Chapter 2: On the Road to Dimwater

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Mant72
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Re: Chapter 2: On the Road to Dimwater

#41 Post by Mant72 »

Yes, there are quite a few leaves on the ground, and there are trees the halfling can get up into; although, he might need a little help. :)

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Inferno
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Re: Chapter 2: On the Road to Dimwater

#42 Post by Inferno »

Phineas T. Codswallop, impresario:
GreyWolfVT wrote:Kragg
"Rex who's that a dog you once had? What happened yah loose em?"
"A dog?! No! That's preposterous! Rex was just a little pup."
Then, "Ah! Smell this fresh air! Good for sleeping!"
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.

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Mant72
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Re: Chapter 2: On the Road to Dimwater

#43 Post by Mant72 »

About half a mile into the forest, the party stops at a small clearing. Favin and Duran hobble the horses, while Yon goes off to collect firewood. You estimate there to be about 30 more minutes of daylight. Favin suggests, “We should set up watches. Duran, Yon, and I will take first watch.”
I’ll need you guys to agree on a watch order. Also, I'll need to know where Phineas is going to be in the marching order. I'm sure it will be close to Aric so that he can be within launching reach. :D

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Re: Chapter 2: On the Road to Dimwater

#44 Post by Storm11 »

Hex will either settle in and cover himself with leaves or climb at tree and tie himself to a broad limb for sleeping. He will ask for middle watch if possible.
Greys Campaign.

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Re: Chapter 2: On the Road to Dimwater

#45 Post by GreyWolfVT »

Kragg will "sleep" however he will actually be doing something else since he is a sneak in the shadows and able to see in the infra-spectrum in the dark.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

ravenn4544
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Re: Chapter 2: On the Road to Dimwater

#46 Post by ravenn4544 »

Brother Wil takes up watch where needed.

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Re: Chapter 2: On the Road to Dimwater

#47 Post by coil23 »

Osprey Palearctic, elven fighter/magic-user

Osprey will be on third watch so as to spread out spell casters amongst the three watches.

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Re: Chapter 2: On the Road to Dimwater

#48 Post by jdluna »

Luna volunteers for 4th watch. He lays his blanket out and begins his evening prayers.

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Re: Chapter 2: On the Road to Dimwater

#49 Post by Grognardsw »

Aric, reaver

The barbarian takes any available watch.

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Re: Chapter 2: On the Road to Dimwater

#50 Post by Inferno »

Phineas T. Codswallop, impresario:

Phineas will happily join first watch. Then, an hour into it, he yawns and can't keep his eyes open.
"On second thought, my friends. I'm more somnolent than I thought! It's been quite a day! I'll gladly take third watch after my quiescence," he tells the first watch. "Good night!"

Phineas then sleeps through the rest of first watch, second watch, and third watch unbeknownst to first watch.
Middle of the marching order please. Around 4 or 5?
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.

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Re: Chapter 2: On the Road to Dimwater

#51 Post by Mant72 »

The night is rather peaceful as crickets and frogs sing their nightly choruses, and a gentle breeze blows through the trees. The group sets up watches for the evening, and the priests pray to their respective deities, while Hexalon and Osprey study their dense tomes to replenish their magicks.

The first watches of the night prove uneventful as Osprey, Aric, and Luna take up the final watch of the evening. Aric prods the embers of the campfire with a stick, pondering the peculiar ways of "civilized" men; he doesn't understand their laws, religions, or their outlandish practices, nor does he care to. Osprey sits close by sharpening the blade of his longsword with a whetstone, while Luna studies a small book of scripture by the light of the fire.

It is nearing the end of their watch, when Aric catches sight of two tiny points of light through the brush.
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Opsrey remains deathly silent, not moving a muscle, listening to the faint rustling sounds through the leaves that only his elven ears can discern.
Luna is rapt in his studies and is unaware of anything unusual.

Suddenly, one of the horses emits a bloodcurdling scream that sounds all too close to being human, and without further warning, two mangy dogs burst forth from the depths of the forest. They are wearing crude leather collars, and their tongues loll from their frothing mouths.

