OOC I

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dmw71
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Re: OOC I

#421 Post by dmw71 »

onlyme wrote:hadnt even had time to realize it is 2 weeks till santa.
Wait. There's only two week?! :shock:
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Re: VII. The Lost City

#422 Post by Zhym »

I thought the metal clinking was coming from the area in the southeast of the map, not from behind one of the doors. Am I wrong?

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Re: VII. The Lost City

#423 Post by AleBelly »

That's my understanding. But Bingus was holding the door to avoid being attacked on two sides. He was motioning for those with ranged weapons to take out anyone approaching from the SE.

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Re: VII. The Lost City

#424 Post by dmw71 »

You're both correct.

The sound is coming from the unexplored southern passage on the far easternmost section explored.
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Re: OOC I

#425 Post by Zhym »

For some reason I thought AleBelly/Bingus was suggesting that the clinking was coming from behind one of the doors. That'll teach me to read the forums early in the AM.

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Re: OOC I

#426 Post by Zhym »

AleBelly wrote:Bingus follows with hand on the shoulder of the person in front of him, quite unnerved by the inability to see.
YEAH. THAT WOULD SUCK.

Wait, different game...

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Re: OOC I

#427 Post by AleBelly »

:lol:

The irony of typing that did not escape me. :?

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Re: OOC I

#428 Post by dmw71 »

Sorry. Forgot company holiday party is tonight, so there probably won't be an update today.

I'll move the game again sometime this weekend.
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Re: OOC I

#429 Post by Inferno »

Hi,
Happy holidays everyone.
I’m going to be traveling for the holidays and unable to post frequently. I'll be back by January 5th.

If I'm slowing things down, please NPC my character to keep things moving.
Xhalh is itching for glorious, chivalric honour on the field of battle.
Thanks!
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

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Re: OOC I

#430 Post by dmw71 »

I think both of my games are going to slow down somewhat. It just happens during the holiday season.

I do attempt to keep them moving leading up to and immediately following a holiday, just to not let the game grow stale, but am a lot more relaxed because I understand everyone's schedules grow complicated.
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Re: OOC I

#431 Post by dmw71 »

Update will come tomorrow. Probably morning.
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Re: OOC I

#432 Post by dmw71 »

Happy holidays, everyone!

I plan to make at least one update this weekend (either today or tomorrow), and will probably resume at a 'mostly' daily pace next week, until after New Years weekend. For the most part, I should be able to post, or at least check-in, every day, and will move the action along as I'm able.

The game should resume to normal on Monday, January 4, 2016.
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Re: OOC I

#433 Post by GreyWolfVT »

Alright well looking forward to it then :)
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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Re: OOC I

#434 Post by Zhym »

Well, I'd say it's been fun, but since it took more time to create both characters than I got to spend playing them I don't think that would be entirely honest. Heck, I don't think Lúthon and Malfindel even got to win a single battle before dying!

Thanks for the game anyway, Dave. I'll just say the game was too short. ;)

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Re: OOC I

#435 Post by GreyWolfVT »

I'm at that same point myself Dave. So what ^ he said. ;) Just Edit Character Names to Dorin, Relve & Dagg.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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Re: OOC I

#436 Post by dmw71 »

Sorry, guys. Really.

While I did realize the adventure was going to be tough, I did feel better about your chances once the party grew to seven. It happens, I guess. (Apparently a lot when I'm the DM).
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Re: OOC I

#437 Post by Zhym »

The first step to recovery is recognizing you have a problem. ;)

If you're at all interested in a post-mortem (literally), I think the combination of a magic-user with a sleep spell and group initiative is what did in the South group. With no saving throw and the ability to affect an entire party of first-level PCs at once, sleep is insta-death for low-level PCs. Still, we might have survived had we been using individual initiative. Then there would have been a chance that some of the party members could have gotten a shot in on the MU before he got his spell off—especially if we also used dexterity bonuses for initiative. But with group initiative, it reduced our survival to a pair of initiative rolls.

That's the biggest problem, IMO: not only have our PCs died early and often* but in many of those deaths there wasn't anything we could have done. It's one thing to be outmatched in a fight. It's another to die before getting a chance to act. The latter isn't that far removed from "rocks fall, everyone dies."

Finally, I didn't think we had decided to split the party when it did. I suppose I should have been clearer with my characters to say explicitly that they wouldn't leave the main group. Maybe it was a result of finally trying to do something after farting around too long wandering back and forth around that chasm. But it seemed to me that you might have been too quick to call that a party split when I don't think it was intended.

Anyway, those are my thoughts on the latest TPK.

*Maybe Dave runs his game like Chicago runs its elections?

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Re: OOC I

#438 Post by Zhym »

I just read through the spoilers for the northern group. Holy _____, did you really throw a wolverine at them? I think I underestimated your level of sadism!

A couple of years ago, back when the Westeros Against the Giants game was still going on, the druid used a wolverine form to disable large numbers of giants. Putting one up against first-level characters...oy.

Musk, +4 to attack, claw/claw/bite sequence...the PCs never stood a chance.

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Re: OOC I

#439 Post by GreyWolfVT »

I really didn't want Rummus to go in there Zhym and I really didn't want to go in to try and save him either.... reluctant dwarf dies in the end I suppose? Guess it didn't pay to play either way cautiously and like a "hero" boldy charging in both ways got me killed 3 times dang. :?
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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Re: OOC I

#440 Post by Inferno »

Thanks, Dave. I had fun while it lasted. You always leave your players wanting more. ;)

Zhym, between Tomb of Horror and Ravenloft, it's fun to see you call another DM sadistic! :D ;)

Seriously though, I think it's just B/X. It's brutal. This doesn't happen to Dave in his 2e game or his Pathfinder game.

Happy New Year, everyone. :)

All the best,
Inferno
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.

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