CHAPTER 1: The Long Route to Lantica
Re: CHAPTER 1: The Long Route to Lantica
Blixx
Blixx takes up security once more, now that he is whole once again.
Blixx takes up security once more, now that he is whole once again.
"And so I am become a knight of the Kingdom of Dreams and Shadows!" - Mark Twain
"Little surprises around every corner, but nothing dangerous!" WW
Namárië
"Little surprises around every corner, but nothing dangerous!" WW
Namárië
Re: CHAPTER 1: The Long Route to Lantica
Bart, MH
"Hold up, Bruze." Bart, see a few unattended wounds on the batman.
Healing for Bruze.
First Aid skill: to heal [1d20] = 9, hp healed [1d6] = 6
First Aid skill: to heal [1d20] = 4, hp healed [1d6] = 2
"magilla"
"Hold up, Bruze." Bart, see a few unattended wounds on the batman.
Healing for Bruze.
First Aid skill: to heal [1d20] = 9, hp healed [1d6] = 6
First Aid skill: to heal [1d20] = 4, hp healed [1d6] = 2
"magilla"
- GreyWolfVT
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Re: CHAPTER 1: The Long Route to Lantica
Jack waits for all the first aiding to finish before he will set off in the mean time he is taking the other blaster and checking it over making sure it is cleaned and has ammo.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
- Mister-Kent
- Ranger Knight
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- Joined: Mon Nov 03, 2014 10:17 pm
Re: CHAPTER 1: The Long Route to Lantica
Frekken, MA Frog
After receiving medical aid and graciously thanking Bruze, Frekken scoots around the unconscious captive, scratching his head. "Hm. I guess...we got a small problem, guys," the frog announces. "I dunno if he speaks my language. He better, cuz I sure as heck can't speak pigmonn..."
After receiving medical aid and graciously thanking Bruze, Frekken scoots around the unconscious captive, scratching his head. "Hm. I guess...we got a small problem, guys," the frog announces. "I dunno if he speaks my language. He better, cuz I sure as heck can't speak pigmonn..."
Re: CHAPTER 1: The Long Route to Lantica
Oor-Zakstands slowly, picks up his axe, and wearily shuffles over to Frekken and the captive pigmonn. "Only one way to talk to pigmonn," he says as he thumbs the edge of his axe to test it's edge.
Re: CHAPTER 1: The Long Route to Lantica
...
The Long Route, Day 16
Luke pokes around the dead pigmonn looking for any items that may have been overlooked. He discovers two glass containers among the dead. Each is sealed and contains strips of paper or some other thin, flexible material. No markings are evident on either container or strips.
Blixx takes up security and scans the horizon.
Bart applies additional first aid to Bruze. His second attempt is at 1d20+5.
Your unmodified roll of 9, modified to 14 fails against the DC of 15. The DC is now 20.
Jack cleans and evaluates his new rifle.
Frekken and Oor-zak attend to the pigmonn captive. The pigmonn slowly awakens, looks at his captors and squeals; struggling to get free.
Rope Use is a DEX skill check. Frekken is non-proficient, so the check is as follows:
1d20+1 vc. DC of 15
Rope Use Check = [1d20+1] = 2+1 = 3
Frekken did not tie an adequate knot, and the pigmonn is breaking free!
Both Frekken and Oor-zak have a free action before the captive is free.
Bruze = 19 hp
Oor-zak = 11 hp
Frekken = 32 hp
Frank = 58 hp
Luke, Jack, Blixx and Bart at maximum hp
Actions?
...
The Long Route, Day 16
Luke pokes around the dead pigmonn looking for any items that may have been overlooked. He discovers two glass containers among the dead. Each is sealed and contains strips of paper or some other thin, flexible material. No markings are evident on either container or strips.
Blixx takes up security and scans the horizon.
Bart applies additional first aid to Bruze. His second attempt is at 1d20+5.
Your unmodified roll of 9, modified to 14 fails against the DC of 15. The DC is now 20.
Jack cleans and evaluates his new rifle.
Frekken and Oor-zak attend to the pigmonn captive. The pigmonn slowly awakens, looks at his captors and squeals; struggling to get free.
Rope Use is a DEX skill check. Frekken is non-proficient, so the check is as follows:
- DEX modifier +3
non-proficient modifier -2
Total modifier +1
1d20+1 vc. DC of 15
Rope Use Check = [1d20+1] = 2+1 = 3
Frekken did not tie an adequate knot, and the pigmonn is breaking free!
Both Frekken and Oor-zak have a free action before the captive is free.
Bruze = 19 hp
Oor-zak = 11 hp
Frekken = 32 hp
Frank = 58 hp
Luke, Jack, Blixx and Bart at maximum hp
Actions?
...
Re: CHAPTER 1: The Long Route to Lantica
Oor-Zak's racial fury at the pigmonn flares as the creatures struggles free of his bonds. With a snarl he swings his axe at the now free pigmonn.
Axe: to hit [1d20+2] = 13+2 = 15, damage [1d8+2] = 4+2 = 6
Axe: to hit [1d20+2] = 13+2 = 15, damage [1d8+2] = 4+2 = 6
Re: CHAPTER 1: The Long Route to Lantica
...
The Long Route, Day 16
Oor-zak cleaves into the pigmonn (AC 13) doing 6 points of damage! The wounded captive is depleted of more life, but still stands!
...
The Long Route, Day 16
Oor-zak cleaves into the pigmonn (AC 13) doing 6 points of damage! The wounded captive is depleted of more life, but still stands!
...
Re: CHAPTER 1: The Long Route to Lantica
Blixx
Blixx seeing the confusion below, takes aim on the pigman, in case he slips their grasp!
