Day Three. Morning? Monday, December 26th, 576 CY
In the surreal otherworldly realm, the dreamers silently approach the wall of dusty tomes. Behind them, Jerome stands vigil against the darkness that holds the chained coffin.
Urdur's enchanted ring senses that none of the volumes are ensorcelled. But the conjurer knows that spell books would escape detection by this method.
He, Faron and Mouser dare not touch the books... yet. Reading their spines, they discover that the vast majority appear to be dream journals. Dozens and dozens of them. Others bear languages unknown.
Faron's expert examination of the shelving itself reveals to the cunning thief that the bookcase can move. He believes it might be a door. But he knows not how it opens.
Ingrid and Telkis see no hinges on the northwest door; it opens away from them. The grey druid places an ear against its wood and can barely hear a man moaning within.
Actions?
Map Detail:
One square = 10 feet. Lighter areas are visible. All else is from memory.
PC Status:
Grey Mouser, Half-Elf Magic-User/Thief 4/5: Move: 9", AC: 5, HP: 19/21, Spells: 3/3 1st lvl, 2/2 2nd lvl
Ingrid Esthof, Human Cleric 5: Move: 6", AC: 3(1), HP: 15/25, Spells: 0/5 1st lvl, 5/5 2nd lvl, 2/2 3rd lvl
Jerome, Human Paladin 4: Move: 9", AC: 3(1), HP: 19/23, Laying Hands: 0/1
Long Bo, Human Druid 6: Move: 9", AC: 2(1), HP: 31/41, Spells: 6/6 1st lvl, 4/4 2nd lvl, 2/2 3rd lvl, 1/1 4th lvl, Light stone
Telkis Brassfang, Gnome Fighter 5: Move: 9", AC: 0, HP: 28/37
Urdur Shimmerstone, Gnome Illusionist 5: Move: 12", AC: 4, HP: 14/15, Spells: 4/4 1st lvl, 2/2 2nd lvl, 1/1 3rd lvl, Torch
PC Magic:
Player Resources: