VIKINGS!!!!!!!!

I can promise terror, glory, and riches...or a quick and brutal death.
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Synthalus
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VIKINGS!!!!!!!!

#1 Post by Synthalus »

Who would be interested in playing a 1e game stylized after the Viking era? I am a huge fan of the history channel show Vikings and feel like hosting a Viking style campaign PBP. It would be a small band of brothers that sally forth from a small Viking village to plunder the kingdoms and villages of a medieval English style country across the sea. There would be magic but it would be limited. Maybe one wizard per city or village, or in this case among the party of Vikings. The wizard in the party of Vikings would play as a witchdoctor with limited spell anility, Magic missile will be included but most other spells would be unknown to him. He could find spells off of the dead City wizards of the English style villages and cities. Priests however would be complete and have access to all clerical spells available. I would need at least 4-5 players that would be able to post frequently. If anyone is interested please post your interest here and I will asses the posts to see if it is worth my while to create this campaign. I ask that you post a brief description of the type of character you would make for this campaign I order to further spark my interest.


thank you
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Re: VIKINGS!!!!!!!!

#2 Post by smoke warrior »

I wanna play a Rolo type from the show big fighter axe spear and sword looking to become the greatest warrior of his people

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OGRE MAGE
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Re: VIKINGS!!!!!!!!

#3 Post by OGRE MAGE »

I like that show too!
Would characters be starting out at first level?

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Re: VIKINGS!!!!!!!!

#4 Post by Synthalus »

OGRE MAGE wrote:I like that show too!
Would characters be starting out at first level?
This is a good question? I think that 1st lvl would be to difficult for a Viking campaign, 3rd level starter characters seems more appropriate. Similar to Drow warriors the Vikings would never be seen in the outside world with lesser than three levels of experience. This would give the beginning players a few extra hit points and weapons/abilities.
"that is not dead which can eternal lie and with strange aeons death may die"

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Re: VIKINGS!!!!!!!!

#5 Post by Scott308 »

I am definitely interested! I have never seen the show, but I have wanted to play a Viking campaign since the Viking campaign book came out. I didn't play 2nd Edition, but I still picked up the book. I don't have a character concept yet, but I'll look through the book and come up with something this week if you want.
Sometimes this summer I will most likely be participating in another 24 hour game of Dungeons & Dragons as part of Extra Life. This organization uses gaming to help raise money to donate to children's hospitals. I'm raising money for Marshfield Children's Hospital in Marshfield, WI, and all money I raise will go to that hospital. All donations are tax-deductible. Please take a moment to check out my donation page below. Thank you.

https://www.extra-life.org/participant/Scott Peterson

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Re: VIKINGS!!!!!!!!

#6 Post by MrHemlocks »

The BEST Viking RPG is:

FATE OF THE NORNS

http://www.fateofthenorns.com/WP/

Image

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Re: VIKINGS!!!!!!!!

#7 Post by Scott308 »

That game looks pretty sweet!
Sometimes this summer I will most likely be participating in another 24 hour game of Dungeons & Dragons as part of Extra Life. This organization uses gaming to help raise money to donate to children's hospitals. I'm raising money for Marshfield Children's Hospital in Marshfield, WI, and all money I raise will go to that hospital. All donations are tax-deductible. Please take a moment to check out my donation page below. Thank you.

https://www.extra-life.org/participant/Scott Peterson

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Re: VIKINGS!!!!!!!!

#8 Post by Synthalus »

Scott308 wrote:I am definitely interested! I have never seen the show, but I have wanted to play a Viking campaign since the Viking campaign book came out. I didn't play 2nd Edition, but I still picked up the book. I don't have a character concept yet, but I'll look through the book and come up with something this week if you want.

Sounds good boss, take your time and come up with something good. And I agree with you this FATE OF THE NORNS game looks like its worth checking out. Thanks MrHemlocks!
"that is not dead which can eternal lie and with strange aeons death may die"

-H.P. Lovecraft

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Re: VIKINGS!!!!!!!!

