The Recreation Room (OOC)

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Starbeard
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Re: The Recreation Room (OOC)

#441 Post by Starbeard »

Thanks Ron. This has been a blast, you guys are great!


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Inferno
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Re: The Recreation Room (OOC)

#443 Post by Inferno »

I'm back. Sorry I was holding things up!
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.

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rredmond
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Re: The Recreation Room (OOC)

#444 Post by rredmond »

Nice call back!!
Inferno wrote:Half a galaxy away, Ceti Alpha VI is unexpectedly exploding.
"THIS IS CETI ALPHA V!!!!"
This is a game about killing things and taking their stuff so you can become more powerful in order to kill bigger things and take even better stuff.
Alethan: I'm good with NOT pressing our luck this time.
mjulius: That's how I know I'm home.
Pulpatoon: The whole point of PbP is to take the scheduling pressure off the game. We're just chatty because we're so eager!
Scott308: ...everyone should be reminded of just how wonderful the people they play games with here can be in real life.
Leitz: Quality and quantity wise, I think US is the best I've seen.
Paladin: I can promise terror, glory, and riches...or a quick and brutal death.
Inferno: Come on! That's was Vicar's Head, a completely different doomed village!
Rex: I can move to the wait list to let someone else into the game.

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Inferno
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Re: The Recreation Room (OOC)

#445 Post by Inferno »

Nothing beats Wrath of Khan. Except nostalgia for Wrath of Khan.
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.

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Inferno
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Re: The Recreation Room (OOC)

#446 Post by Inferno »

Starbeard,
I assume that Nadix has no idea about the OOC rules for helmets that you shared in this post: viewtopic.php?p=396199#p396199
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.

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Starbeard
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Re: The Recreation Room (OOC)

#447 Post by Starbeard »

Inferno wrote:Starbeard,
I assume that Nadix has no idea about the OOC rules for helmets that you shared in this post: viewtopic.php?p=396199#p396199
Only if dadsangry wishes for Ryerson to keep the information undisclosed. It was he who gleaned this information by studying Nadix's brain patterns with his medical tricorder.

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Starbeard
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Re: Act IV: Pandora's Planet

#448 Post by Starbeard »

Inferno wrote:Where No Man Has Gone Before...

Half a galaxy away, Ceti Alpha VI is unexpectedly exploding.

...while on Vulcan, the revered matriarch T'Pau is presiding over a wedding between two lifemates that have entered Pon Farr...
    • ...Elsewhere, a world is consumed by a rampant overpopulation of ravenous tribbles...
        • ...and Nadix's mother is serenely tending the towering fungal gardens of Edos III.
With effort, Nadix struggles to recall where he is... and what he is.

He croaks, "...nO gOoD...
wE mUsT... rEaCh tHE pOWer cOrE... bEnEaTh uS...
wIlL yOu pLeAsE... gUiDe Me... tO tHe eLeVaToRs iN tHiS roOm?...
i cAn nO lOnGeR sEe aNy oF yOu..."
Excellent posts, Inferno!

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Inferno
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Re: The Recreation Room (OOC)

#449 Post by Inferno »

Starbeard wrote: Excellent posts, Inferno!
Thanks. This has been one stellar adventure! :D
Also, that's another awesome map. You have a wonderful color sense.
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.

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Inferno
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Re: The Recreation Room (OOC)

#450 Post by Inferno »

Hey Starbeard,
Have we seen any protective clothing in the outpost? Would protective clothing be enough to save the life of the person attempting the repair?

Does Nadix "see" another way to solve the problem without a human(oid) sacrifice?


Fellow PCs: with the recent changes to Nadix, it seems fitting and right that (if our only chance to stop the overload is to sacrifice one of our own) the Edosian science explorer be the one. Sorry to steal a redshirt's thunder. ;)

But I'm concerned his newly lowered Mental stat, and not having the skills needed, may inadvertently cause an overload anyway.

Thoughts?
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.

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Starbeard
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Re: The Recreation Room (OOC)

#451 Post by Starbeard »

You have not yet found any protective clothing in the outpost. As far as Nadix (or I, frankly) can tell, protective clothing or gear is the obvious way to protect against the radiation, though I'd entertain other creative solutions, if you can find the means.

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DadsAngry
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Re: The Recreation Room (OOC)

#452 Post by DadsAngry »

Is our shuttle near us? Do we have any protection gear aboard the shuttle? Do we have communication with the ship? Can they beam a suit down to us?

