CHAPTER 1: The Long Route to Lantica

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Mister-Kent
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Re: CHAPTER 1: The Long Route to Lantica

#281 Post by Mister-Kent »

Frekken, MA Frog

"I don't mind, Sarge," Frekken says while sitting next to the pigmonn in crouching-frog pose. "I think we've all earned our treats today." He slaps a pigmonn helmet on his head and rocks back on his heels.

"Hm. Now, let's see...piggy's bound. Soon as he's awake, I'll try an' have a talk with him..."
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GreyWolfVT
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Re: CHAPTER 1: The Long Route to Lantica

#282 Post by GreyWolfVT »

Jack "Sure fine with me. Perhaps I might be able to use one of the others we managed to get. Not sure how many bolts I have left at this point but I salvaged five. Looks like we made out well plenty of supplies now just a matter of transporting it."
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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Inferno
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Re: CHAPTER 1: The Long Route to Lantica

#283 Post by Inferno »

Bruze, mutant bat:

"Yes, Sarge. Firearms are forbidden to the adherents of Bhatt Mhann," Bruze said without judgment.

The young monster took no interest in the spoils of war.
He treated himself and Oor-Zak to more first aid.

On Bruze: First Aid: [1d20] = 19, Heals: [1d6] = 2
On Oor-Zak: First Aid: [1d20] = 13, Heals: [1d6] = 4


Then he silently prayed to his lord, Bhatt Mhann, in thanksgiving and asked for forgiveness.
“Forgive me Father for I have sinned. It has been 7 days since my last confession. I accuse myself of the following sins:
I acted without thinking.
I fought without strategy.
I directly attacked an enemy's front flank.
I initiated an attack in broad daylight.
My impulsive actions endangered my friends.
I am deeply sorry for my sins and ask you to forgive those sins as well as any I may have forgotten to confess."

After reflecting upon his many failures, and swearing never to repeat them, Bruze went over and gently pet the spidergoat that had started the whole thing.
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.

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Re: CHAPTER 1: The Long Route to Lantica

#284 Post by Mimdalf »

Blixx

After performing security Blixx will land and bind his cuts and bruises.


First Aid [1d20+1] = 15+1 = 16

Can Blixx convert his Vamp Field HP into healing? For his self? Perhaps for others?(A macabre kind of cleric LoL

The tools will interest Blixx as he is a skilled tinker.

"Perhaps, we should collect our plunder and be rid of this place." "We could move away and set up camp elsewhere before the scavengers come."

Blixx took a skill in cooking, so if there is any spidergoat around or even pigman :) He can make a nice roasting glaze with killer bee honey
"And so I am become a knight of the Kingdom of Dreams and Shadows!" - Mark Twain

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Dogma
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Re: CHAPTER 1: The Long Route to Lantica

#285 Post by Dogma »

Oor-zak revives somewhat under the ministrations of the others. Though revived in body, he is still tormented by his failure to avenge his people on their hated enemy. Sullenly he sits in the dirt at the edge of the group poking at the dirty with a broken stick.

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Norjax
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Re: CHAPTER 1: The Long Route to Lantica

#286 Post by Norjax »

...

The Long Route, Day 16
Mister-Kent wrote:Frekken, MA Frog
"Hm. Now, let's see...piggy's bound. Soon as he's awake, I'll try an' have a talk with him..."
The pigmonn may not speak "common", only Pigmonnese.
GreyWolfVT wrote:Jack "...Not sure how many bolts I have left at this point but I salvaged five..."
You shot 8 during this encounter and recovered 5.
Inferno wrote:Bruze, mutant bat:

He treated himself and Oor-Zak to more first aid.

On Bruze: First Aid: [1d20] =19, Heals: [1d6] = 2
On Oor-Zak: First Aid: [1d20] = 13, Heals: [1d6] = 4
Bruze, first aid on self, 2nd attempt (proficient) = 1d20+3 vs. DC 10
Your unmodifed roll of 19, modified to 22 succeeds and restores 2 hp.

Bruze, first aid on Oor-zak, 1st attempt, 2nd applicant (proficient) = 1d20+5 vs. DC 15
Your unmodified roll of 13, modified to 18 succeeds and restores 4 hp

Mimdalf wrote:Blixx

After performing security Blixx will land and bind his cuts and bruises.
First Aid [1d20+1] = 15+1 = 16
Blixx, first aid on self, 1st attempt (non-proficient) = 1d20-1 vs. DC 10
Your unmodified roll of 15, modified to 14 succeeds, restoring 3 hp.

Blixx first aid = [1d6] = 3
Can Blixx convert his Vamp Field HP into healing? For his self? Perhaps for others?(A macabre kind of cleric LoL
sorry, this mutation cannot be modified now.
Blixx took a skill in cooking, so if there is any spidergoat around or even pigman :) He can make a nice roasting glaze with killer bee honey
There are plenty of fresh spidergoat carcasses about.

Bruze = 14 hp
Oor-zak = 10 hp
Blixx = 30 hp [7 hp]
Frekken = 25 hp
Frank = 54 hp

Luke, Jack and Bart at maximum hp


...

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Inferno
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Re: CHAPTER 1: The Long Route to Lantica

#287 Post by Inferno »

DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.

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Re: CHAPTER 1: The Long Route to Lantica

#288 Post by GreyWolfVT »

alight i had 10 before this battle was down to 2 and am now at 7 left for the crossbow. TY Norjax
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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Norjax
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Re: CHAPTER 1: The Long Route to Lantica

#289 Post by Norjax »

...

The Long Route, Day 16

Bruze, first aid on self, 3rd attempt (proficient) = 1d20+1 vs. DC 10
Your unmodified roll of 19, modified to 20 succeeds and restores 2 hp.

Bruze, first aid on Oor-zak, 2nd attempt, 2nd applicant (proficient) = 1d20+3 vs. DC 15
Your unmodified roll of 19, modified to 22 succeeds and restores 1 hp

FYI: I will allow a second heal roll if "1" is rolled the first time. Unfortunately, I rolled a "1" on the second roll... :?

Heal = [1d6] = 1

---

Bruze, first aid on self, 4th attempt (proficient) = 1d20-1 vs. DC 10
Your unmodified roll of 2, modified to 1 does not succeed. You may not restore any additional hp on yourself until after you heal back to maximum hp.

Bruze, first aid on Oor-zak, 3rd attempt, 2nd applicant (proficient) = 1d20+1 vs. DC 15
Your unmodified roll of 13, modified to 14 does not succeed. You may not attempt to heal Oor-zak until after he is healed back to maximum hp.


Bruze = 16 hp
Oor-zak = 11 hp
Blixx = 30 hp [7 hp]
Frekken = 25 hp
Frank = 54 hp

Luke, Jack and Bart at maximum hp

GreyWolfVT wrote:alight i had 10 before this battle was down to 2 and am now at 7 left for the crossbow. TY Norjax
Glad to be of service. :)

---

If there are any questions how the chain of first aid works, feel free to ask.

Characters will heal 1d3hp per day of complete rest, usually bedded down and not moving. However, they are still considered at rest if they are not moving but their bed is somehow in motion …


...

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Inferno
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Re: CHAPTER 1: The Long Route to Lantica

#290 Post by Inferno »

Norjax wrote:...
Characters will heal 1d3hp per day of complete rest, usually bedded down and not moving. However, they are still considered at rest if they are not moving but their bed is somehow in motion …
Thanks. What's the heal rate if we're not bedded down?
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.

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Re: CHAPTER 1: The Long Route to Lantica

#291 Post by Dogma »

Oor-zak shrugs away from Bruze and shuffles off a few feet feet. Settling on his haunches, he begins to tend to his own wounds, sniffing each one and licking it clean.

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Re: CHAPTER 1: The Long Route to Lantica

#292 Post by Broggrim »

Bart, MH

Bart checks on all the members of the party.

