OOC Chat

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Inferno
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Re: OOC Chat

#341 Post by Inferno »

Thanks.

Fyi, Asaahn's dark elfyness was for flavor only.
You said upfront we'd run him as a straight half-elf, with none of the bonuses or negatives given from dark elf racial modifiers, which is what's reflected on his character sheet. :)
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.

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Bloodaxe
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Re: OOC Chat

#342 Post by Bloodaxe »

Inferno wrote:Thanks.

Fyi, Asaahn's dark elfyness was for flavor only.
You said upfront we'd run him as a straight half-elf, with none of the bonuses or negatives given from dark elf racial modifiers, which is what's reflected on his character sheet. :)

Not a big deal. Asaahn got the bonus when it counted. Facing 8 ghouls & 24 paralyzing attacks isn't easy.
I was kind of wondering out loud.....half-drow.

We continue Monday, I'm away the weekend .

Stirling
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Re: OOC Chat

#343 Post by Stirling »

Brother Isaachar:

I didn't get to role any saving throw vs paralysis!

did you roll that? and is it on the forum as I can't find it. I think players generally expect to roll their own dice...

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Bloodaxe
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Re: OOC Chat

#344 Post by Bloodaxe »

Stirling wrote:Brother Isaachar:

I didn't get to role any saving throw vs paralysis!

did you roll that? and is it on the forum as I can't find it. I think players generally expect to roll their own dice...

I rolled- you failed.

You are recovered now. (an hour later)

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Bloodaxe
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Re: OOC Chat

#345 Post by Bloodaxe »

Two weapons recovered. One more to get and then leave the dungeon.

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Inferno
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Re: OOC Chat

#346 Post by Inferno »

Hi,
Sorry but I’m going to be offline again, for 5 days. Traveling to see family.
I’ll be back Monday.
Please NPC my character if you need to keep things moving. Thanks.
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.

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Inferno
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Re: OOC Chat

#347 Post by Inferno »

Bloodaxe wrote: The whole room radiates "trap". But Riagrin already found that out.
Asaahn is searching for anything aside from the two visible pits. Trap doors, trigger mechanisms, etc. Thanks.

"When a cleric casts a find traps spell, all traps - concealed normally or magically - of magical or mechanical nature become visible to him or her."
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.

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Bloodaxe
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Re: OOC Chat

#348 Post by Bloodaxe »

Inferno wrote:
Bloodaxe wrote: The whole room radiates "trap". But Riagrin already found that out.
Asaahn is searching for anything aside from the two visible pits. Trap doors, trigger mechanisms, etc. Thanks.

"When a cleric casts a find traps spell, all traps - concealed normally or magically - of magical or mechanical nature become visible to him or her."

Something is strange....the trap seems to continue beyond the wall at the far end.....perhaps a false wall?

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Scott308
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Re: OOC Chat

#349 Post by Scott308 »

Was there space at the bottom of the pit where Riagrin could walk avoiding the poisoned spikes?
Sometimes this summer I will most likely be participating in another 24 hour game of Dungeons & Dragons as part of Extra Life. This organization uses gaming to help raise money to donate to children's hospitals. I'm raising money for Marshfield Children's Hospital in Marshfield, WI, and all money I raise will go to that hospital. All donations are tax-deductible. Please take a moment to check out my donation page below. Thank you.

https://www.extra-life.org/participant/Scott Peterson

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Bloodaxe
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Re: OOC Chat

#350 Post by Bloodaxe »

Scott308 wrote:Was there space at the bottom of the pit where Riagrin could walk avoiding the poisoned spikes?
Yes, carefully. The walls & floor of the pit are normal, not frictionless like the room.

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Scott308
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Re: OOC Chat

#351 Post by Scott308 »

Riagrin, Halfling Thief

All right, boys. Let's try this again. I'll get to the bottom of the gap and check for any kind of door or lever or ... pretty much anything, I guess. Let the rope out sloooowly. I don't fancy getting impaled on those poisoned spikes.


Moved to appropriate forum.
Last edited by Scott308 on Thu Aug 06, 2015 3:06 am, edited 1 time in total.
Sometimes this summer I will most likely be participating in another 24 hour game of Dungeons & Dragons as part of Extra Life. This organization uses gaming to help raise money to donate to children's hospitals. I'm raising money for Marshfield Children's Hospital in Marshfield, WI, and all money I raise will go to that hospital. All donations are tax-deductible. Please take a moment to check out my donation page below. Thank you.

https://www.extra-life.org/participant/Scott Peterson

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GreyWolfVT
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Re: OOC Chat

#352 Post by GreyWolfVT »

will do ;)
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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Bloodaxe
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Re: OOC Chat

#353 Post by Bloodaxe »

Ok, post actions in thread.

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Inferno
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Re: OOC Chat

#354 Post by Inferno »

Hi,
I’m going to be offline again, for 9 days.
Vacation.
I’ll be back Monday the 17th.
Please NPC my character if you need to keep things moving.

Thanks!
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.

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Bloodaxe
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Re: OOC Chat

#355 Post by Bloodaxe »

Stuck in the frictionless room? Maybe some wandering monsters will speed things up again.....

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GreyWolfVT
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Re: OOC Chat

#356 Post by GreyWolfVT »

I've got no ideas as to what to do in this crazy room
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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SocraticLawyer
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Re: OOC Chat

#357 Post by SocraticLawyer »

Me too. :(
How do we know you're not a donkey-brained man?

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Scott308
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Re: OOC Chat

#358 Post by Scott308 »

If we get enough wandering monsters, we can fill up the gap with the bodies so that we don't have to worry about that danger at least. Other than that, I don't really know. Does the floor on the other side of the gap slant either toward or away from the gap?
Sometimes this summer I will most likely be participating in another 24 hour game of Dungeons & Dragons as part of Extra Life. This organization uses gaming to help raise money to donate to children's hospitals. I'm raising money for Marshfield Children's Hospital in Marshfield, WI, and all money I raise will go to that hospital. All donations are tax-deductible. Please take a moment to check out my donation page below. Thank you.

https://www.extra-life.org/participant/Scott Peterson

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Bloodaxe
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Re: OOC Chat

#359 Post by Bloodaxe »

Scott308 wrote:If we get enough wandering monsters, we can fill up the gap with the bodies so that we don't have to worry about that danger at least. Other than that, I don't really know. Does the floor on the other side of the gap slant either toward or away from the gap?
The floor doesn't seem to slant at all, the frictionless quality is what hurts. You slide around until you fall into a pit.....

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SocraticLawyer
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Re: OOC Chat

#360 Post by SocraticLawyer »

Are there any of the bits of furniture left from the were-mage's room? Maybe we could build a bridge.... :?:
How do we know you're not a donkey-brained man?

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