Blixx seeing the confusion below, takes aim on the pigman, in case he slips their grasp!
"And so I am become a knight of the Kingdom of Dreams and Shadows!" - Mark Twain
"Little surprises around every corner, but nothing dangerous!" WW
Namárië
"Little surprises around every corner, but nothing dangerous!" WW
Namárië
- GreyWolfVT
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Re: CHAPTER 1: The Long Route to Lantica
Jack refrains from attacking a captive prisoner something about morals of a past occupation.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
- Grognardsw
- Rider of Rohan
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Re: CHAPTER 1: The Long Route to Lantica
Cool Hand Luke looks up to see the fleeing pigmon prisoner.
If in position he'll try to trip the slippery piggy.
Trip pigmon [1d20] = 18
If in position he'll try to trip the slippery piggy.
Trip pigmon [1d20] = 18
Re: CHAPTER 1: The Long Route to Lantica
...
...
Luke, making an attempt to stop the fleeing ork, successfully moves to intercept and trips the pigmonn. The surviving raider takes a digger into the ground and is now in a prone position.Grognardsw wrote:Cool Hand Luke looks up to see the fleeing pigmon prisoner.
If in position he'll try to trip the slippery piggy.
Trip pigmon [1d20] = 18
...
- Mister-Kent
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Re: CHAPTER 1: The Long Route to Lantica
Frekken will throw himself at the pigmonn and attempt to grapple...
Re: CHAPTER 1: The Long Route to Lantica
...
In addition to your standard modifiers, add +2 for your target being prone.
...
Due to the size difference between you and the pigmonn, make a MEDIUM Difficulty Check (DC 15).Mister-Kent wrote:Frekken will throw himself at the pigmonn and attempt to grapple...
In addition to your standard modifiers, add +2 for your target being prone.
...
Re: CHAPTER 1: The Long Route to Lantica
Bruze Whane, mutant bat:
The big furry chiropteran will try to help by putting his foot on the back of the Pigmonn's neck.
"If you can understand us, oink once," he said gruffly, trying once more to emulate his lord.
The big furry chiropteran will try to help by putting his foot on the back of the Pigmonn's neck.
"If you can understand us, oink once," he said gruffly, trying once more to emulate his lord.
- Mister-Kent
- Ranger Knight
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Re: CHAPTER 1: The Long Route to Lantica
Frekken, MA Frog
"YEEEEE!" Frekken yips as he thrashes against the pigmonn, wriggling into a tight grappling hold...
Grapple check:[1d20+2] = 14+2 = 16
Oof, just made it!
"YEEEEE!" Frekken yips as he thrashes against the pigmonn, wriggling into a tight grappling hold...
Grapple check:[1d20+2] = 14+2 = 16
Oof, just made it!
Re: CHAPTER 1: The Long Route to Lantica
...
You are proficient in this skill, so this is a +2 modifier.
This is a DEX skill and your DEX is 17. Per House rules, this is a +3 modifier.
Your standard modifier for this skill is +5, so the roll is actually 21.
Frekken grapples with the prone pigmonn, subduing his movement. Bruze assists, placing his foot onto the ork's neck. The pigmonn squeels, but does not speak in the common tongue.
If someone has a skill slot open, pigmonn would be a good language to have available.
...
Actually, and please take note, you have to add in your STANDARD modifiers for this skill:Mister-Kent wrote:Frekken, MA Frog
"YEEEEE!" Frekken yips as he thrashes against the pigmonn, wriggling into a tight grappling hold...
Grapple check:[1d20+2] = 14+2 = 16
Oof, just made it!
You are proficient in this skill, so this is a +2 modifier.
This is a DEX skill and your DEX is 17. Per House rules, this is a +3 modifier.
Your standard modifier for this skill is +5, so the roll is actually 21.
Frekken grapples with the prone pigmonn, subduing his movement. Bruze assists, placing his foot onto the ork's neck. The pigmonn squeels, but does not speak in the common tongue.
If someone has a skill slot open, pigmonn would be a good language to have available.
...
Re: CHAPTER 1: The Long Route to Lantica
Frank Rock; Veteran Human
Frank had been so engrossed in setting up camp and cleaning his new-found rifle that he hadn't noticed the commotion being caused by the surviving Pigmonn attempting to make a break for it. Sighing with annoyance, he chambered a round into his newly-cleaned rifle and walked slowly over towards the fracas going on; being ready to take a shot if needed....
Frank had been so engrossed in setting up camp and cleaning his new-found rifle that he hadn't noticed the commotion being caused by the surviving Pigmonn attempting to make a break for it. Sighing with annoyance, he chambered a round into his newly-cleaned rifle and walked slowly over towards the fracas going on; being ready to take a shot if needed....
Re: CHAPTER 1: The Long Route to Lantica
Blart, MC
Bart, takes notice of the turmoil and see that Frekken, his knot skills being poor is a fair grappler, for a little mutie. Given that the matter is in capable hands, he sets out to repair the wagon, to haul the ape and bat mutes till they are rested. He secures the boars and begins his task.
Woodcraft skill: [1d20+2] = 1+2 = 3
Wasn't sure on my traits modifier, hopeful it helps that roll.
Bart, takes notice of the turmoil and see that Frekken, his knot skills being poor is a fair grappler, for a little mutie. Given that the matter is in capable hands, he sets out to repair the wagon, to haul the ape and bat mutes till they are rested. He secures the boars and begins his task.
Woodcraft skill: [1d20+2] = 1+2 = 3
Wasn't sure on my traits modifier, hopeful it helps that roll.
- GreyWolfVT
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Re: CHAPTER 1: The Long Route to Lantica
Jack just kind of stands around acting as a guard of sorts. Watching the entertaining show his friends are providing for him.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling