Chapter 15: The Slime God
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Re: Chapter 15: The Slime God
Ko-Nan also charges to smite down the slime and put an end to this madness!
Attack: THACO (18): [1d20+2]=10+2=12+2=14 / Damage: (S/M: [2d4+3]=5+3=8 / L: [3d4+3]=9+3=12)
Attack: THACO (18): [1d20+2]=10+2=12+2=14 / Damage: (S/M: [2d4+3]=5+3=8 / L: [3d4+3]=9+3=12)
Re: Chapter 15: The Slime God
The martial ardor and bloodlust carries to Mungo and grips him as well. He forgets about Verne and Welles and screams Kiiiaaaaaiiii! and charges at the repugnant slime appendages. He savagely grabs at an abomination with his thick forge gloves.
Last edited by jemmus on Sun Jan 15, 2023 12:54 am, edited 4 times in total.
PCs
- redwarrior
- Ranger Lord
- Posts: 2549
- Joined: Wed Mar 13, 2019 1:07 am
- Location: Sumner, WA
Re: Chapter 15: The Slime God
ChubbyPixie wrote: ↑Sat Jan 14, 2023 2:46 am Caught up in Connak's martial enthusiam, Fiefo charges to the attack as well. Halfway there he wonders what the hell he thinks he's doing, but is too embarrassed to stop:
Attack with Scimitar (THAC0 17): To Hit: [1d20+1]=15+1=16 Damage, s/M/L: [1d8]=5
Re: Chapter 15: The Slime God
Yep!redwarrior wrote: ↑Sun Jan 15, 2023 12:49 amChubbyPixie wrote: ↑Sat Jan 14, 2023 2:46 am Caught up in Connak's martial enthusiam, Fiefo charges to the attack as well. Halfway there he wonders what the hell he thinks he's doing, but is too embarrassed to stop:
Attack with Scimitar (THAC0 17): To Hit: [1d20+1]=15+1=16 Damage, s/M/L: [1d8]=5
PCs
Re: Chapter 15: The Slime God
Maskelyn
Maskelyn joins the attack, angling North East. His intent is to get to a position where his friends aren't in the line of fire, then use Color Spray, probably next round.
Maskelyn joins the attack, angling North East. His intent is to get to a position where his friends aren't in the line of fire, then use Color Spray, probably next round.
FA FO
Re: Chapter 15: The Slime God
Finver attacks in melee with two handed war hammer [1d20+2]=2+2=4 doing [1d6+2]=1+2=3 of bludgeoning damage
Despite the fervor of his fellows in the moment, Finver follows Connak's charge but is ultimately ineffective. He swings in futility to join attack on the slime appendages emerging from the Slime God.
Despite the fervor of his fellows in the moment, Finver follows Connak's charge but is ultimately ineffective. He swings in futility to join attack on the slime appendages emerging from the Slime God.
Antoine de Saint-Exupery: “If you want to build a ship, don’t drum up people together to collect wood and don’t assign them tasks and work, but rather teach them to long for the endless immensity of the sea.”
Re: Chapter 15: The Slime God
Realm of the Slime God, Forbidden Island of Xygax the Wizard, Land of One Thousand Towers
Night. Sunday, April 15th, 912 CY
Two horrific slime sentinels lurch from the northern cavemouth and suddenly, the adventurers are upon them!
In a maelstrom of violence and electricity, the gigantic monstrosities are hacked asunder in a spray of viridian miasma before they can act!
Both are dead!
Maskelyn holds his spell as Draupadi casts hers!
The second passage is successfully warded! One doorway remains, the southernmost!
Actions?!
Map:
1 square = 10 feet. Cavern interior is from memory
Behind the DM Screen:
PC Status:
PC Magic:
Player Resources:
Night. Sunday, April 15th, 912 CY
Two horrific slime sentinels lurch from the northern cavemouth and suddenly, the adventurers are upon them!
In a maelstrom of violence and electricity, the gigantic monstrosities are hacked asunder in a spray of viridian miasma before they can act!
Both are dead!
Maskelyn holds his spell as Draupadi casts hers!
The second passage is successfully warded! One doorway remains, the southernmost!
Actions?!
Map:
1 square = 10 feet. Cavern interior is from memory
Behind the DM Screen:
PC Status:
Connak: Cat-Man Fighter/Thief 3/4: Move: 9", AC: 5, HP: 24/24
Draupadi: Human Cleric 5: Move: 9", AC: 2, HP: 41/41, Spells: 5/5 1st lvl, 5/5 2nd lvl, 1/2 3rd lvl
Fiefo LeBratt: Rat-Man Fighter 4: Move: 9", AC: 1, HP: 29/29
Finver Karstlander: Dwarven Fighter 4: Move 6", AC: 2(1), HP: 30/35
Ko-Nan: Human Barbarian 4: Move: 12", AC: 4, HP: 51/51
Maskelyn: Gnome Illusionist 4: Move: 9", AC: 7, HP: 18/18, Spells: 2/3 1st lvl, 2/2 2nd lvl
Mungo: Mole-Man Cleric 5: Move: 9", AC: 7, HP: 39/39, Spells: 3/5 1st lvl, 5/5 2nd lvl, 1/2 3rd lvl
Draupadi: Human Cleric 5: Move: 9", AC: 2, HP: 41/41, Spells: 5/5 1st lvl, 5/5 2nd lvl, 1/2 3rd lvl
Fiefo LeBratt: Rat-Man Fighter 4: Move: 9", AC: 1, HP: 29/29
Finver Karstlander: Dwarven Fighter 4: Move 6", AC: 2(1), HP: 30/35
Ko-Nan: Human Barbarian 4: Move: 12", AC: 4, HP: 51/51
Maskelyn: Gnome Illusionist 4: Move: 9", AC: 7, HP: 18/18, Spells: 2/3 1st lvl, 2/2 2nd lvl
Mungo: Mole-Man Cleric 5: Move: 9", AC: 7, HP: 39/39, Spells: 3/5 1st lvl, 5/5 2nd lvl, 1/2 3rd lvl
PC Magic:
None currently.
Player Resources:
Re: Chapter 15: The Slime God
Draupadi
"It is sealed, quick to the next passageway."
"It is sealed, quick to the next passageway."
Re: Chapter 15: The Slime God
Mungo's adrenalin surge dies down, along with his battlelust. The amateur strategy and tactics buff wonders if using his gloves of shocking grasp on the first go might have been an overkill decision. But he remembers a maxim of the great Moleman military strategist Onko: "If you knock them out before they can try to hit you back, you will never get hit. This thought deserves careful consideration." And then he recalls another of Onko's maxims: If you anger a strong enemy, it will pretty much most likely fly into a blind rage and try to use its full might to try to flatten you. A wise Moleman gives this thought thoughtful consideration." And another: "When a huge, overpowering opponent has become enraged and has but one avenue of escape or attack, it would be good to get there first and close it. Give thoughtful consideration, etc." Yes, Draupadi, no time to waste. Let's get there quick. Who's doing this glyph, you or me?
PCs
- redwarrior
- Ranger Lord
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- Joined: Wed Mar 13, 2019 1:07 am
- Location: Sumner, WA
Re: Chapter 15: The Slime God
Connak jogs along with his compatriots. I expect we will have more company at the final burrow, let's hurry.
Re: Chapter 15: The Slime God
Draupadi
"Lets see what we are up against first. But we should both be prepared to put a glyph down."
She continues to run.
"Lets see what we are up against first. But we should both be prepared to put a glyph down."
She continues to run.
Re: Chapter 15: The Slime God
Finver climbs to his feet, cursing his family flaw of clumsiness in the critical moment. His face becomes stunned and then relieved to see...
He leaps into a celebratory dance, erupting with several rounds of cheerfully repeated... "...by Dhianha's Favor..."" Settling into the realization their effort remains incomplete, Finver hastens to follow behind Maskelyn in his path towards the southernmost doorway! "Hey, Gnome!" Finver calls ahead in a cavalier tone, "I'll be right on tha hem of yer cloak if ya need me!"Inferno wrote: ↑Mon Jan 16, 2023 9:49 pm Two horrific slime sentinels lurch from the northern cavemouth and suddenly, the adventurers are upon them!
In a maelstrom of violence and electricity, the gigantic monstrosities are hacked asunder in a spray of viridian miasma before they can act!
Both are dead!
Maskelyn holds his spell as Draupadi casts hers!
The second passage is successfully warded! One doorway remains, the southernmost!
Antoine de Saint-Exupery: “If you want to build a ship, don’t drum up people together to collect wood and don’t assign them tasks and work, but rather teach them to long for the endless immensity of the sea.”
- ChubbyPixie
- Rider of Rohan
- Posts: 6110
- Joined: Sat Dec 08, 2012 12:07 am
Re: Chapter 15: The Slime God
Fiefo scampers along, short legs chugging, his cybernetic tail raised straight in the air.
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- Rider of Rohan
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- Location: Pennsylvania
Re: Chapter 15: The Slime God
Ko-Nan follows along with a grim smile - victory in battle being one of the finer things in life...
Re: Chapter 15: The Slime God
Realm of the Slime God, Forbidden Island of Xygax the Wizard, Land of One Thousand Towers
Night. Sunday, April 15th, 912 CY
Two cavern entrances are sealed. One remains and then the Slime God is imprisoned once more!
Racing as fast as they dare across the slime-blighted landscape, the adventurers urgently descend upon the southern cave mouth!
Corpses of the atrocities of slime and bone (S1, S2)...
...remain there, still "guarding" the entrance, dead and unchanged.
