XIII. Flooded Quarry - Trip Two
Re: XIII. Flooded Quarry - Trip Two
Ciar determines where the darts will fly when the trap is sprung. Then he ties one end of his linen twine to the trip wire and moves across to the other side of the room, making sure he is out of the line of fire of the darts before pulling the trip wire to disable the trap.
Dragon foot. Bamboo pole. Little mouse. Tiny boy.
Re: XIII. Flooded Quarry - Trip Two
Fulp will watch for errant darts hoping his place in the back will further protect him, just in case.
Dandelion - female half-orc beautyqueen in training (The Lone City in the Wildlands) OSRIC
Halfpint - female halfling badgirl wannabe (Lab Lord- The North Marches) LL
Mark'd - charismatic human fighter (Lab Lord- The North Marches) LL
Halfpint - female halfling badgirl wannabe (Lab Lord- The North Marches) LL
Mark'd - charismatic human fighter (Lab Lord- The North Marches) LL
Re: XIII. Flooded Quarry - Trip Two
After careful study, Ciar is able to determine how the tripwire will work, and that the darts will fly from one end of the northern passageway to the other. Still, to be safe, the halfling ties one end of his linen twine to the trip wire and moves to the other side of the room, making sure he is out of the line of fire, and, with a quick tug, successfully triggers the trap.
Actions?
---
Date: 7 Neth, Year 4707
Time: 15:17 (Sunrise: 06:41, Sunset: 16:52)
Temp: 57F outside (55F in lair)
Conditions: Winds, E 11mph
Light Sources: Everlit torch (Sparrow), Everlit torch (Ciar Fulp)
Known Spells in Effect: None
Spells Remaining: Sylvan (priest-1st: 4, 3)
* Note: Spell-casting character will be listed above only after they reveal themselves to be casters.
Health
Good: Grim, Leliana, Sorsha
Fair: Ciar, Fulp, Sparrow, Sylvan
Serious: None
Critical: None
---
Date: 7 Neth, Year 4707
Time: 15:17 (Sunrise: 06:41, Sunset: 16:52)
Temp: 57F outside (55F in lair)
Conditions: Winds, E 11mph
Light Sources: Everlit torch (Sparrow), Everlit torch (Ciar Fulp)
Known Spells in Effect: None
Spells Remaining: Sylvan (priest-1st: 4, 3)
* Note: Spell-casting character will be listed above only after they reveal themselves to be casters.
Health
Good: Grim, Leliana, Sorsha
Fair: Ciar, Fulp, Sparrow, Sylvan
Serious: None
Critical: None
Re: XIII. Flooded Quarry - Trip Two
Grim shifts from foot to foot, waiting for the Halfling to finish his work.
- tooleychris
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Re: XIII. Flooded Quarry - Trip Two
Sorsha whispers to Lellana "Why isn't the lizard and her...lizard up front?"
Re: XIII. Flooded Quarry - Trip Two
Ciar then returns to the trap, sees if he can salvage any of the trap material if it is good enough (trip wire, pulleys, etc), and then moves down the tunnel to see what is ahead.
Dragon foot. Bamboo pole. Little mouse. Tiny boy.
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Re: XIII. Flooded Quarry - Trip Two
Sparrow wonders why Nighttail is ignoring his questions.
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Re: XIII. Flooded Quarry - Trip Two
Sylvan overhears Sorsha's question and turns to her, incredulous. "You really want to be smelling the ass end of that thing? Don't worry, I'm keeping an eye on them..."tooleychris wrote:Sorsha whispers to Lellana "Why isn't the lizard and her...lizard up front?"
Re: XIII. Flooded Quarry - Trip Two
I wasn't sure what you were talking about, so I went back and realize I totally missed your last post. I will work it into the next update.OGRE MAGE wrote:Sparrow wonders why Nighttail is ignoring his questions.
Re: XIII. Flooded Quarry - Trip Two
Fulp continues in line, assuming we will now be moving through that room...
Dandelion - female half-orc beautyqueen in training (The Lone City in the Wildlands) OSRIC
Halfpint - female halfling badgirl wannabe (Lab Lord- The North Marches) LL
Mark'd - charismatic human fighter (Lab Lord- The North Marches) LL
Halfpint - female halfling badgirl wannabe (Lab Lord- The North Marches) LL
Mark'd - charismatic human fighter (Lab Lord- The North Marches) LL
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Re: XIII. Flooded Quarry - Trip Two
Sylvan would congratulate Ciar on a job well done, but doesn't want to make too much noise.
