#Dungeon23

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hedgeknight
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#Dungeon23

#1 Post by hedgeknight »

Hey folks > I saw this over on the EnWorld forums and figured I'd share it. Looks like it could be a lot of fun.

https://www.enworld.org/threads/dungeon ... st-8870640

There are already several variations. Just followed the links within the thread for more info.
I'm going to give it a whirl. :D
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rredmond
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Re: #Dungeon23

#2 Post by rredmond »

Splitting the thread off so as not to continue to derail this one:
rredmond wrote: Fri Dec 30, 2022 1:15 pm Reminds me of when we worked on our collaborative town - don’t ask me why, just struck a chord. I’d love to work on a collaborative dungeon here actually. Get together a map and a quick, couple sentences of background, then folks claim different rooms/areas on the map. Actually probably be more old school to let the background grow as the rooms do. We don’t have to be all “ecology of a dungeon” about it, unless it adds to the fun.
This is a game about killing things and taking their stuff so you can become more powerful in order to kill bigger things and take even better stuff.
Alethan: I'm good with NOT pressing our luck this time.
mjulius: That's how I know I'm home.
Pulpatoon: The whole point of PbP is to take the scheduling pressure off the game. We're just chatty because we're so eager!
Scott308: ...everyone should be reminded of just how wonderful the people they play games with here can be in real life.
Leitz: Quality and quantity wise, I think US is the best I've seen.
Paladin: I can promise terror, glory, and riches...or a quick and brutal death.
Inferno: Come on! That's was Vicar's Head, a completely different doomed village!
Rex: I can move to the wait list to let someone else into the game.

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Leitz
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Re: #Dungeon23

#3 Post by Leitz »

Appendix A of the AD&D DMG (1e) is all about random dungeon generation. Appendix C is random monster encounters, G is Traps, H is Tricks, I is Dungeon Dressing.

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dmw71
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Re: #Dungeon23

#4 Post by dmw71 »

Ben made a short but really good video about this on his Questing Beast channel a few days ago:

The "Dungeon23" craze is taking over DnD (3:31)


That recommended notebook looks pretty cool, but I like the index cards idea suggested in one of the top comments.
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hedgeknight
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Re: #Dungeon23

#5 Post by hedgeknight »

Nice video and chock full of gaming links!
My Hobonichi Weeks arrived yesterday :)
And I'm going to do an alternate type of design I saw somewhere online.
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Inferno
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Re: #Dungeon23

#6 Post by Inferno »

Did anyone do this? And if so, how is it going so far?
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.

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Rex
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Re: #Dungeon23

#7 Post by Rex »

Nope. It is an interesting idea and I would love to see what anyone has done though.

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hedgeknight
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Re: #Dungeon23

#8 Post by hedgeknight »

I've been doing it; still working on this week's rooms and descriptions. Here is a map from week 3:

#dungeon 23 week 3.jpg
#dungeon 23 week 3.jpg (1.89 MiB) Viewed 3743 times
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Leitz
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Re: #Dungeon23

#9 Post by Leitz »

hedgeknight wrote: Sat Feb 04, 2023 4:19 pm I've been doing it; still working on this week's rooms and descriptions. Here is a map from week 3:
Very nice!

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Inferno
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Re: #Dungeon23

#10 Post by Inferno »

Factions, a duchess to rescue, a variety of monsters that make sense being in close proximity, terrain hazards, roleplay opportunities, and a magic shield hidden as a filth shovel!

So far, so awesome!
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.

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Rex
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Re: #Dungeon23

#11 Post by Rex »

Agreed, Awesome! Nice job!

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rredmond
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Re: #Dungeon23

#12 Post by rredmond »

Wow! Agreed, very nice.
This is a game about killing things and taking their stuff so you can become more powerful in order to kill bigger things and take even better stuff.
Alethan: I'm good with NOT pressing our luck this time.
mjulius: That's how I know I'm home.
Pulpatoon: The whole point of PbP is to take the scheduling pressure off the game. We're just chatty because we're so eager!
Scott308: ...everyone should be reminded of just how wonderful the people they play games with here can be in real life.
Leitz: Quality and quantity wise, I think US is the best I've seen.
Paladin: I can promise terror, glory, and riches...or a quick and brutal death.
Inferno: Come on! That's was Vicar's Head, a completely different doomed village!
Rex: I can move to the wait list to let someone else into the game.

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dmw71
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Re: #Dungeon23

#13 Post by dmw71 »

Awesome work, Gary.
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Playtest: Untitled Project (1e)
-- DM --
Greyhawk Campaign: Sandbox (1e)
(Status: Archived)

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hedgeknight
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Re: #Dungeon23

#14 Post by hedgeknight »

Hey guys I appreciate all the kind comments.
It's been fun (and challenging) so far. I'm delving deeper this month and I'm not sure exactly where to take this. I have an idea of an underground sect of ooze/slime/fungi worshipers but not sure this hasn't already been done to death.
Thoughts?
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Rex
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Re: #Dungeon23

#15 Post by Rex »

Sounds cool. Just about everything has been done to death so from my perspective it is about how you do it not that it has been done before.

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hedgeknight
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Re: #Dungeon23

#16 Post by hedgeknight »

Rex wrote: Mon Feb 06, 2023 4:30 pm Sounds cool. Just about everything has been done to death so from my perspective it is about how you do it not that it has been done before.
Good point! :D
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