CHAPTER 2: Into the Gam'A Zone

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Dogma
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Re: CHAPTER 2: Into the Gam'A Zone

#21 Post by Dogma »

Oor-Zak, MA gorilla

Oor-Zak remains close to the wagon, spear grasped anxiously in his hands and tenticles writhering nervously. The shimmering green sheets of radiation made him very nervous...

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Broggrim
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Re: CHAPTER 2: Into the Gam'A Zone

#22 Post by Broggrim »

Bart, MH

"Anyone see any tracks, perhaps we can avoid the beast that did this."

Did anyone have a tracking skill? ML, can we tell if the rabbit is an Animal(sentient) or an animal(non-sentient)?

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Re: CHAPTER 2: Into the Gam'A Zone

#23 Post by Mimdalf »

Blixx

Blixx approaches the party"This is a new and strange world with new and strange beasts""Perhaps the fog is not just a fog!" If the fog, or we approach within 90' Blixx will see if he can pick up any mental energy emanating from it.
"And so I am become a knight of the Kingdom of Dreams and Shadows!" - Mark Twain

"Little surprises around every corner, but nothing dangerous!" WW

Namárië

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Inferno
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Re: CHAPTER 2: Into the Gam'A Zone

#24 Post by Inferno »

Bruze Whane, mutant bat:

The big furry chiropteran said in awe: "The curtains aren't solid. Just light... or magic."
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.

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Norjax
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Re: CHAPTER 2: Into the Gam'A Zone

#25 Post by Norjax »

...
Broggrim wrote:ML, can we tell if the rabbit is an Animal(sentient) or an animal(non-sentient)?
If you dig through the bones, you should be able to tell if the beast was 4-legged or bipedal.
Mimdalf wrote:If the fog, or we approach within 90' Blixx will see if he can pick up any mental energy emanating from it.
The fog does not appear to be moving in on the group’s position.

...

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Re: CHAPTER 2: Into the Gam'A Zone

#26 Post by max_vale »

Frank Rock; Veteran Human


Frank takes a deep breath; shoulders his gear and says; "Well….we gonna do this?"

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Mister-Kent
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Re: CHAPTER 2: Into the Gam'A Zone

#27 Post by Mister-Kent »

Frekken, MA Frog

Frekken gently begins to lift the bones to inspect the rabbit's physiology. "Poor bunny," he sighs.

Not just checking how many legs, but is it clear how it was killed--shredded by teeth for example, or something else?
DMing DUNGEONESQUE, LL AEC Gothic-weird fantasy
DMing CAT'S CRADLE, Stars Without Number/Other Dust
Playing
Constance Wyrdweather and Ruwyn Hollowheart in Labyrinth Lord: West Marches Sandbox (LL AEC)
Formerly Numen, Thisby Queller (RIP) and Radiant Olympia (RIP)!
Frekken Ribbitowicz in Mutant Future: Tales from Gam'A Zone (Gamma World)
Anne Summerisle and Gustav the Grasping in Caves of Chaos (LL)
Elden Vodarte in The Horror at Briarsgate (AD&D 1E)
I make the comics and arts! // Tumblr // DeviantArt // EnterVOID

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Norjax
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Re: CHAPTER 2: Into the Gam'A Zone

#28 Post by Norjax »

...

Frekken’s inspection of the carcass determines the animal was in the form of a giant rabbit that moved on all fours. No teeth or claw marks are present anywhere. Most of the exposed bones look like they have been “melted”, but are hard like normal bones. Flesh and sinew remain on other portions of the carcass, which is rotting in the sun.

...

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Inferno
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Re: CHAPTER 2: Into the Gam'A Zone

#29 Post by Inferno »

Bruze Whane, mutant bat:

The magic emerald energy. The white rabbit of Jhervis Hatter.
Awestruck, Bruze said reverently, "...We're entering the Lands of the Gods..."
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.

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Re: CHAPTER 2: Into the Gam'A Zone

#30 Post by GreyWolfVT »

Jack "Don't mind me I'm staying alert. But I too am in awe of this place."
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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Dogma
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Re: CHAPTER 2: Into the Gam'A Zone

#31 Post by Dogma »

Oor-Zak, MA gorilla.

Oor-Zak urges the others to hurry along through the remaining sheets of light. "Oor-Zak no like green lights. Sooner move from them, sooner oor-zak be happy."

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Re: CHAPTER 2: Into the Gam'A Zone

#32 Post by Broggrim »

Bart, MH

Bart whistles in agreement to Oor-zak, and leads the cart on pass the disfigured bunny.

