OOC Discussion II: The Return

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Dram
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Re: OOC Discussion II: The Return

#381 Post by Dram »

My character has the spell Detect Traps. But I believe you also want a cleric to turn the undead also. He does not have that power. He gave up the power to turn to use edged weapons.
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Inferno
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Re: OOC Discussion II: The Return

#382 Post by Inferno »

Zhym did what?!? :o

;)

Ok. How about Detect Traps for now then, please.
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Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
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Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
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Zhym
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Re: OOC Discussion II: The Return

#383 Post by Zhym »

I was younger and more foolish then. ;)

Next game I run will probably be straight 1e with no UA. I just like "basic Advanced" better.

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Inferno
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Re: OOC Discussion II: The Return

#384 Post by Inferno »

Zhym wrote:I was younger and more foolish then. ;)
Actually, I was thinking it was pretty clever of you to remove the ability of our highest level cleric to Turn Undead while at Castle Ravenloft. ;) :lol:
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.

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Re: OOC Discussion II: The Return

#385 Post by GreyWolfVT »

Turn Undead didn't always work in the first party anyways.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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Cwreando
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Re: OOC Discussion II: The Return

#386 Post by Cwreando »

IS it possible to do standard operating procedures (SOP) for certain event? For example. Doors. Assuming we know Scarlett can do so.

The standard procedure might be.

Scarlett scans the door and surrounding floor/walls and door for traps as she approaches. If none found she listens at the door. If no sound she checks for traps on the door and if none are found she checks for a lock. If none found she lets the front rank open the door. IF any traps are spotted she tells the others to move back around a corner or 40 ft. Attempts to disarm the trap or traps. Once traps are potentially dealt with and locks are dealt with or noise is addressed. Scarlett will open the door so only one person deals with any trap not disabled.

IF we are going to beat Strahd shouldn't we do things the best way? Assuming this is the best way? Thought? This would also move the game along in case our busy lives delay a posting here or there. I'm not sure this is desirable or preferred. Just thinking out loud.

Lar might have SOP Detect evil on if humanoid creatures encountered and relay to the party his findings. Attack evil creatures or assist the party to in formation in all encounters.

Something like that?
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Zhym
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Re: OOC Discussion II: The Return

#387 Post by Zhym »

I have no problem with an SOP for opening doors if those responsible for each action are okay with it (i.e., we'd need Stirling's okay for Scarlett to check every door and try to disarm any detected traps before opening it). It would speed things up in real time, as you say. In game time, things might slow down a little if every door gets the listen-check treatment, but not by lots.

OTOH, the paladin's Detect Evil skill isn't something that can be "on." He'd have to stop for a full round and concentrate on detecting evil in one direction. Also, keep in mind that not all evils register to Detect Evil.

In general, I think SOP is more useful for routines: checking and opening doors, mapping/searching rooms, etc. Encounters with creatures would be handled case by case.

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Zhym
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Re: OOC Discussion II: The Return

#388 Post by Zhym »

Guys, please read the updates carefully. I know I'm long-winded, but we've had quite a few player posts recently that make it look like you haven't been reading. Also, I often put clues in my posts that you'll miss if you don't read carefully.

Thanks.

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Re: OOC Discussion II: The Return

#389 Post by GreyWolfVT »

couldn't read the update since it was on a different page the current page had none so i didn't even know there was one other than all the ooc chatter... last I knew I was still waiting on the party so i could open the door.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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Zhym
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Re: OOC Discussion II: The Return

#390 Post by Zhym »

As a hopefully helpful hint, there's a button in the pages to view new, unread, or your posts that takes you to the first new post:
Screen Shot 2015-11-06 at 6.33.47 PM.png
Screen Shot 2015-11-06 at 6.33.47 PM.png (26.47 KiB) Viewed 556 times
If you click the little page icon circled in green and marked 1, it'll take you to the first new post. If instead you click the little page icon circled in red and marked 2, you'll go to the last post (and possibly miss previous posts). If you just go to the last page of the thread, you might miss some posts.

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Re: OOC Discussion II: The Return

#391 Post by GreyWolfVT »

I didn't click either I just click on the 6 where it says go to page I always just go to the most recent page. Pretty messed up I've been on this site for two years and nobody's shown me that before today. :shock:
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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Zhym
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Re: OOC Discussion II: The Return

#392 Post by Zhym »

Unseen Servant is full of little surprises. :)

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Re: OOC Discussion II: The Return

#393 Post by Cwreando »

Thanks for the info. I didn't know those tips either. I will work on my reading skills also. :o)
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Re: OOC Discussion II: The Return

#394 Post by Zhym »

In the interest of staving off disappointment should you try what you seem to be planning: a stake is not an effective melee weapon. To pound a stake into a vampire's heart, the vampire must already be immobile.

Think old-school vampire films, not Buffy the Vampire Slayer.

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Re: OOC Discussion II: The Return

#395 Post by Stirling »

using stakes on vampires...'staving off disappointment' pun intended?

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Re: OOC Discussion II: The Return

#396 Post by GreyWolfVT »

any old school vampire film I've ever seen was a stake through the heart. Buffy did it to mobile vampires more than immobile found in the coffin types like I recall from the older films.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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Zhym
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Re: OOC Discussion II: The Return

#397 Post by Zhym »

Dram wrote:I will have to read the spell when I get home to see if both hands are needed to keep spell going. If not he will have his Mace ready.
Once the spell is cast, the cleric is free to use his hands and will still see traps for the rest of the spell's duration.

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Re: OOC Discussion II: The Return

#398 Post by Dram »

Cool. His weapon will be at the ready in of trouble. Also good info on getting to the last post read.




Screen Shot 2015-11-06 at 6.33.47 PM.png
Screen Shot 2015-11-06 at 6.33.47 PM.png [ 26.47 KiB | Viewed 26 times ]


If you click the little page icon circled in green and marked 1, it'll take you to the first new post. If instead you click the little page icon circled in red and marked 2, you'll go to the last post (and possibly miss previous posts). If you just go to the last page of the thread, you might miss some posts.
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Jacxor Ironforge-Dungeon of the Mad Mage (5e)
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Re: OOC Discussion II: The Return

#399 Post by Dram »

Cool. His weapon will be at the ready in of trouble. Also good info on getting to the last post read.




Screen Shot 2015-11-06 at 6.33.47 PM.png
Screen Shot 2015-11-06 at 6.33.47 PM.png [ 26.47 KiB | Viewed 26 times ]


If you click the little page icon circled in green and marked 1, it'll take you to the first new post. If instead you click the little page icon circled in red and marked 2, you'll go to the last post (and possibly miss previous posts). If you just go to the last page of the thread, you might miss some posts.
Current Characters/Games
Grakluse Longleaf-A Candle in the Darkness
Jacxor Ironforge-Dungeon of the Mad Mage (5e)
Kreed Oaken-Chaos halls
Xlore Strongoak-B11 King's Festival & B12 Queen's Harvest - AD&D 2e

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Re: OOC Discussion II: The Return

#400 Post by Zhym »

Stirling wrote:Scarlett will remain by the door, bringing up the rear of the group. She will concentrate on the shadows and the cots. Are they cots like baby ones or small campfire wooden beds?
FWIW, the rear of the group is still in the previous room. You have a large party (for now :twisted:) and the bears take up a 5x10 chunk of space each. So Scarlett can be at the rear of the group or she can concentrate on the shadows and the cots but she can't do both.

And the cots are full-sized.

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