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Starbeard
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Re: The Recreation Room (OOC)

#453 Post by Starbeard »

Let's see. The cat's out of the bad, so the Janus will be orbiting as low as possible without worry of being discovered by the locals. It's also in critical condition, so I'll bar it from being able to enter Low orbit, and rule that it's maintaining Standard orbit around the planet.

Using the Star Fleet Technical Manual as a guide, it will take the ship 2 hours to circle the planet, and it will be out of communications for the middle third of that time.

The ship beamed you down at 1815 hours, which means it will have dropped out of communications at 1855, and come back into range at 1935, before reaching it's spot overhead at 2015.

It's currently 1941 hours, so the Janus should have come back into range by now. The outpost blocks all communications and transporting, so you'll have to make your way back outside to establish contact.

The ship has a dozen heavy suits capable of withstanding strong radiation for a short period of time (say 6 rounds before you start taking 1d6 to CON every round), 6 suits in Engineering and 6 in Sciences. Both of those decks were hit hardest in the space battle, so upon establishing contact I'll give each group of 3 suits only a 20% chance of having survived. You can ask for more to be made, but this will take 1d10 minutes per suit.

The ship should have plenty of light radiation suits, but against this heavy stuff they'll only soak up 1d6 hits before you start taking damage.

Anything you order from above will take 1d6 minutes before it gets beamed down to the surface.

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Inferno
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Re: The Recreation Room (OOC)

#454 Post by Inferno »

Hey guys...
Starbeard wrote: As Nadix informs the rest of the landing party of his findings, Chief Endilev becomes immediately aware of the Kobayashi Maru of the situation: the manual replacement of the quadralium coils is routine work any officer could perform, but with the power core still active, the chamber would flood with lethal radiation, almost certainly killing anyone who attempted the repair unprotected; manually shutting off the power core would require detailed knowledge of Slaver engineering technology, and while a trained Star Fleet engineer could deduce the procedure correctly, a slip-up could mean a core collapse, detonating the explosive destruction of the outpost anyway.

i.e., entering the chamber to shut down the power core manually would require a difficult roll, 4d6 rolled at or under the character's MN + Antimatter or Generator Theory test. A failure takes up 5+1d6 minutes and has a 5% chance of immediate destruction per point the roll missed by.
Starbeard wrote:These medium suits will soak up 10 points of radiation before you start taking direct hits. Radiation will leak out at 1d6 points per round.

The operation itself requires three coils to be replaced, and appears to involve standard operating procedure any of you are trained in: replacing a coil would take one round and require a 3d6 test vs MN + generator theory, with a +1 to the roll for every helper, and you may repeat the roll as many rounds as necessary until the coil is replaced.
Room G is here:



We'd have to get past the laser sentry room, and the three rocks that pulse with life. There may not be enough time.

Starbeard:
It seems there are two possibilities: replacing the coils or shutting down the power core.

For replacing the coils:
The operation requires three successful rolls?
Each failed roll costs another round?
One round = one minute?
Failure in this task roll doesn't cause the core to collapse, it merely takes more time, correct?
With 1d6 damage per round, it looks like Nadix could survive, on average, 4 rounds in the chamber without protection, correct?
Do our communicators work in the outpost?
How many minutes does it take to don the protective clothing?
How many suits of protective clothing can one of us carry without reducing our footspeed?

Thanks.
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.

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Starbeard
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Re: The Recreation Room (OOC)

#455 Post by Starbeard »

Inferno wrote:Starbeard:
It seems there are two possibilities: replacing the coils or shutting down the power core.
Correct. As always, there may or may not be other possibilities, but these two have been discovered.
Inferno wrote:For replacing the coils:
The operation requires three successful rolls?
Each failed roll costs another round?
One round = one minute?
Failure in this task roll doesn't cause the core to collapse, it merely takes more time, correct?
The operation requires three successful rolls, each of which may be attempted any number of times without fear of core collapse. However, as soon as the first roll is initiated, the radiation will leak until all three rolls are successful. Each roll takes up 1 round (minute).
With 1d6 damage per round, it looks like Nadix could survive, on average, 4 rounds in the chamber without protection, correct?
Correct. Normally any damage that reduces your current CT by at least 50% will knock you unconscious, but in this case I'll ignore that.

As an aside: for every 3 hits taken to CT your effective DX is dropped by 1, but this won't affect the current situation, since you'll be rolling against MN to replace the coils. The physical component is mundane, it's really the technical training that is required.
Do our communicators work in the outpost?
They do not. The building is constructed out of the Slaver alloy "quadralium," which blocks all communications, transporter beams, and scans. To contact the ship you'll have to exit the building.
How many minutes does it take to don the protective clothing?
How many suits of protective clothing can one of us carry without reducing our footspeed?
You'll be able to suit up in one minute. You could even do it for "free" by suiting up while on the elevator pads to the reactor room. Two suits can be carried without encumbrance. Three would reduce you to 2/3 move rate.


Keep in mind that in combat, the "round" is 5 seconds, not 1 minute. After combat, the rest of the minute will be spent recuperating; in other words, as long as the combat takes 20 or fewer rounds, it will only take up 1 minute of game time.

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Starbeard
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Re: The Recreation Room (OOC)

#456 Post by Starbeard »

Two things:

1) I'm due to be a father any day now, so I'm assuming that I won't be doing much posting at all this week.

2) Has anybody started watching the new season of Star Trek yet? What do you think? I haven't, but I'm sure I'll get around to it sooner or later.

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Inferno
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Re: The Recreation Room (OOC)

#457 Post by Inferno »

Congratulations, Starbeard! That's wonderful news.

I gave up on new Star Trek shows a while ago. :)

Thanks for the thorough answers. I'll update my last post accordingly.
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.

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rredmond
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Re: The Recreation Room (OOC)

#458 Post by rredmond »

Holy cow, congrats Sean!!! It's a wonderful thing being a daddy, I've done it four times, all girls. Of course my 8yo is in front of me while I do paperwork for my second job (occasionally peeking in here ;) ) freaking out about this origami kit I gave her :) But being a daddy is my bestest and favorite job.

I've liked Star Trek less each incarnation. I've watched all of TOS and TNG and less and less of each since. Nothing of anything after Enterprise (and only a very little bit of that) so sorry about that folks. :)
This is a game about killing things and taking their stuff so you can become more powerful in order to kill bigger things and take even better stuff.
Alethan: I'm good with NOT pressing our luck this time.
mjulius: That's how I know I'm home.
Pulpatoon: The whole point of PbP is to take the scheduling pressure off the game. We're just chatty because we're so eager!
Scott308: ...everyone should be reminded of just how wonderful the people they play games with here can be in real life.
Leitz: Quality and quantity wise, I think US is the best I've seen.
Paladin: I can promise terror, glory, and riches...or a quick and brutal death.
Inferno: Come on! That's was Vicar's Head, a completely different doomed village!
Rex: I can move to the wait list to let someone else into the game.

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Re: The Recreation Room (OOC)

#459 Post by rredmond »

Did I share this neat little tidbit that one of the dudes from the KnK Alehouse (Jimm Johnson) and his brother thought up and produced one episode of?
http://www.starshipexeter.com/
It's great amateur love-note to Star Trek for sure. Well worth a watch. :)

Jimm is known as austinjimm in D&D forums and has written some stuff too, I helped a bit on the "as perfect as you're gonna get" Hyqueous Vaults :)
https://rpggeek.com/rpgdesigner/47904/jimm-johnson
This is a game about killing things and taking their stuff so you can become more powerful in order to kill bigger things and take even better stuff.
Alethan: I'm good with NOT pressing our luck this time.
mjulius: That's how I know I'm home.
Pulpatoon: The whole point of PbP is to take the scheduling pressure off the game. We're just chatty because we're so eager!
Scott308: ...everyone should be reminded of just how wonderful the people they play games with here can be in real life.
Leitz: Quality and quantity wise, I think US is the best I've seen.
Paladin: I can promise terror, glory, and riches...or a quick and brutal death.
Inferno: Come on! That's was Vicar's Head, a completely different doomed village!
Rex: I can move to the wait list to let someone else into the game.

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Starbeard
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Re: The Recreation Room (OOC)

#460 Post by Starbeard »

Holy cow, I had no idea austinjimm was behind Starship Exeter! That's fantastic.

I really enjoyed DS9 when it was on the air, but it hasn't aged well for me. Alternately, over the years TNG has really grown on me, though TOS still reigns supreme. I tried the first season of this new series and just couldn't really find the enthusiasm for it.

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