Chapter 23: The Grave of Empire

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Yrkoon
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Re: Chapter 23: The Grave of Empire

#241 Post by Yrkoon »

Cruloc

Satisfied that Grigor is well-guarded by the Pict, Cruloc sets about splintering the pews and fashioning torches from strips of cloth found in the chamber.


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Urson
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Re: Chapter 23: The Grave of Empire

#243 Post by Urson »

Zahra
Zahra pitches in with Cruloc, making torches.
Expect Nothing, Appreciate Everything.

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Inferno
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Re: Chapter 23: The Grave of Empire

#244 Post by Inferno »

The Caverns of Thracia, Pictland, the World of Hyboria
Day Twelve. Afternoon? 22nd day of the month of Qrot, 1280th year of the Age of Aquilonia






Image

The explorers of the mysterious Underworld further defile the chapel of Death, breaking pews and stripping shrouds that had covered the dead, to fashion torches.

There is no consensus yet as to the next direction they will search. But Amethu, Cruloc and Kiri prefer the northern door, a portal of iron. Its hinges were hidden but a keyhole was visible.

While they decide, Grigor and Torix tread into the western tunnel. The gypsy priest probes the dead end and discovers it is actually a secret door!


Actions?!


Map Detail:
Image
One square = 10 feet. Lighter areas are visible. All else is from memory.





PC Status:
Amethu: Verulian Grand Magus Cleric/Magic-User 4/3: Move: 9", AC: 4, HP: 17/17, Spells: 6/8 1st lvl, 5/5 2nd lvl
Cruloc: Cimmerian Northman Barbarian 3: Move: 12", AC: 4, HP: 32/45
Dahinna: Zamoran Southwoman Thief 1: Move: 12", AC: 4, HP: 19/25, Torch
Grigor: Zamoran Nomad Cleric/Fighter 3/3: Move: 9", AC: 1, HP: 21/29, Spells: 0/4 1st lvl, 2/2 2nd lvl, Lantern
Kiri Khutan: Kambujan Easterner Fighter/Magic-User 3/3: Move: 9", AC: 3, HP: 20/21, Spells: 2/3 1st lvl, 1/1 2nd lvl
Torix: Pict Savage Barbarian 3: Move: 12", AC: 2, HP: 28/28, Unsettled
Zahra: Verulian Amazon Fighter 4: Move: 12", AC: 1, HP: 24/29, Unsettled
Gnasher: Grigor's Hound: Move: 12", AC: 5, HD: 2+2, HP: 6/11, AT: 1, D: 1-4

PC Magic:
None currently.

Player Resources:
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.

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hedgeknight
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Re: Chapter 23: The Grave of Empire

#245 Post by hedgeknight »

Dahinna

Now that her companions have returned from the sleep of the dead, the Zamoran rogue refuses to be left alone...but she also refuses to cross into the room beyond the tapestry with the silent dead. Instead, she follows Torix and Grigor, hurrying to catch up before her torch expires.
"Wait up! Wait for me!"
Winter is coming...

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Yrkoon
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Re: Chapter 23: The Grave of Empire

#246 Post by Yrkoon »

Cruloc

Cruloc takes note of Grigor's discovery and grunts approvingly.

"The portal to the north requires a key. Do any of you have one? If no, let us scour this chamber."

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Urson
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Re: Chapter 23: The Grave of Empire

#247 Post by Urson »

Zahra
Once the torches are completed, Zahra joins the crew at the western corridor and secret passage.
Expect Nothing, Appreciate Everything.

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jemmus
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Re: Chapter 23: The Grave of Empire

#248 Post by jemmus »

Torix is very thankful for the healing. He feels like he is becoming a war comrade with this group-- despite the presence of a Cimmerian. He missed the torch-making operation while standing guard in the western corridor. He stands behind Grigor at the secret door, arrow nocked.
PCs

Dust to Dust (Stars Without Number) - Circuit Counsel Taavi Perttu
Big Shiny Island (AD&D 1E) - Theo, low charisma ranger
Samurai Adventures (Cold Iron) - Kiyoshi, ronin bushi
WW2 Supers d6 - Luther "Luke" Goodfox

Bluetongue
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Re: Chapter 23: The Grave of Empire

#249 Post by Bluetongue »

Grigor

I have no special key or lockpicks. Unless we found anything on a crumbling body. Not sure if we really searched the room that poisoned us.

