CHAPTER 2a: To Kill the Pigmonn!

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GreyWolfVT
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Re: CHAPTER 2b: To Kill the Pigmonn!

#61 Post by GreyWolfVT »

Jack entertains the thoughts of joining the fight and wonders why the plan has gone completely different from the plan but realizing the distance of the battle from the current location he and Luke are he quickly decides against the travel.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
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Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
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Urson
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Re: CHAPTER 2b: To Kill the Pigmonn!

#62 Post by Urson »

No plan ever survives first contact with reality

Initiative [1d10] = 5
Attack [1d20] = 13+2
bite [1d8+2] = 1+2 = 3

Belial slashes at the pigmon with his teeth, doing virtually nothing.
Expect Nothing, Appreciate Everything.

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Re: CHAPTER 2b: To Kill the Pigmonn!

#63 Post by Norjax »

...

The Gam'A Zone, Day 29, Night

Round 6

Image

[7] Pigmonn #1

Pigmonn #1 Initiative = [1d10] = 7
Pigmonn #1, Sht. Sword = [1d20+4] = 17+4 = 21, [1d6] = 6 dmg.

The pigmonn goes after the batman, who is up in his face, by thrusting his short sword into the bat acolyte for 6 points of damage!

[5] Bruze moves to subdue pigmonn #1 (AC 13). Using a double clenched-fist move, the acolyte of the bat deity knocks the foul ork off his feet
and pounds the pigmonn down into the dirt of the Gam'A Zone!

[5] Belial bites into pigmonn #1 (AC 13) for 3 points of damage, simultaneous with Bruze knocking the ork off his feet.

[3] Blixx takes aim at the remaining pigmonn, reserving the option of shooting the ork.

End of Round 6

Bruze = 35 hp
Belail = 47 hp
Blixx = 38 hp


Pigmonn #10 is dead and #1 is prone of his back, apparently subdued.

The rest of the group, back at Bart's camp, notice the action has quieted down. No gunshots have been fired for a couple of rounds.

Initiative and action for Round 7


...
Last edited by Norjax on Mon Feb 29, 2016 8:17 pm, edited 1 time in total.

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Re: CHAPTER 2b: To Kill the Pigmonn!

#64 Post by Inferno »

Bruze Whane, mutant bat:

The young chiropteran feels redeemed in the eyes of his lord. They had out-thought their hated foes!

He slaps the bat cuffs* on the lone surviving Pigmonn, and silently prays to the one true god, Bhatt Mhann, thanking him for victory this night.

After that, he'll help search the camp.
*manacles
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.

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Re: CHAPTER 2b: To Kill the Pigmonn!

#65 Post by GreyWolfVT »

Jack "Well I guess it's all over." the one time sheriff says with a shrug as if it doesn't really matter that he missed being shot at.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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Urson
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Re: CHAPTER 2b: To Kill the Pigmonn!

#66 Post by Urson »

Belial

Gnarly! We did the awesome here, dudes!

Belial will tear a rag from the clothes of one of the dead pigmon to cover his wound, then he'll rip a chunk of flesh from one of the dead and wolf it down. Nothin' like fresh bacon, am I right, Brother Bat?
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Re: CHAPTER 2b: To Kill the Pigmonn!

#67 Post by Grognardsw »

"All that diggin for nuthin," grumbles Luke from down in the foxhole.

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Re: CHAPTER 2b: To Kill the Pigmonn!

#68 Post by Norjax »

...

The Gam'A Zone, Day 29, Night

The surviving pigmonn has been bound and captured. All others are dead.

Bruze plans to search the camp, Belial is feasting.

What are the others doing?


...
Last edited by Norjax on Mon Feb 29, 2016 8:17 pm, edited 1 time in total.

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Re: CHAPTER 2b: To Kill the Pigmonn!

#69 Post by GreyWolfVT »

Jack not sure what to do remains at the current camp unsure of if he and Luke are to go meet the others at the pigmonn camp or not.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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Urson
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Re: CHAPTER 2b: To Kill the Pigmonn!