Re: XIII. Flooded Quarry - Trip Two
Ciar scouts ahead and reports back that the cave’s northern end hooks around a corner to the east, into a small, oddly-shaped area, with a 5-foot-diameter hole in a small nook on the far end of it (26). A thick, knotted rope hangs down into the hole, which drops 20-feet to a deeper lever of the lair. "I could have told you that," Nighttail quips. "It goes down, then there's a tight squeeze, then..." the female kobold pauses a moment, considering her words. "Then," she repeats, re-starting her thought. "Then watch out for the pool... which is the furthest I've been into the lair, but I hear there's another whole level down after this next one, which is where the King -- or, soon-to-be ex-King -- is."
"I'm just sad Huk can't come." she sighs, showing genuine emotion as she leans into her dinosaur companion and hugs its neck warmly. Actions?
---
Date: 7 Neth, Year 4707
Time: 15:39 (Sunrise: 06:41, Sunset: 16:52)
Temp: 57F outside (55F in lair)
Conditions: Winds, E 11mph
Light Sources: Everlit torch (Sparrow), Everlit torch (Ciar Fulp)
Known Spells in Effect: None
Spells Remaining: Sylvan (priest-1st: 4, 3)
* Note: Spell-casting character will be listed above only after they reveal themselves to be casters.
Health
Good: Grim, Leliana, Sorsha
Fair: Ciar, Fulp, Sparrow, Sylvan
Serious: None
Critical: None
"I'm just sad Huk can't come." she sighs, showing genuine emotion as she leans into her dinosaur companion and hugs its neck warmly. Actions?
---
Date: 7 Neth, Year 4707
Time: 15:39 (Sunrise: 06:41, Sunset: 16:52)
Temp: 57F outside (55F in lair)
Conditions: Winds, E 11mph
Light Sources: Everlit torch (Sparrow), Everlit torch (Ciar Fulp)
Known Spells in Effect: None
Spells Remaining: Sylvan (priest-1st: 4, 3)
* Note: Spell-casting character will be listed above only after they reveal themselves to be casters.
Health
Good: Grim, Leliana, Sorsha
Fair: Ciar, Fulp, Sparrow, Sylvan
Serious: None
Critical: None
- AleBelly
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Re: XIII. Flooded Quarry - Trip Two
"Is Huk going to be safe here?" asks Sylvan. "Don't like leaving him here on his own. But perhaps it can't be helped. Nighttail, what can we expect to encounter down there. Just more kobolds? Or are there animals down there too? Should we expect to be attacked immediately? If so, I have prepared a spell that should help us. Including you."
Re: XIII. Flooded Quarry - Trip Two
"Huk can take care of himself," Nighttail scoffs. "He was tricked; lured into the cave by the dead deer carcass last time, which I'm sure he won't do again. If anything, he can feast on anyone attempting to sneak past us," she says confidently.
"As for below, nothing immediate, but there are more of my kind, yes. There are also turtles in the pool; large as a shield, they are, and nasty creatures. They'll bite anything that enters their waters... so, best to stay out. I seen a few rats down there, too, but don't know much more about what's beyond the pool room, which is where I was assigned."
"As for below, nothing immediate, but there are more of my kind, yes. There are also turtles in the pool; large as a shield, they are, and nasty creatures. They'll bite anything that enters their waters... so, best to stay out. I seen a few rats down there, too, but don't know much more about what's beyond the pool room, which is where I was assigned."
Re: XIII. Flooded Quarry - Trip Two
"Well..." Ciar says slowly, sucking at his teeth, "Let's get going."
He grabs the knotted rope and begins his decent...
He grabs the knotted rope and begins his decent...
Dragon foot. Bamboo pole. Little mouse. Tiny boy.
Re: XIII. Flooded Quarry - Trip Two
Fulp asks nighttail as they wait their turn...
I thought you said there was a shortcut to the lower levels. Surely you didnt mean this way, did you?
I thought you said there was a shortcut to the lower levels. Surely you didnt mean this way, did you?
Dandelion - female half-orc beautyqueen in training (The Lone City in the Wildlands) OSRIC
Halfpint - female halfling badgirl wannabe (Lab Lord- The North Marches) LL
Mark'd - charismatic human fighter (Lab Lord- The North Marches) LL
Halfpint - female halfling badgirl wannabe (Lab Lord- The North Marches) LL
Mark'd - charismatic human fighter (Lab Lord- The North Marches) LL
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Re: XIII. Flooded Quarry - Trip Two
Sparrow puts his hand on the animal again, his own way of showing friendship I guess. He cringes a little when Nighttail says that Huk can feast on anyone attempting to sneak past.
There must be other entrances and exits in this complex. We need to keep close track of where we are and where we are going in here so we don't accidentally get ourselves surrounded. We must also be wary of setting off any alarms they might have set up for intruders. Like we just did. One false step in here and it could spell our demise.
After the impromptu lecture, he follows Ciar down to the next level, preparing his bow when he gets to the bottom.
There must be other entrances and exits in this complex. We need to keep close track of where we are and where we are going in here so we don't accidentally get ourselves surrounded. We must also be wary of setting off any alarms they might have set up for intruders. Like we just did. One false step in here and it could spell our demise.