First aid on, Blixx
First Aid skill: to heal [1d20] = 10, hp healed [1d6] = 6

First aid on, Bruze
First Aid skill: to heal [1d20] = 19, hp healed [1d6] = 3

First aid on, Frank
First Aid skill: to heal [1d20] = 7, hp healed [1d6] = 2

First aid on, Frekken
First Aid skill: to heal [1d20] = 18, hp healed [1d6] = 2

Sorry, to leave the modifiers on you, ML, want to get something posted.

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Re: CHAPTER 1: The Long Route to Lantica

#293 Post by Norjax »

...

The Long Route, Day 16
Inferno wrote:Thanks. What's the heal rate if we're not bedded down?
No healing occurs.
Broggrim wrote:Bart, MH

Bart checks on all the members of the party.

First aid on, Blixx
First Aid skill: to heal [1d20] = 10, hp healed [1d6] = 6

First aid on, Bruze
First Aid skill: to heal [1d20] = 19, hp healed [1d6] = 3

First aid on, Frank
First Aid skill: to heal [1d20] = 7, hp healed [1d6] = 2

First aid on, Frekken
First Aid skill: to heal [1d20] = 18, hp healed [1d6] = 2
Bart, first aid on Blixx, 1st attempt, 1st applicant (proficient) = 1d20+7 vs. DC 10
Your unmodified roll of 10, modified to 17 succeeds and restores 6 hp.

- Your first aid is still considered 1st applicant because there hasn't been a heal failure on Blixx, yet.

Bart, first aid on Bruze, 1st attempt, 2nd applicant (proficient) = 1d20+7 vs. DC 15
Your unmodified roll of 19, modified to 26 succeeds and restores 3 hp.

Bart, first aid on Frank, 1st attempt, 1st applicant (proficient) = 1d20+7 vs. DC 10
Your unmodified roll of 7, modified to 14 succeeds and restores 2 hp.

Bart, first aid on Frekken, 1st attempt, 1st applicant (proficient) = 1d20+7 vs. DC 10
Your unmodified roll of 18, modified to 25 succeeds and restores 2 hp.

Bruze = 19 hp
Oor-zak = 11 hp
Blixx = 36 hp [7 hp]
Frekken = 27 hp
Frank = 56 hp

Luke, Jack and Bart at maximum hp.

...

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Re: CHAPTER 1: The Long Route to Lantica

#294 Post by Mimdalf »

Blixx

Blixx witnesses Bart's healing hands and thanks him profusely.
"And so I am become a knight of the Kingdom of Dreams and Shadows!" - Mark Twain

"Little surprises around every corner, but nothing dangerous!" WW

Namárië

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Re: CHAPTER 1: The Long Route to Lantica

#295 Post by Inferno »

Bruze Whane, mutant bat:

Unable to help Oor-Zak or himself, the young mutant applied first aid to his other injured friends.
The dark angel of mercy was quiet as he did so, still deep in thought about his many sins.

On Blixx: First Aid: [1d20] = 11, Heals: [1d6] = 1
On Frank: First Aid: [1d20] = 9, Heals: [1d6] = 2
On Frekken: First Aid: [1d20] = 8, Heals: [1d6] = 5
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.

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Re: CHAPTER 1: The Long Route to Lantica

#296 Post by Grognardsw »

Norjax wrote:...

You may perform first aid either skilled or unskilled. Unskilled has a -2 modifier and the CON bonus of the patient is not considered. Unskilled, your roll to beat the DC 10 is 1d20-2. Skilled, your roll is 1d20+2 plus any CON bonus of the patient.

If you want first aid as a skill, you may assign it now.
...
Cthul Hand Luke, back in human form, helps out with binding wounds of any who seem they may need it.

First Aid [1d20-2] = 5-2 = 3

He ain't much help.
I suppose if I have a skill slot I'll take the First Aid skill. Thanks.

