Ruined Tower of Mad Mortimer

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Cauchy
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Re: Ruined Tower of Mad Mortimer

#161 Post by Cauchy »

Epi

The ranger is quiet staring to the North. She shakes her head and turns around, "Blue what?" Looking back at the "altar" or whatever it may be, "I've seen that symbol before..." Epi snaps her fingers and smiles, "We've all seen that symbol before--Brother Tomas's holy symbol." She then frowns, "Alas I don't see how that helps us currently..."

[Thanks to our DM for the hint :) ]

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Re: Ruined Tower of Mad Mortimer

#162 Post by GreyWolfVT »

Odilo like a professor who's just had a student point something out the mage acts like a teacher covering for missing something obvious "Ah well that might explain why only the father can see the blue light as well. Being that no one else if of his religion or prays to his god that is."
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
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Re: Ruined Tower of Mad Mortimer

#163 Post by Inferno »

Krual Caine, half-human monster:
GreyWolfVT wrote:Odilo just rolls his eyes at the profuse beast. "Perhaps next time I'd prefer death."
"I'LL MAKE A NOTE OF IT," the immoral monstrosity said before stalking the perimeter, searching the area, while the party plumbs the mysteries of the blue glow.
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Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

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Re: Ruined Tower of Mad Mortimer

#164 Post by Dram »

Grillock- Searches the altar again for any possible mechanism to activate the altar. Do I need to go get Brother Thoma's holy symbol? I t may open this altar.
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Re: Ruined Tower of Mad Mortimer

#165 Post by OGRE MAGE »

The sun is high in the sky now as the day begins to grow even warmer.

The giant most-orc keeps guard by walking the perimeter of the ruins. He finds no evidence of an entrance into an underground complex.

Epi experiences a sudden epiphany and reminds the group of Brother Tomas and his giant spiral holy symbol. Unfortunately, she has no idea how knowing that helps in this case.

Although the good Brother's holy symbol is rather large, it is much smaller than the one imprinted on the top of the alter. Also, the imprinted symbol does not show the three barrel shaped charms that adorn the bottom of the one worn by the priest.

viewtopic.php?f=243&t=4485

Grillock searches the alter again but finds no mechanisms of activation. He searches closer to the floor where the light emanates from. It appears that the stone block is recessed slightly into the stonework of the floor, possibly explaining why it can't be moved by force.

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Re: Ruined Tower of Mad Mortimer

#166 Post by Grognardsw »

Orando, magus

"Say some prayers of Brother Tomas' religion, perhaps that will open it," says Orando doubtfully.

He checks on the digging progress of his loyal porter.

"Brother Tomas wanted to tell us something before we went here," says Orando. "I wonder if it was explanation why his holy symbol is next to the words 'He will kill us all?'"

"Epi, can you track the ogres from their campfire back to where they came from? Perhaps it will reveal an entrance, or other insight."

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Re: Ruined Tower of Mad Mortimer

#167 Post by Cauchy »

Epi

Epi shrugs, "Perhaps tracing the stone in a spiral pattern? Just a thought."
"Epi, can you track the ogres from their campfire back to where they came from? Perhaps it will reveal an entrance, or other insight."
"I can give it a try, but I suspect they did not know anything about this place other than a convenient place to camp." The ranger looks around to see if she can find any footprints that might reveal anything about this place.

