But Shadows (ooc and questions Vl)

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Inferno
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But Shadows (ooc and questions Vl)

#1 Post by Inferno »

"Man can be that which he wishes to be; form and substance, they are but shadows. The mind, the ego, the essence of the god-dream -- that is real, that is immortal." -Robert E. Howard

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DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.

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Inferno
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Re: But Shadows (ooc and questions Vl)

#2 Post by Inferno »

This OOC thread will continue on from In the Mind of Man (ooc and questions V).
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.

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Yrkoon
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Re: But Shadows (ooc and questions Vl)

#3 Post by Yrkoon »

I love me some Frazetta.

Is the wind still blowing?

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Inferno
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Re: But Shadows (ooc and questions Vl)

#4 Post by Inferno »

Yes, for everyone north of Dahinna. If she moves any further north, her torch will fail.
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.

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Inferno
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Re: But Shadows (ooc and questions Vl)

#5 Post by Inferno »

Hey everyone,
Sorry for the delay. I should be able to post tomorrow.
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.

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Inferno
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Re: But Shadows (ooc and questions Vl)

#6 Post by Inferno »

Again, apologies for the delay. Thanks for your patience. New DM post is up.
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.

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Yrkoon
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Re: But Shadows (ooc and questions Vl)

#7 Post by Yrkoon »

With his keen barbarian ears, does Cruloc hear footsteps approaching his position?

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Inferno
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Re: But Shadows (ooc and questions Vl)

#8 Post by Inferno »

Hi Yrkoon!

There's suddenly a lot of noise in this echoing stone chamber. And improved hearing isn't a class ability of Barbarians. But Howard's keen-eared Cimmerian seems to have inspired a class ability that makes it harder to Surprise a Barbarian. If it becomes appropriate to this situation, I'll employ those rules.

In the meantime, Humans have a 10% chance to 'hear noise' (listening at doors, really). You can try that before you post your action.
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.

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Inferno
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Re: But Shadows (ooc and questions Vl)

#9 Post by Inferno »

hedgeknight wrote: Fri Mar 03, 2023 3:50 pm Dahinna
(Not sure she can do all of that in one round, but here is her attack roll just in case:

Hi hedge!

Please join me over here in Rules-Talk Corner.
To pull this off, Dahinna will have to Charge. (which would also give a +2 to hit, and a +2 to be hit). But to do so, she will need to see her target at the beginning of her action. She's currently got tunnel vision (see map below) and right now, no visible enemy stands between her and the statue (X1), which is her line of sight.
So, if the Party wins or ties initiative, she can't attack this round.
But if the Party loses initiative, AND a monster wanders into view, then she will Charge it. Thanks.

Image
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.

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hedgeknight
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Re: But Shadows (ooc and questions Vl)

#10 Post by hedgeknight »

HA! Thanks :)
Winter is coming...

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Yrkoon
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Re: But Shadows (ooc and questions Vl)

#11 Post by Yrkoon »

Well, I was going to try to draw a few back down the passageway toward where Dahinna was holding her torch so that Amethu and Cruloc could fight side-by-side in the light, but now that Dahinna has blown past us in her charge (and presumably lost her torch), I don't know what to do. She could easily run into 6 undead soldiers and be surrounded before reaching the lit area.
What does Amethu want to do? Shall we go forward or back? We need light to fight.

I think staying where we are or moving back would make the most tactical sense, assuming some of them do follow us. That way, we could keep them in front of us. Being surrounded in the dark is not good. I think we could thin their ranks a bit before committing to a charge toward our companions.

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Re: But Shadows (ooc and questions Vl)

#12 Post by Bluetongue »

Don't worry. If Amethu has Turned any, they might be heading your way soon ...

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Inferno
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Re: But Shadows (ooc and questions Vl)

#13 Post by Inferno »

Hey everyone,

I have to travel for work this week. I'll be offline til Friday. Sorry. Cliffhangers are apropos for the genre. :)

Urson and Yrkoon still need to post. If you have any remaining questions, please post if/then orders to hasten my next DM post upon my return. Thanks.

Have a great week everyone.
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.

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Yrkoon
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Re: But Shadows (ooc and questions Vl)

#14 Post by Yrkoon »

This is a tough one.


If Cruloc moves forward and the party loses initiative, he will be attacked from all sides in the dark. Blind and surrounded. This is a circumstance any experienced fighter would seek to avoid.

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Re: But Shadows (ooc and questions Vl)

#15 Post by hedgeknight »

If he can get Dahinna's attention, she'll stand with him; she has a torch.
Winter is coming...

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Yrkoon
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Re: But Shadows (ooc and questions Vl)

#16 Post by Yrkoon »

If Dahinna moves any further north in the hallway, as I understand it, her torch will go out. Cruloc (and Amethu, if he agrees to be pulled), will have to move further south to find light.

I believe Dahinna was already at the northernmost limit of the area where a torch would remain lit. Cruloc didn't imagine she would charge north. He might stop her from running past him (if he can hear her above the din - he certainly cannot see her), but he cannot stop her from taking that fateful step forward which would extinguish her torch.

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Re: But Shadows (ooc and questions Vl)

#17 Post by ravenn4544 »

Amethu is good to fall back to the light if we aren't leaving the others to a dismal fate.

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Re: But Shadows (ooc and questions Vl)

#18 Post by jemmus »

Torix is good to fall back to the light as well.
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Re: But Shadows (ooc and questions Vl)

#19 Post by Yrkoon »

Hmm... Torix may be cut off. If I were him, I'd stay with the others. You're in a good position where you are. There are more undead in the dark area between Torix and Cruloc.

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Re: But Shadows (ooc and questions Vl)

#20 Post by Yrkoon »

I see that I've overlooked this:

"The windstorm instantly dies as secret doors yawn wide all around them,..."

I had been thinking that the wind was still blowing when I made my post. I'll amend it.

Dahinna moving forward with her light and us (Cruloc and Amethu) holding our position at the northern end of the hallway works for now.

Apologies for my carelessness.

If Dahinna drops her torch, we'll be back to fighting in the dark.

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