But from the black maw into the mound echoes the spine-tingling gurgle-shrieks of the alien Slime God! Soon, the gigantic slithering horror from another world will be upon them!
Actions?! (Friendly reminder, one may only move 1" and attack or cast spells in the same round. And one can't Charge an unseen foe. So this round will likely be only movement for many of you, positioning yourselves for the final, inevitable confrontation with the unimaginable. Good luck.)
Map Detail:
1 square = 10 feet. Cavern interior is from memory
Map:
PC Status:
PC Magic:
Player Resources:
Night. Sunday, April 15th, 912 CY
Two cavern entrances are sealed. One remains and then the Slime God is imprisoned once more!
Racing as fast as they dare across the slime-blighted landscape, the adventurers urgently descend upon the southern cave mouth!
Corpses of the atrocities of slime and bone (S1, S2)...
...remain there, still "guarding" the entrance, dead and unchanged.
But from the black maw into the mound echoes the spine-tingling gurgle-shrieks of the alien Slime God! Soon, the gigantic slithering horror from another world will be upon them!
Actions?! (Friendly reminder, one may only move 1" and attack or cast spells in the same round. And one can't Charge an unseen foe. So this round will likely be only movement for many of you, positioning yourselves for the final, inevitable confrontation with the unimaginable. Good luck.)
Map Detail:
1 square = 10 feet. Cavern interior is from memory
Map:
PC Status:
Connak: Cat-Man Fighter/Thief 3/4: Move: 9", AC: 5, HP: 24/24
Draupadi: Human Cleric 5: Move: 9", AC: 2, HP: 41/41, Spells: 5/5 1st lvl, 5/5 2nd lvl, 1/2 3rd lvl
Fiefo LeBratt: Rat-Man Fighter 4: Move: 9", AC: 1, HP: 29/29
Finver Karstlander: Dwarven Fighter 4: Move 6", AC: 2(1), HP: 30/35
Ko-Nan: Human Barbarian 4: Move: 12", AC: 4, HP: 51/51
Maskelyn: Gnome Illusionist 4: Move: 9", AC: 7, HP: 18/18, Spells: 2/3 1st lvl, 2/2 2nd lvl
Mungo: Mole-Man Cleric 5: Move: 9", AC: 7, HP: 39/39, Spells: 3/5 1st lvl, 5/5 2nd lvl, 1/2 3rd lvl
Draupadi: Human Cleric 5: Move: 9", AC: 2, HP: 41/41, Spells: 5/5 1st lvl, 5/5 2nd lvl, 1/2 3rd lvl
Fiefo LeBratt: Rat-Man Fighter 4: Move: 9", AC: 1, HP: 29/29
Finver Karstlander: Dwarven Fighter 4: Move 6", AC: 2(1), HP: 30/35
Ko-Nan: Human Barbarian 4: Move: 12", AC: 4, HP: 51/51
Maskelyn: Gnome Illusionist 4: Move: 9", AC: 7, HP: 18/18, Spells: 2/3 1st lvl, 2/2 2nd lvl
Mungo: Mole-Man Cleric 5: Move: 9", AC: 7, HP: 39/39, Spells: 3/5 1st lvl, 5/5 2nd lvl, 1/2 3rd lvl
PC Magic:
None currently.
Player Resources:
- redwarrior
- Ranger Lord
- Posts: 2549
- Joined: Wed Mar 13, 2019 1:07 am
- Location: Sumner, WA
Re: Chapter 15: The Slime God
Connak puts on a burst of speed, placing himself directly in front of the opening and about 15-20' away from it. He howls/yowls toward the cave as he bangs the hilt of his saber against his shield and shouts I'll do it again, you vomitous misbegotten refuse!
Attempting to draw attention away from the magic users, hopefully whatever comes will charge right by them!
Attempting to draw attention away from the magic users, hopefully whatever comes will charge right by them!
Re: Chapter 15: The Slime God
Draupadi
Draupadi rushes to lay down a ward once in position. "Mungo, lay down a ward away from me so if one of us is taken out the other can finish."
Draupadi rushes to lay down a ward once in position. "Mungo, lay down a ward away from me so if one of us is taken out the other can finish."
Re: Chapter 15: The Slime God
Mungo likes Connak's description of the slime god as "vomitous." He tries to recall a similar adjective in Molemanish-- but there's no time. Yes, Draupadi, good idea! He hustles to his position at the mouth of the cave.
PCs
Re: Chapter 15: The Slime God
Maskelyn
Maskelyn sprints for the cave entrance, calling a prayer to Bugs.
Hey, Doc! We're in a spot, here! If you see fit, I hope you can help us get this job done- Please?
IF he gets to the entrance, he'll stop outside the tunnel.
Maskelyn sprints for the cave entrance, calling a prayer to Bugs.
Hey, Doc! We're in a spot, here! If you see fit, I hope you can help us get this job done- Please?
IF he gets to the entrance, he'll stop outside the tunnel.
FA FO