" - Mark Twain

"Little surprises around every corner, but nothing dangerous!" WW

Namárië

sirravd

Re: CHAPTER 3: Across the Gam’A Zone

#260 Post by sirravd »

Ghar the Android strikes again!!!
[1d20] = 5

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