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Re: Ruined Tower of Mad Mortimer

#168 Post by GreyWolfVT »

Odilo the mage mildly suggests "Well we could go back and see what the priest wanted of us."
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
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Re: Ruined Tower of Mad Mortimer

#169 Post by Inferno »

Krual Caine, half-human monster:

"IF I HAVE TO SEE THAT USELESS, DAMNED, IDIOT PRIEST ONE MORE TIME, I'LL WRING HIS BLOODY NECK," the vile beast promised blackly.
Sorry if I missed your reply to Epi's request, OM... Did Epi find anything when she searched the ogres?
How nice it would be if these threads were searchable. :)
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Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

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Re: Ruined Tower of Mad Mortimer

#170 Post by GreyWolfVT »

Odilo "Very well you can stay here I'll go back and see what he wanted then."
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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Re: Ruined Tower of Mad Mortimer

#171 Post by OGRE MAGE »

Inferno wrote:Sorry if I missed your reply to Epi's request, OM... Did Epi find anything when she searched the ogres?
How nice it would be if these threads were searchable. :)
Perhaps it was accidentally missed on my part, or in a PM.

The ogres were completely broke and had nothing of value whatsoever on them. Their camp was also void of valuables and it looked as though they were simply there to use the fire to cook on.

As Epi studies the ogres path, it becomes quite clear that the ogres were here more than once. However, the path they took was the same every time and they beasts never once walked anywhere other than directly to the shelter and back. The trail leads back the way you all came in, leading back to where the tracks were initially found.

Orando's porters hole is gaining in size slowly and still reveals nothing but stoney dirt.

Odilo suggests going back to town, feebly trying to leave on his own after he gets no response.

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Re: Ruined Tower of Mad Mortimer

#172 Post by Dram »

Grillock- Follows Odilo. I will go with you Odilo. He may know the into this place.
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Re: Ruined Tower of Mad Mortimer

#173 Post by Inferno »

Krual Caine, half-human monster:
OGRE MAGE wrote: Also, the imprinted symbol does not show the three barrel shaped charms that adorn the bottom of the one worn by the priest.
Having finished stalking the perimeter, the ghastly horror impatiently growls, "PLACE THE STONE INTO ONE OF THE THREE CHARM DEPRESSIONS."
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.

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Re: Ruined Tower of Mad Mortimer

#174 Post by OGRE MAGE »

The design on the alter only shows the spiral, NOT the three barrel shaped charms that you saw on the priests holy symbol.

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Re: Ruined Tower of Mad Mortimer

#175 Post by Inferno »

Oops. Have we used the stone yet to trace the glowing line where the altar meets the stone floor?
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.

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Re: Ruined Tower of Mad Mortimer

#176 Post by GreyWolfVT »

Odilo and Grillock head back to the town to search for Brother Tomas. "Very well Grillock let us go seek out the good Brother Tomas."
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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Re: Ruined Tower of Mad Mortimer

#177 Post by Scott308 »

Father Dowling

The priest will try to trace the glowing blue line with the magical stone.
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Re: Ruined Tower of Mad Mortimer

#178 Post by Inferno »

Krual Caine, half-human monster:

If Dowling's attempt fails, the giant beast will try to find a long length of iron in the wreckage of the tower to use as a crowbar to get some leverage to lift the altar.

If the altar won't slide because it's set in, perhaps one end can be lifted up with leverage if an iron bar is found, or else with the giant monster's bare hands.

"RRRRAAAAUGHH!" the thing roared in exertion and anger.
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.

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Re: Ruined Tower of Mad Mortimer

#179 Post by Dram »

Grillock- Looks at Krual. You sure you want to do that. It may be magically trapped. Or you just wasting your time. Odilo are you able to dispel magic on the altar?
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Re: Ruined Tower of Mad Mortimer

#180 Post by OGRE MAGE »

Tracing the blue light with the stone does nothing. There is no iron in the ruins that will work as a crowbar.

The monster tries to lift one end of the slab with his bare hands. It doesn't move at all, but the exertion is impressive all the same.

Odilo is adamant about going back to talk to Brother Tomas so he and Grillock begin to depart back towards town. Grillock warns Caine about the possibility of magical traps but it does little to deter the monster. He then shouts to the exhausted mage to see if he can cast dispel magic on the slab, forgetting that he will be completely useless until after he gets some rest.

The pile of dirt from the digging porter continues to grow but he still hasn't found anything of note.

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