After the impromptu lecture, he follows Ciar down to the next level, preparing his bow when he gets to the bottom.
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Re: XIII. Flooded Quarry - Trip Two
"Hold up!" Bingus hisses to Ciar. "Those turtles sound like trouble. I can make the two of us invisible to them. Nighttail, will torchlight give us away to your kind below?"
Re: XIII. Flooded Quarry - Trip Two
"The way ahead is the only way I know of," Nighttail admits. "Hmmm... the landing below just has some small pools... and frogs!" she says excitedly to Sylvan, remembering them now, after forgetting to include them in her previous inventory of creatures down below. "The frogs are harmless, though, as we just breed them for food, you know, but there may be a guard," she adds sheepishly. "It's just a lookout, and is usually the laziest amongst the tribe, but we would station someone there to warn of intruders... like us."
With just the single rope leading to the depths below, the group faces a single-file descent to the area below. "I can't go first," Nighttail says solemnly, sliding off her dinosaur mount, allowing Sparrow a brief moment to approach and touch her companion before wrapping her bruised wrists around its neck. "If there is a guard, and it sees me, freed..." she explains. "It'd be trouble, and they would likely know Huk is free, too," she adds, giving her mount a loving squeeze. "Besides the pools, and maybe guard, there's just a tight tunnel, cluttered with rubble, which leads away from the area where you'll land. It's about 20-feet long, then turns sharply right and runs another 20-feet before ending in the turtle room." Seeing some of the larger, human-sized members of the group, especially those with bulkier armor, she adds: "The tunnel leading from the this landing will be a tight squeeze for some of you."
"Anyway, if there are no more questions, I would like a few extra moments with Huk."
Actions?
I will just need some sort of a plan here. Is everyone going down? In what order (even roughly; I primary need to know who's going first so I can share with them their findings in their private forum)?
---
Date: 7 Neth, Year 4707
Time: 15:17 (Sunrise: 06:41, Sunset: 16:52)
Temp: 57F outside (55F in lair)
Conditions: Winds, E 11mph
Light Sources: Everlit torch (Sparrow), Everlit torch (Ciar Fulp)
Known Spells in Effect: None
Spells Remaining: Sylvan (priest-1st: 4, 3)
* Note: Spell-casting character will be listed above only after they reveal themselves to be casters.
Health
Good: Grim, Leliana, Sorsha
Fair: Ciar, Fulp, Sparrow, Sylvan
Serious: None
Critical: None
With just the single rope leading to the depths below, the group faces a single-file descent to the area below. "I can't go first," Nighttail says solemnly, sliding off her dinosaur mount, allowing Sparrow a brief moment to approach and touch her companion before wrapping her bruised wrists around its neck. "If there is a guard, and it sees me, freed..." she explains. "It'd be trouble, and they would likely know Huk is free, too," she adds, giving her mount a loving squeeze. "Besides the pools, and maybe guard, there's just a tight tunnel, cluttered with rubble, which leads away from the area where you'll land. It's about 20-feet long, then turns sharply right and runs another 20-feet before ending in the turtle room." Seeing some of the larger, human-sized members of the group, especially those with bulkier armor, she adds: "The tunnel leading from the this landing will be a tight squeeze for some of you."
"Anyway, if there are no more questions, I would like a few extra moments with Huk."
Actions?
I will just need some sort of a plan here. Is everyone going down? In what order (even roughly; I primary need to know who's going first so I can share with them their findings in their private forum)?
---
Date: 7 Neth, Year 4707
Time: 15:17 (Sunrise: 06:41, Sunset: 16:52)
Temp: 57F outside (55F in lair)
Conditions: Winds, E 11mph
Light Sources: Everlit torch (Sparrow), Everlit torch (Ciar Fulp)
Known Spells in Effect: None
Spells Remaining: Sylvan (priest-1st: 4, 3)
* Note: Spell-casting character will be listed above only after they reveal themselves to be casters.
Health
Good: Grim, Leliana, Sorsha
Fair: Ciar, Fulp, Sparrow, Sylvan
Serious: None
Critical: None
Re: XIII. Flooded Quarry - Trip Two
Ciar passes his Everbright Torch to Fulp again (temporarily) and indicates he will sneak down using his dark vision to see if there is a guard and to see if he can remove the guard without making any further noise.
"Invisible don't work in the dark, Bingus. It's our body heat what gives us away. Besides, I'll stay clear of the pools as best I can. Just want to see if there is a guard."
Then Ciar sneaks down the rope...
"Invisible don't work in the dark, Bingus. It's our body heat what gives us away. Besides, I'll stay clear of the pools as best I can. Just want to see if there is a guard."
Then Ciar sneaks down the rope...
Dragon foot. Bamboo pole. Little mouse. Tiny boy.