#9 Post by Synthalus »

I checked out MrHemlocks game suggestion and it looks awesome. The only down side is that it would be almost impossible to PBP here on the forums. The runes and the character sheets are vital to the experience of the game session. I have run Viking campaigns before with my friends and have a firm grasp on what direction I would like to take this game and how to make it work. So if anyone else is interested in playing please let me know.

Players that have showed an interest include;
1. smoke warrior
2. Scott308
3. Inferno
4. GreyWolfVT
5. Bloodaxe
6. crazy_ski_1701

I will need two or three more players in order to begin this campaign. I will try to recruit a couple people I know to this game if I can on the side.
Last edited by Synthalus on Thu Mar 05, 2015 4:03 am, edited 3 times in total.
"that is not dead which can eternal lie and with strange aeons death may die"

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Re: VIKINGS!!!!!!!!

#10 Post by GreyWolfVT »

I love the show. I'd be happy to play. Is the general idea that we are all essentially human barbarian fighter types or how is that Syn?
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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Inferno
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Re: VIKINGS!!!!!!!!

#11 Post by Inferno »

I'm interested too. Thinking of a character idea.
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.

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Re: VIKINGS!!!!!!!!

#12 Post by Synthalus »

Pretty much GreyWolfVT. As we play elves, and dwarves will be discovered. The possibility of taking one as a henchmen will be there. I will allow the following classes and levels. All initial player characters must be Human.

Fighter
Thief
Cleric
Druid
Jester
Scout/similar to ranger (I will post class description)
Witch Doctor/ (limited MU)
Fighter/thief (2/1)
Fighter/Druid (2/1)
Fighter/Cleric (2/1)
Beserker
Witch/warlock (less limited MU with more spells)
Last edited by Synthalus on Thu Mar 05, 2015 3:08 am, edited 1 time in total.
"that is not dead which can eternal lie and with strange aeons death may die"

-H.P. Lovecraft

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Re: VIKINGS!!!!!!!!

#13 Post by GreyWolfVT »

Beserker now that sounds fun :D
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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Inferno
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Re: VIKINGS!!!!!!!!

#14 Post by Inferno »

Ranger or druid sounds good to me.
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.

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Re: VIKINGS!!!!!!!!

#15 Post by Bloodaxe »

Add me as interested! Im thinking Berserker. I dont expect to live that long.

DEATH IN GLORIOUS COMBAT! AXE IN HAND!
Last edited by Bloodaxe on Thu Mar 05, 2015 3:49 am, edited 1 time in total.

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Re: VIKINGS!!!!!!!!

#16 Post by Synthalus »

