CHAPTER 2a: To Kill the Pigmonn!
Re: CHAPTER 2b: To Kill the Pigmonn!
Belial tries on the Leader's helmet. If it fits, he'll keep it.
These bedrolls and tents are way grody, dudes. I say we burn 'em
These bedrolls and tents are way grody, dudes. I say we burn 'em
Expect Nothing, Appreciate Everything.
Re: CHAPTER 2b: To Kill the Pigmonn!
...
The Gam'A Zone, Day 30, Morning
Luke examines the pigmonn rifle ammo. It does not match his rifle, but does match the two rifles captured from the pigmonn on the Long Route.
---
Bart arrives with Bacon, Chops and the cart. He examines the chest jewel from the pigmonn leader. It appears similar to the jewel captured from the pigmonn on the Long Route. It is hollow and fragile; a decorative relic from a lost epoch.
---
Frank assists in sorting and packing-up the bounty captured from the pigmonn. He determines that if all the loot from this battle is placed into the cart, there will not be any excess space left for cargo or passengers.
---
Belial tries on the leader’s helmet and finds it to be a good fit. He looks, but doesn’t notice any equipment from his dead companions among the ork gear.
---
The pigmonn prisoner remains silent, glaring at his captors.
You will need to rest for half a day, because you were up all night.
Actions?
...
The Gam'A Zone, Day 30, Morning
Luke examines the pigmonn rifle ammo. It does not match his rifle, but does match the two rifles captured from the pigmonn on the Long Route.
---
Bart arrives with Bacon, Chops and the cart. He examines the chest jewel from the pigmonn leader. It appears similar to the jewel captured from the pigmonn on the Long Route. It is hollow and fragile; a decorative relic from a lost epoch.
---
Frank assists in sorting and packing-up the bounty captured from the pigmonn. He determines that if all the loot from this battle is placed into the cart, there will not be any excess space left for cargo or passengers.
---
Belial tries on the leader’s helmet and finds it to be a good fit. He looks, but doesn’t notice any equipment from his dead companions among the ork gear.
---
The pigmonn prisoner remains silent, glaring at his captors.
You will need to rest for half a day, because you were up all night.
Actions?
...
Re: CHAPTER 2b: To Kill the Pigmonn!
Bart, MH
Okay, Its a Headlight.Bart arrives with Bacon, Chops and the cart. He examines the chest jewel from the pigmonn leader. It appears similar to the jewel captured from the pigmonn on the Long Route. It is hollow and fragile; a decorative relic from a lost epoch.
I believe we emptied the cart before the battle at the base camp, We will have to sort and stash some loot.Frank assists in sorting and packing-up the bounty captured from the pigmonn. He determines that if all the loot from this battle is placed into the cart, there will not be any excess space left for cargo or passengers.
Re: CHAPTER 2b: To Kill the Pigmonn!
Blixx
Blixx lends a hand where and when he can getting the provisions and loot organized. He eyes the pigman rifles do any of them have a better action, or condition than his flintlock? If so he would ask to trade up for one Blixx also will try to downplay the mass killing of the pigmen, he doesn't want his new companions to mistrust or fear him...
Blixx lends a hand where and when he can getting the provisions and loot organized. He eyes the pigman rifles do any of them have a better action, or condition than his flintlock? If so he would ask to trade up for one Blixx also will try to downplay the mass killing of the pigmen, he doesn't want his new companions to mistrust or fear him...
"And so I am become a knight of the Kingdom of Dreams and Shadows!" - Mark Twain
"Little surprises around every corner, but nothing dangerous!" WW
Namárië
"Little surprises around every corner, but nothing dangerous!" WW
Namárië
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Re: CHAPTER 2b: To Kill the Pigmonn!
Luke, mutant
If no one takes it, Luke takes one of the rifles and ammo.
If no one takes it, Luke takes one of the rifles and ammo.
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Re: CHAPTER 2b: To Kill the Pigmonn!
Jack sorts through the loot and takes anything that can be used as more ammo for his weapons he already has.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: CHAPTER 2b: To Kill the Pigmonn!
Bruze Whane, mutant bat:
Channeling the fearsome aspect of his lord and savior, Bruze says, "Oor-Zak, do you need help interrogating our captive?"
Channeling the fearsome aspect of his lord and savior, Bruze says, "Oor-Zak, do you need help interrogating our captive?"
Re: CHAPTER 2b: To Kill the Pigmonn!
Bruze Whane, mutant bat:
Bruze interrogated the captive in a low guttural growl: "What are you doing out here? Where were you headed?"
Bruze interrogated the captive in a low guttural growl: "What are you doing out here? Where were you headed?"
Re: CHAPTER 2b: To Kill the Pigmonn!
...
Oor-zak grunts at the captive, the look of contempt in his eyes. “What was your filthy group doing in the Gam’A Zone?”
The pigmonn hesitates, but then answers in what sounds like orks and squeals to the others.“We search for lost treasures of Ancient Topmonns. No find any, just giant acid-spitting flies and the occasional edible lizard. Good eats!”
“Where were you going?” The mutant apeman asks, brandishing his teeth.
“Other part of glorious group go north, back into Confedorksy. Take captured spoils with them. We track down flying baboon; do not like survivors of battle. Make no good rank in Hall of Topswyne.” The ork then adds, “No understand how three defeat us so easy. Bosmonn die in sleep, this Gam’r Land dangerous place. Easy to die not in battle; great dishonor in eyes of Topswyne.”
Oor-zak translates the pigmonn’s response to the questions, giving his opinion to cut off the ork’s head.
...
Oor-zak grunts at the captive, the look of contempt in his eyes. “What was your filthy group doing in the Gam’A Zone?”
The pigmonn hesitates, but then answers in what sounds like orks and squeals to the others.“We search for lost treasures of Ancient Topmonns. No find any, just giant acid-spitting flies and the occasional edible lizard. Good eats!”
“Where were you going?” The mutant apeman asks, brandishing his teeth.
“Other part of glorious group go north, back into Confedorksy. Take captured spoils with them. We track down flying baboon; do not like survivors of battle. Make no good rank in Hall of Topswyne.” The ork then adds, “No understand how three defeat us so easy. Bosmonn die in sleep, this Gam’r Land dangerous place. Easy to die not in battle; great dishonor in eyes of Topswyne.”
Oor-zak translates the pigmonn’s response to the questions, giving his opinion to cut off the ork’s head.
...
Re: CHAPTER 2b: To Kill the Pigmonn!
belial
Yo, dudes! What was on the top of those funky hills you were exploring? Maybe we could bury some of the loot there an' return another time?
Belial carefully examines the inside of his new helmet, making sure the piggy didn't infest it with critters. Once he's sure its clean, he'll wear it all the time.
beyond that, he's happy to provide assistance with sorting, storing, or whatever.
Yo, dudes! What was on the top of those funky hills you were exploring? Maybe we could bury some of the loot there an' return another time?
Belial carefully examines the inside of his new helmet, making sure the piggy didn't infest it with critters. Once he's sure its clean, he'll wear it all the time.
beyond that, he's happy to provide assistance with sorting, storing, or whatever.
Expect Nothing, Appreciate Everything.
- GreyWolfVT
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Re: CHAPTER 2b: To Kill the Pigmonn!
Jack "Might just be as effective to beat the information out of the pigmonn." the man who claims to have been a sheriff once suggests.
Last edited by GreyWolfVT on Tue Mar 08, 2016 11:10 am, edited 1 time in total.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: CHAPTER 2b: To Kill the Pigmonn!
Bruze Whane, mutant bat:
"In your search for ancient treasure, where did you roam?" Bruze asks Oor-Zak to translate as the big chiropteran sketches a map in the dirt with a claw. It shows the region of the magic emerald barriers of Hell Jhor D'Ann, the Watchtowers, and the white rabbit of Jhervis Hatter.
"The Land of the Gods is no place for infidels to tread in arrogance and ignorance," replies the pious acolyte of the Church of Dhee Zhee Khamix.Norjax wrote: “No understand how three defeat us so easy. Bosmonn die in sleep, this Gam’r Land dangerous place. Easy to die not in battle; great dishonor in eyes of Topswyne.”
"In your search for ancient treasure, where did you roam?" Bruze asks Oor-Zak to translate as the big chiropteran sketches a map in the dirt with a claw. It shows the region of the magic emerald barriers of Hell Jhor D'Ann, the Watchtowers, and the white rabbit of Jhervis Hatter.
"When he's done answering questions, that right should go to Belial," Bruze suggests. "To avenge his friends that were slain by this Pigmonn."Norjax wrote: Oor-zak translates the pigmonn’s response to the questions, giving his opinion to cut off the ork’s head.
Re: CHAPTER 2b: To Kill the Pigmonn!
...
The Gam'A Zone, Day 30, Morning
Oor-zak translates for Bruze, and he fills in the sketch drawn from the dirt of the Gam’A Zone. The ork grunts and squeals, sometimes chuckling to himself with a slight “ork, ork, ork”. The captive details the route and encounters his group had in the Zone.
MAP:
While Bruze and Oor-zak interrogate the pigmonn, someone spots a lone figure, human form, walking from the east towards your camp. The figure is around 1,000 yards from your position.
Actions?
...
The Gam'A Zone, Day 30, Morning
Oor-zak translates for Bruze, and he fills in the sketch drawn from the dirt of the Gam’A Zone. The ork grunts and squeals, sometimes chuckling to himself with a slight “ork, ork, ork”. The captive details the route and encounters his group had in the Zone.
MAP:
While Bruze and Oor-zak interrogate the pigmonn, someone spots a lone figure, human form, walking from the east towards your camp. The figure is around 1,000 yards from your position.
Actions?
...
Re: CHAPTER 2b: To Kill the Pigmonn!
Belial
Dudes, we got company. should I go make like the welcome wagon?
Dudes, we got company. should I go make like the welcome wagon?
Expect Nothing, Appreciate Everything.
- GreyWolfVT
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Re: CHAPTER 2b: To Kill the Pigmonn!
Jack "Yes and I'll go with you Belial."
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: CHAPTER 2b: To Kill the Pigmonn!
Bruze Whane, mutant bat:
Bruze will stay with the prisoner, not wanting his loathsome appearance to spoil first contact with someone that might be pure human.
Sweet map and map comments, Norjax!
Bruze will stay with the prisoner, not wanting his loathsome appearance to spoil first contact with someone that might be pure human.
Sweet map and map comments, Norjax!
Re: CHAPTER 2b: To Kill the Pigmonn!
...
The Gam'A Zone, Day 30, Morning
Belial and Jack decide to lead a two-person party and greet the stranger before they get too close to the group. The former sheriff and flying baboon stop around 400 yards from the rest of the group, the stranger still 50 yards away.
The stranger is a red-skin human wearing leather armor. He walks steady and with a purpose, using a pole arm as a walking stick. A large pack is strapped to his back.
Picture:
Actions?
...
The Gam'A Zone, Day 30, Morning
Belial and Jack decide to lead a two-person party and greet the stranger before they get too close to the group. The former sheriff and flying baboon stop around 400 yards from the rest of the group, the stranger still 50 yards away.
The stranger is a red-skin human wearing leather armor. He walks steady and with a purpose, using a pole arm as a walking stick. A large pack is strapped to his back.
Picture:
Actions?
...