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Re: CHAPTER 2: Into the Gam'A Zone

#33 Post by Mister-Kent »

Frekken, MA Frog

"Melted," Frekken says abruptly, clearing his throat. "Something melted its bones." He huddles close to the others as they travel and hopes to pass beyond the land of lights quickly.
DMing DUNGEONESQUE, LL AEC Gothic-weird fantasy
DMing CAT'S CRADLE, Stars Without Number/Other Dust
Playing
Constance Wyrdweather and Ruwyn Hollowheart in Labyrinth Lord: West Marches Sandbox (LL AEC)
Formerly Numen, Thisby Queller (RIP) and Radiant Olympia (RIP)!
Frekken Ribbitowicz in Mutant Future: Tales from Gam'A Zone (Gamma World)
Anne Summerisle and Gustav the Grasping in Caves of Chaos (LL)
Elden Vodarte in The Horror at Briarsgate (AD&D 1E)
I make the comics and arts! // Tumblr // DeviantArt // EnterVOID

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Re: CHAPTER 2: Into the Gam'A Zone

#34 Post by Broggrim »

Bart, MH

Bart Booms in jests, "Fear not my slippery friend, if it where dragons it would say on the map"then deeper in voice, "Here be dragons!'"

He grins at his jest, even thou Frekken did not mention dragons.

Then in a more grievous tone, "Perhaps, the metal being that Ress of the Mount mention are capable."

If it was animal that did this it would not leave the meat. So, I'd guess radiation or such.

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Re: CHAPTER 2: Into the Gam'A Zone

#35 Post by Inferno »

Bruze Whane, mutant bat:
Mister-Kent wrote:Frekken, MA Frog
"Melted," Frekken says abruptly, clearing his throat. "Something melted its bones."
"Holy heatwave," Bruze said in dead earnest. "Perhaps it was this energy emerald of Hell Jhor D’Ann?"

Bruze's hands made the ritualistic, holy Sign of the Bat to bless and protect himself.


Image

Image
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.

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Re: CHAPTER 2: Into the Gam'A Zone

#36 Post by Norjax »

...

You continue on through the maze of light.

Passing through the fifteenth curtain, you noticed that the intensity of the lightfalls was growing weaker. An occasional animal bone was found, some being melted and others bearing signs of teeth or claws. No signs of recent tracks could be seen, and further investigation was inconclusive. You continued on without incident.

By the 30th curtain, you could see more clearly through each sheet. Some of the sheets appeared to stop falling for extended periods before a new band began to fall from high in the sky. The ground became less orange and small tufts of plant life were found. The droning hiss gave way to more natural ambient sounds such as the wind or possible distant thunder; source unknown. The ever present fog became less dense, disappearing or moving beyond your range of detection.

After travelling several hours, you pass through the almost invisible 43rd curtain successfully negotiating the Gam’A Zone barrier. With the light sheets behind you, the landscape before you appears rocky and uneven out to the mile distance illuminated by the barrier. It is three hours to daybreak.

Actions?


...

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Re: CHAPTER 2: Into the Gam'A Zone

#37 Post by GreyWolfVT »

Jack asks the others "Well only a few hours of light left keep going or consider searching for a good camp site?"
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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Dogma
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Re: CHAPTER 2: Into the Gam'A Zone

#38 Post by Dogma »

"Oor-Zak say move away from bad lights before stop. No want camp near bad lights."

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Re: CHAPTER 2: Into the Gam'A Zone

#39 Post by Grognardsw »

Cthul Hand Luke, mutant human

"I reckon those lights ain't good for our health. Let's keep truckin."

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Re: CHAPTER 2: Into the Gam'A Zone

#40 Post by Mister-Kent »

Frekken, MA Frog

Frekken mimics Bruze's hand gesture, but the webbing between his fingers blocks his vision.

"Let's just keep going, guys," the frog croaks nervously.
DMing DUNGEONESQUE, LL AEC Gothic-weird fantasy
DMing CAT'S CRADLE, Stars Without Number/Other Dust
Playing
Constance Wyrdweather and Ruwyn Hollowheart in Labyrinth Lord: West Marches Sandbox (LL AEC)
Formerly Numen, Thisby Queller (RIP) and Radiant Olympia (RIP)!
Frekken Ribbitowicz in Mutant Future: Tales from Gam'A Zone (Gamma World)
Anne Summerisle and Gustav the Grasping in Caves of Chaos (LL)
Elden Vodarte in The Horror at Briarsgate (AD&D 1E)
I make the comics and arts! // Tumblr // DeviantArt // EnterVOID

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