Having found a secret door, I will at least try and open it someway. Levering my blade in the seams or pushing/pulling any obvious switches or latches my fingers run across.

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jemmus
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Re: Chapter 23: The Grave of Empire

#250 Post by jemmus »

Torix
Be safe, Grigor! The Pict runs back and beckons to in those in the northern passage
Last edited by jemmus on Wed Jan 11, 2023 6:06 pm, edited 1 time in total.
PCs

Dust to Dust (Stars Without Number) - Circuit Counsel Taavi Perttu
Big Shiny Island (AD&D 1E) - Theo, low charisma ranger
Samurai Adventures (Cold Iron) - Kiyoshi, ronin bushi
WW2 Supers d6 - Luther "Luke" Goodfox

ravenn4544
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Re: Chapter 23: The Grave of Empire

#251 Post by ravenn4544 »

Amethu prepares what torches he can under the direction of those craftier then he. At the secret door he listens and asks for a moment to probe the way beyond with mysterious sorceries.

Cast ESP

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Inferno
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Re: Chapter 23: The Grave of Empire

#252 Post by Inferno »

The Caverns of Thracia, Pictland, the World of Hyboria
Day Twelve. Afternoon? 22nd day of the month of Qrot, 1280th year of the Age of Aquilonia






Image

The invaders of antiquity fashion torches among the dead.

They have completed two brands when Amethu and Dahinna join Grigor and Torix at the western channel.

There, the masked magus weaves sorceries of ancient Verulia.

Image

The all-seeing eye of Osorus reveals to Amethu that no sentience lurks beyond the secret door.

Grigor pushes against the door and, with some effort, it opens wide. Plaster that had concealed its other side falls away and through the dust, an unlit chamber is revealed, perhaps a hallway.

Neither cut from obsidian nor haunted by supernatural darkness, its smooth stonework evokes that of the subterranean territories southwest of here (areas 20 and 23); the masterful architecture of ancient Atlantis.


Actions?!


Map Detail:
Image
One square = 10 feet. Lighter areas are visible. All else is from memory.

Map:
Image





PC Status:
Amethu: Verulian Grand Magus Cleric/Magic-User 4/3: Move: 9", AC: 4, HP: 17/17, Spells: 6/8 1st lvl, 4/5 2nd lvl
Cruloc: Cimmerian Northman Barbarian 3: Move: 12", AC: 4, HP: 32/45
Dahinna: Zamoran Southwoman Thief 1: Move: 12", AC: 4, HP: 19/25, Torch
Grigor: Zamoran Nomad Cleric/Fighter 3/3: Move: 9", AC: 1, HP: 21/29, Spells: 0/4 1st lvl, 2/2 2nd lvl, Lantern
Kiri Khutan: Kambujan Easterner Fighter/Magic-User 3/3: Move: 9", AC: 3, HP: 20/21, Spells: 2/3 1st lvl, 1/1 2nd lvl
Torix: Pict Savage Barbarian 3: Move: 12", AC: 2, HP: 28/28, Unsettled
Zahra: Verulian Amazon Fighter 4: Move: 12", AC: 1, HP: 24/29, Unsettled
Gnasher: Grigor's Hound: Move: 12", AC: 5, HD: 2+2, HP: 6/11, AT: 1, D: 1-4

PC Magic:
ESP (Amethu): Duration: 2 rounds.

Player Resources:
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.

Bluetongue
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Re: Chapter 23: The Grave of Empire

#253 Post by Bluetongue »

Grigor

Unaccustomed to being at the vanguard, but time enough for him to take a share of scouting risks, he will step into the hallway in order to make room for others.

Checking it is all clear (which basically means waiting a minute in case something jumps on him as he probably can't see much), he will signal for others behind to join him and then go explore the room.

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ChubbyPixie
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Re: Chapter 23: The Grave of Empire

#254 Post by ChubbyPixie »

Kiri starts to make his way to see what has been discovered in the western hall, when he suddenly stops and frowns.

"Wait. I do have keys," he says and digs through his pack.
From a Thracian at the entrance to this complex.
"Usually Grandfather reminds me of these things. Where has he gotten off to...?"

He'll wander back to the north door and see if one of the keys is a match.