Just on the heels of the dogs, three large creatures rush in from different sides of the camp. They are about seven feet tall, with light yellow skin and dingy reddish brown fur that smells absolutely horrible. A couple of the beasts wear mismatched pieces of armor, and they carry spiked clubs and spears. Their red pupils glow maliciously in the firelight as they converge upon the group.

Luna is taken by surprise as one of the hulking creatures swings a club that strikes true, leaving a vicious gash in the young cleric's forehead (6 hp).
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The party scrambles for their weapons and gear as the creatures close in.

Actions!
Party Surprised by Bugbears? 1/3 [1d6] = 1 Yes
- Osprey's Dexterity Reaction Adj. prevents him from being surprised.
- Aric is not surprised because of his mere 5% chance as a barbarian (Aric Surprised? (5%): [1d100] = 39)
-Unfortunately, Luna is surprised.

Bugbear #1 Attack: [1d20] = 8; Damage: [1d6] = 4 Miss

Bugbear #2 Attack: [1d20] = 16; Damage: [1d6] = 6 Hit

Bugbear #3 Attack: [1d20] = 5; Damage: [1d6] = 5 Miss

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Re: Chapter 2: On the Road to Dimwater

#52 Post by Storm11 »

If the ghastly screams of the horses and the yells of battle and snarling of hounds wake up the halfling prestigidator Hex will quickly untie himself from his broad branch as quietly as he can.
Greys Campaign.

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Re: Chapter 2: On the Road to Dimwater

#53 Post by GreyWolfVT »

Kragg tries to sneak around in the dark to get the jump on one of the beasts that is trying to attack the party in the night.
attempting a Hide in Shadows and a Move Silently here. Yes I'm attempting to do a backstab move. Backstab [1d20 +4] = 12+4 = 16 to Hit [1d4 x2] = 1x2 = 2 s/m Dmg [1d3 x2] = 3x2 = 6 Lrg Dmg
Last edited by GreyWolfVT on Fri Feb 05, 2016 11:56 am, edited 1 time in total.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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Re: Chapter 2: On the Road to Dimwater

#54 Post by coil23 »

Osprey Palearctic, elven fighter/magic-user

Osprey leaps up and swings his long sword at the nearest bugbear.

To hit with LONGSWORD [1d20+1] = 3+1 = 4; Damage S/M [1d8] = 3; Damage L [1d12] = 1

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Re: Chapter 2: On the Road to Dimwater

#55 Post by jdluna »

Luna attempts to fall back and heal himself (cure light wounds)

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Re: Chapter 2: On the Road to Dimwater

#56 Post by Mant72 »

jdluna wrote:Luna attempts to fall back and heal himself (cure light wounds)
Go ahead and roll a d8. You can roll for your own spell.

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Re: Chapter 2: On the Road to Dimwater

#57 Post by jdluna »

Mant72 wrote:
jdluna wrote:Luna attempts to fall back and heal himself (cure light wounds)
Go ahead and roll a d8. You can roll for your own spell.
Luna stands dizzily and says a prayer

: [1d8] = 2

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Re: Chapter 2: On the Road to Dimwater

#58 Post by ravenn4544 »

Brother Wil rises and moves gracefully into a jumping spin kick that attempts to crunch the skull of the attacking beast....

To hit with Open Hand [1d20] = 15; Damage S/M/L: [1d3] = 2
Monk Ability - STUN when 'to hit' roll is >/= 5 needed to hit enemy AC; Chance to KILL (% below enemy AC): [1d100] = 23

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Re: Chapter 2: On the Road to Dimwater

#59 Post by Inferno »

Phineas T. Codswallop, impresario:

Phineas readies the bow he "borrowed" from a dead-eyed circus trickshooter and, without a word, fires arrows out of the darkness into the backs of two unsuspecting, bestial monsters!
"Hmmm," he ponders. "Man-eating gorillas! From the deepest, darkest jungle! I hope we catch one alive!"
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.

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Re: Chapter 2: On the Road to Dimwater

#60 Post by Mant72 »

Favin, Duran, and Yon rush in swinging maces and attempt to shield Luna from his colossal assailant.

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