#70 Post by Urson »

Belial
After his snack, Belial will help Bruze with the search. He's looking for rations, drinkables, and coins.
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Re: CHAPTER 2b: To Kill the Pigmonn!

#71 Post by Inferno »

Bruze Whane, mutant bat:

"Well done, my brothers," Bruze said to Belial and Blixx as he searched.
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.

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Re: CHAPTER 2b: To Kill the Pigmonn!

#72 Post by Mimdalf »

Blixx


Blixx slings his flintlock and flies around gathering everyone to help at the pigman camp.
"And so I am become a knight of the Kingdom of Dreams and Shadows!" - Mark Twain

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Re: CHAPTER 2b: To Kill the Pigmonn!

#73 Post by Norjax »

...

The Gam'A Zone, Day 29, Night/Day 30, Morning

The following items are recovered from the battlefield:

(1) Kaliber #7A Pigmonn Rifle

The rifle has (0) rounds in the magazine, (0) in the chamber and (6) in the sling bandolier.
(2) Empty casings were recovered and may be reloaded.

(12) Coins of the Kaftsmonn Clan

(2) Light Crossbows
(16) Quarrels
(2) Short Swords
(6) Spears
(3) Long swords
(9) Kaftsmonn raider helmets
(1) Kaftsmonn leader helmet
(9) Man-sized suits of AC 13 armor (scale, lamellar or equivalent)
(1) Man-sized suit of AC 14 armor (chainmail or equivalent)
(1) Chest jewel from chieftain
(50) Days of water & rations (approximately 6-Days supply for your 8 person group)
(10) Dirty tents, bedrolls


...

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Re: CHAPTER 2b: To Kill the Pigmonn!

#74 Post by Inferno »

Bruze Whane, mutant bat:

Is there a wagon or other way to transport the prisoner and the treasure back to the others? If not...

Bruze looks east and says, "Let's signal the all's clear."
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.

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Norjax
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Re: CHAPTER 2b: To Kill the Pigmonn!

#75 Post by Norjax »

Inferno wrote:Is there a wagon or other way to transport the prisoner and the treasure back to the others? If not...
No transport or beasts of burden. These pigmonn are on foot.

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Re: CHAPTER 2b: To Kill the Pigmonn!

#76 Post by max_vale »

Frank Rock; Veteran Human


Frank rolls into the battle site with Bhart and sees his companions have pretty much taken care of business all on their own. "Well...sorry for rolling in late but looks like you guys handled the job nicely; well-done!" Frank will help search/carry/stack/etc. with any of the supplies, loot, etc.

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Re: CHAPTER 2b: To Kill the Pigmonn!

#77 Post by Inferno »

Bruze Whane, mutant bat:

The big chiropteran warmly welcomes the others, and helps move the loot and the prisoner to the camp with the trenches.

"Let's go quickly, in case they had friends coming to meet them. We can leave the fires burning and watch from base camp."
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.

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Re: CHAPTER 2b: To Kill the Pigmonn!

#78 Post by Grognardsw »

Luke, mutant

Luke surveys the site.

"Good job."

He eyes the rifle ammo to see if it would fit his own rifle.

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Re: CHAPTER 2b: To Kill the Pigmonn!

#79 Post by GreyWolfVT »

Jack congratulates the attack party on a job well done "Well you guys sure did a great job, a shame there wasn't much action to be had for those of us back at the other camp."
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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Re: CHAPTER 2b: To Kill the Pigmonn!

#80 Post by Broggrim »

Bart, MH

On the arrival of Bart in Cart, with Frank. Bart gives out a long slow impressed whistle.

"You are a creepy Moth-man, indeed, Blixx."
As Bart looks upon the mess the face-eating-monkey left, he cringes inside.

Bart helps in the search.

He takes (8) Quarrels and (1) Scale Armor

He removes his wide brim hat trys a helmet on, then shrugs, and throws it back in the pile.
He cleans the dust off his hat and sets it back as if fitting a crown.

He then examines the chest jewel. He thinks "Is this the source of his power or is it pearly a mutation?

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