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Yrkoon
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Re: Chapter 23: The Grave of Empire

#255 Post by Yrkoon »

Cruloc

"Wait, Grigor. Kiri may have the keys to the iron door."

The Cimmerian tucks his new torches away and follows the hulking Khambujan.

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hedgeknight
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Re: Chapter 23: The Grave of Empire

#256 Post by hedgeknight »

Dahinna

The rogue waits in line as Kiri passes her, headed toward the door. Her strength is drained and all she wants to do is lay down and go to sleep.
Winter is coming...

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jemmus
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Re: Chapter 23: The Grave of Empire

#257 Post by jemmus »

Torix follows Grigor into the room and steps aside to clear the doorway. He waits for a torch to be brought up for some light.
PCs

Dust to Dust (Stars Without Number) - Circuit Counsel Taavi Perttu
Big Shiny Island (AD&D 1E) - Theo, low charisma ranger
Samurai Adventures (Cold Iron) - Kiyoshi, ronin bushi
WW2 Supers d6 - Luther "Luke" Goodfox

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Urson
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Re: Chapter 23: The Grave of Empire

#258 Post by Urson »

Zahra
Zahra finishes a torch, gathers the material for a second, and joins the others. Beyond the secret door, she seems more relaxed.
Expect Nothing, Appreciate Everything.

ravenn4544
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Re: Chapter 23: The Grave of Empire

#259 Post by ravenn4544 »

Amethu will bend his magical awareness to the north door and beyond if he can concentrate on the spell for long enough.

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Inferno
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Re: Chapter 23: The Grave of Empire

#260 Post by Inferno »

The Caverns of Thracia, Pictland, the World of Hyboria
Day Twelve. Afternoon? 22nd day of the month of Qrot, 1280th year of the Age of Aquilonia






Image

In the chapel of Death, Kiri borrows Dahinna's torch and moves toward the northern door. Amethu follows.

The key they had taken off the corpse of a death-worshipper unlocks the iron door! Amethu's mind's eye senses no intelligence lurking on the other side.

Image

Meanwhile, Grigor, Torix and Zahra move west toward the secret door.

The gypsy priest no sooner crosses its threshold when he is suddenly besieged by forces unseen and unimaginable!

With a wet groan, a towering wave of transparent mass smashes into Grigor from the left side, numbing his extremities! (Please Save vs Paralyzation to act)

Gnasher barks frantically and Torix and Zahra cannot tell what is happening! By Grigor's lantern, they see the air beyond the secret door is rippling, and small objects swirl weightless in mid air!'


Actions?!


Map Detail:
Image
One square = 10 feet. Lighter areas are visible. All else is from memory.

Behind the DM Screen:
Wandering monster? (1): [1d6]=1 Yes.
Wandering monster table: [1d10]=5 The monster is not detectable by ESP.
PCs surprised? (1-3): [1d6]=3 Yes.
Monster preempts all actions and attacks first target out the door, surprising him.
Thing attacks Grigor's rear AC: [1d20]=18 Hits.




PC Status:
Amethu: Verulian Grand Magus Cleric/Magic-User 4/3: Move: 9", AC: 4, HP: 17/17, Spells: 6/8 1st lvl, 4/5 2nd lvl
Cruloc: Cimmerian Northman Barbarian 3: Move: 12", AC: 4, HP: 32/45
Dahinna: Zamoran Southwoman Thief 1: Move: 12", AC: 4, HP: 19/25
Grigor: Zamoran Nomad Cleric/Fighter 3/3: Move: 9", AC: 1, HP: 21/29, Spells: 0/4 1st lvl, 2/2 2nd lvl, Lantern
Kiri Khutan: Kambujan Easterner Fighter/Magic-User 3/3: Move: 9", AC: 3, HP: 20/21, Spells: 2/3 1st lvl, 1/1 2nd lvl, Torch
Torix: Pict Savage Barbarian 3: Move: 12", AC: 2, HP: 28/28, Unsettled
Zahra: Verulian Amazon Fighter 4: Move: 12", AC: 1, HP: 24/29, Unsettled
Gnasher: Grigor's Hound: Move: 12", AC: 5, HD: 2+2, HP: 6/11, AT: 1, D: 1-4

PC Magic:
None currently.

Player Resources:
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.

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