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Re: CHAPTER 1: The Long Route to Lantica

#297 Post by Dogma »

Norjax - I'll take first aid as a 'skilled' skill. I can't access the dice roller from work. can you please roll the results of his first aid attempt?

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Re: CHAPTER 1: The Long Route to Lantica

#298 Post by max_vale »

Frank Rock; Veteran Human


Frank thanks the various medics for healing his wounds and then he sits down and meticulously cleans his new Bolt-Action Rifle before loading 5 rounds into the magazine and then taking 20 more and putting in a bandoleer across his chest (and any spares in a pocket); and then takes the other 25 rounds and hands them to whomever claims the other rifle. (Jack I think claimed the other Rifle? If my count is correct; there are a total of 50 rounds for the weapons; so 25 each. If I miscounted, my apologies!)

Frank then goes about moving away from the pile of corpses a good several hundred yards and sets up a camp using the supplies from the Pigmonn band they just defeated, including a firepit for a nice cooked meal. He will also start dragging supplies over; as needed and will suggest to the group that they have a nice roasted meal and enjoy the shelter of a full camp utilizing the equipment 'liberated' from the band of vicious Pigmonn they have so recently defeated.

He will also help anyone with searching for equipment; manual labor needed, etc.

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Norjax
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Re: CHAPTER 1: The Long Route to Lantica

#299 Post by Norjax »

...

The Long Route, Day 16
Bruze Whane, mutant bat:

Unable to help Oor-Zak or himself, the young mutant applied first aid to his other injured friends.
The dark angel of mercy was quiet as he did so, still deep in thought about his many sins.

On Blixx: First Aid: [1d20] = 11, Heals: [1d6] = 1
On Frank: First Aid: [1d20] = 9, Heals: [1d6] = 2
On Frekken: First Aid: [1d20] = 8, Heals: [1d6] = 5

Bruze, first aid on Blixx, 1st attempt (proficient) = 1d20+5 vs. DC 10
Your unmodified roll of 11, modified to 16 succeeds and restores 4 hp.

A heal roll of "1" gets a second chance, I rolled a "4".


Heal = [1d6] = 4

Bruze, first aid on Frank, 1st attempt (proficient) = 1d20+5 vs. DC 10
Your unmodified roll of 9, modified to 14 succeeds and restores 2 hp.

Bruze, first aid on Frekken, 1st attempt (proficient) = 1d20+5 vs. DC 10
Your unmodified roll of 8, modified to 13 succeeds and restores 5 hp.

Norjax - I'll take first aid as a 'skilled' skill. I can't access the dice roller from work. can you please roll the results of his first aid attempt?

Noted/Will do.

Oor-zak gathers enough energy and attempts to heal himself, but fails to improve his condition.

Oor-zak first aid = [1d20+6] = 13+6 =19, [1d6] = 2 hp

Since two others have failed in first aid attempts, your Difficulty Class was HARD (DC 20). Since this failed,
the difficulty to heal through first aid has now jumped to VERY HARD (DC 25).


Luke's attempt to provide first aid does not succeed. I determined, at random, who you tried to heal.

Random roll: 1 = Bruze, 2 = Oor-zak, 3 = Frekken, 4 = Frank


Random roll = [1d4] = 2

Luke picks Oor-zak to heal. Since he failed, the DC jumps to one higher. It was VERY HARD (DC 25) and is now
NEARLY IMPOSSIBLE (DC 30). Oor-zak needs time to rest and recuperate.

Bruze = 19 hp
Oor-zak = 11 hp
Frekken = 32 hp
Frank = 58 hp

Luke, Jack, Blixx and Bart at maximum hp


...

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Re: CHAPTER 1: The Long Route to Lantica

#300 Post by Grognardsw »

Cool Hand Luke, gammaboy

"Reckon you should take it easy magilla," Luke says to Oor-Zak. "Them wounds - nasty. You fought like mighty joe out there."

The Wretched Region drifter pokes among the dead pigmon, looking for loot, weapons and treasure maps.

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