The Jester
Humans, gnomes, or Halflings may be Jesters
(elves could never permit themselves to be so
debased; dwarves are far too serious and just
plain humorless; half-orcs are too crude). A jester
has a combination of verbal, magical, and
acrobatic skills that allow the class to be viable
even though it lacks great power.
The jester’s verbal skills allow him to influence
creatures toward kindliness, humor, forgetfulness,
thoughtful consideration, irritation, anger, or even
rage. The jester’s magical skills include jokes and
tricks with some magic-user and illusionist magic
tossed in. The jester’s acrobatic skills consist of
tumbling and juggling, with some magic tossed
in there as well. While powerful at its upper levels,
the class is less than popular with fellow
adventurers. Jesters will frequently have enemies
and travel alone.
While a sub-class of bards, characters begin play
as jesters and are not required to spend time as
members of other classes. A jester must have a
minimum Intelligence of 12, Dexterity of 14, and
Charisma of 13. Jesters never gain any
experience point bonuses. Jesters may be of
any alignment; most tend toward chaotic
alignments. A jester attacks on the thief “to hit”
matrix. Jesters save as clerics.
Alone among the non-fighter-types, a jester is
entitled to multiple attacks when engaged in melee combat against creatures with less than
one eight-sided hit die. (This is more a function
of reflexes and acrobatic ability than of combat
prowess.) One additional attack per four
experience levels of the jester is possible, i.e. two
attacks at levels 1–4, three at levels 5–8, four at
levels 9–12, and five (the maximum) at level 13+.
Jesters have “fool’s luck” that grants them a +1
bonus on all saving throws and initiative rolls. This
same luck also gives them a –1 AC bonus, so
that an unarmored jester is AC 9. Due to their
uncanny nature, jesters surprise others 3 in 6 and
are themselves surprised only 1 in 6.
A jester may use those magic items permitted to
fighters or thieves. Whenever a jester employs
an item with random effects (such as a wand of
wonder), he will know what effect will be
generated before activating the item. While he
has no control over this effect, he can choose
whether or not to use the device at that time.
A jester is also able to play a Fochlucan Bandore
to limited effect, performing as a 1st-level bard.
Jesters function as thieves of identical level
through the 6th level of experience. While the
basic thief abilities never improve beyond this
point, the jester develops the thief-acrobat’s
tumbling maneuvers beginning at 6th level. The
Jester also gains juggling skills at 1st level. In
addition to being entertaining, juggling allows him
to catch small, hand-hurled missiles (such as
daggers or darts) on a successful save vs.
petrification.
The jester’s joking and jesting abilities enable him
to duplicate the effects of an enthrall, remove
fear, or taunt spell, once per round, at will. (When
used in this manner, remove fear does not require
a touch to be effective.) Jesters are immune to
attacks that cause insanity, and they gain a
saving throw bonus equal to their level against
charm-type spells. Furthermore, any attempt to
read a jester’s mind has a percentage chance
equal to the jester’s level of causing confusion in the mind-reader.
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Re: VIKINGS!!!!!!!!

#17 Post by Synthalus »

The witch/warlock class description can be found in this issue of dragonfoot magazine. it can be downloaded here.

http://www.dragonsfoot.org/php4/archive ... fileid=377
"that is not dead which can eternal lie and with strange aeons death may die"

-H.P. Lovecraft

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Re: VIKINGS!!!!!!!!

#18 Post by smoke warrior »

What is the difference between a normal fighter and a beserker

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Re: VIKINGS!!!!!!!!

#19 Post by Bloodaxe »

smoke warrior wrote:What is the difference between a normal fighter and a beserker

Berserkers (or berserks) were Norse warriors who are primarily reported in the Old Norse literature to have fought in a nearly uncontrollable, trance-like fury, a characteristic which later gave rise to the English word berserk. Berserkers are attested to in numerous Old Norse sources. Most historians believe that berserkers worked themselves into a rage before battle, while the idea that they consumed drugged foods has also been suggested.[1]

The Úlfhéðnar (singular Úlfheðinn), another term associated with berserkers, mentioned in the Vatnsdœla saga, Haraldskvæði and the Völsunga saga, were said to wear the pelt of a wolf when they entered battle.[2] Úlfhéðnar are sometimes described as Odin's special warriors: "[Odin’s] men went without their mailcoats and were mad as hounds or wolves, bit their shields...they slew men, but neither fire nor iron had effect upon them. This is called 'going berserk.'"[3] In addition, the helm-plate press from Torslunda depicts (below) a scene of Odin with a berserker—"a wolf skinned warrior with the apparently one-eyed dancer in the bird-horned helm, which is generally interpreted as showing a scene indicative of a relationship between berserkgang... and the god Odin[4]"—with a wolf pelt and a spear as distinguishing features.[5]


================

Probably some kind of "rage/fury" ability. Also less armor, short life span. ;)

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Re: VIKINGS!!!!!!!!

#20 Post by smoke warrior »

My bad bloodaxe thanks for the description but I meant what skills to they get and what are the skills of the scout because if we go to a new land we might need a hunter to get food I can be that role because by the look of it everyone wants berserker

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