Chapter 14: Things From Another World

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ravenn4544
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Re: Chapter 14: Things From Another World

#121 Post by ravenn4544 »

Ko-Nan follows down and away from the wretched slime.

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jemmus
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Re: Chapter 14: Things From Another World

#122 Post by jemmus »

Mungo Keeps his beady, thick-goggled eyes on Maskelyn. There seems to be a concerned expression on his moleman face, but it's kind of hard to tell, since he has no eyebrows to raise, lower, or scrunch up.
Last edited by jemmus on Sun Sep 11, 2022 11:56 pm, edited 2 times in total.
PCs

Dust to Dust (Stars Without Number) - Circuit Counsel Taavi Perttu
Big Shiny Island (AD&D 1E) - Theo, low charisma ranger
Samurai Adventures (Cold Iron) - Kiyoshi, ronin bushi
WW2 Supers d6 - Luther "Luke" Goodfox


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Urson
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Re: Chapter 14: Things From Another World

#124 Post by Urson »

Maskelyn
Both of us, Doc? I don't think so...
FA FO

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Inferno
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Re: Chapter 14: Things From Another World

#125 Post by Inferno »

Caveman Dwelling near the Starfall, Island of Xygax the Wizard, Land of One Thousand Towers
Morning. Saturday, April 14th, 912 CY







Image

Seeking a fallen star, the explorers of the primitives' caves find a tunnel entirely coated in slime!

Connak, Finver and Ko-Nan back away from it and safely descend the stone steps to the south. At its bottom they discover a forking path.

Above and behind them, Maskelyn prays to the Grey One. Then, as Fiefo, Mungo and Draupadi look on in horror, the trickster conjurer ascends the path into the tunnel of slime!

The green mire is an inch deep. Maskelyn's boots keep it from touching his flesh. The illusionist's faith in his delirious visions is not yet tested.


Actions?!


Map Detail:
Image
One square = 10 feet. Lighter area is visible. All else is from memory.





PC Status:
Connak: Cat-Man Fighter/Thief 3/4: Move: 9", AC: 5, HP: 22/24
Draupadi: Human Cleric 5: Move: 9", AC: 2, HP: 41/41, Spells: 5/5 1st lvl, 5/5 2nd lvl, 1/2 3rd lvl
Fiefo LeBratt: Rat-Man Fighter 4: Move: 9", AC: 1, HP: 29/29
Finver Karstlander: Dwarven Fighter 4: Move 6", AC: 2(1), HP: 35/35
Ko-Nan: Human Barbarian 4: Move: 12", AC: 4, HP: 45/51, Torch
Maskelyn: Gnome Illusionist 4: Move: 9", AC: 7, HP: 18/18, Spells: 3/3 1st lvl, 2/2 2nd lvl
Mungo: Mole-Man Cleric 5: Move: 9", AC: 7, HP: 39/39, Spells: 5/5 1st lvl, 5/5 2nd lvl, 1/2 3rd lvl, Lantern

PC Magic:
None currently.

Player Resources:
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.

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Rex
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Re: Chapter 14: Things From Another World

#126 Post by Rex »

Draupadi

As she looks on in horror, "Maskelyn! What are you doing?"

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redwarrior
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Re: Chapter 14: Things From Another World

#127 Post by redwarrior »

Connak, realizing that that the party has spead out stops and guards the intersection, trying to find some nice shadows to hide in while listening in case there are sounds of combat or emergency behind him.

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ChubbyPixie
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Re: Chapter 14: Things From Another World

#128 Post by ChubbyPixie »

Fiefo is 100% unsure how to react to Maskelyn's bold move. He is equal parts fascinated, horrified and resigned to whatever horrible thing is about to happen, as it inevitably does...

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Urson
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Re: Chapter 14: Things From Another World

#129 Post by Urson »

Maskleyn
Maskelyn relaxes, just a bit, and walks forward. He doesn't hurry, but he moves confidently. Don't worry about it, Doc! I'll be back in a minute!
Maskelyn will keep an eye out for shapes he recognizes under the slime, and will (If nothing goes sideways) stop when he can see around the bend.
FA FO

ravenn4544
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Re: Chapter 14: Things From Another World

#130 Post by ravenn4544 »

Ko-Nan waves the torch further into the opening south.

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jemmus
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Re: Chapter 14: Things From Another World

#131 Post by jemmus »

Mungo worriedly plays his headlamp's beam on Maskeyln, watching for any signs of bodily sliminess.
PCs

Dust to Dust (Stars Without Number) - Circuit Counsel Taavi Perttu
Big Shiny Island (AD&D 1E) - Theo, low charisma ranger
Samurai Adventures (Cold Iron) - Kiyoshi, ronin bushi
WW2 Supers d6 - Luther "Luke" Goodfox

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SilverBen
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Re: Chapter 14: Things From Another World

#132 Post by SilverBen »

Finver turns on his heels, startled by Draupadi's call of caution,
Rex wrote: Fri Sep 16, 2022 4:24 pm Draupadi As she looks on in horror, "Maskelyn! What are you doing?"
He gasps and bellows to Maskelyn wide-eyed and anxious, "Ya confounded fool! Get outta that muck before it consumes ya!" He too watches in horror, too distant to help his gnomish friend.
Antoine de Saint-Exupery: “If you want to build a ship, don’t drum up people together to collect wood and don’t assign them tasks and work, but rather teach them to long for the endless immensity of the sea.”

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Urson
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Re: Chapter 14: Things From Another World

#133 Post by Urson »

Maskelyn
The Gnome just replies with a bizarre laugh- the signature of another famous Trickster.
https://www.youtube.com/watch?v=t3XaPVpm6eo
FA FO

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SilverBen
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Re: Chapter 14: Things From Another World

#134 Post by SilverBen »

Urson wrote: Mon Sep 19, 2022 3:41 pm Maskelyn
The Gnome just replies with a bizarre laugh- the signature of another famous Trickster.
https://www.youtube.com/watch?v=t3XaPVpm6eo
:lol:
Antoine de Saint-Exupery: “If you want to build a ship, don’t drum up people together to collect wood and don’t assign them tasks and work, but rather teach them to long for the endless immensity of the sea.”

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Re: Chapter 14: Things From Another World

#135 Post by Inferno »

Caveman Dwelling near the Starfall, Island of Xygax the Wizard, Land of One Thousand Towers
Morning. Saturday, April 14th, 912 CY







Image

Connak stands guard as Ko-Nan's writhing torchlight reveals a cave to the southwest where the river of slime emerges again from the rock wall. Now devoid of life, the cave might have been a bathing area, downstream from where the doomed tribe once drank from its clear, clean waters... before the coming of the fallen star.

Above and behind the post-apocalyptic barbarian, the others watch in horror as Maskelyn ventures deeper into the slime-coated tunnel! His deranged laughter evokes another enigmatic animal-totem trickster from ancient Earth That Was.



Mungo aims the beam of his lantern-helm at the cackling gnome and sees no Void Slime infestation taking root in his flesh. His boots still protect him from the shallow ooze.

Maskelyn turns the corner and discovers a vast, slime coated cavern! At its heart is a lake of slime that glows green with an alien luminescence! Cliffs loom over it to the northeast. To the northwest, a tunnel disappears into darkness. And to the west, stone steps ascend into daylight!


Actions?!


Map:
Image
One square = 10 feet. Lighter area is visible. All else is from memory.





PC Status:
Connak: Cat-Man Fighter/Thief 3/4: Move: 9", AC: 5, HP: 22/24
Draupadi: Human Cleric 5: Move: 9", AC: 2, HP: 41/41, Spells: 5/5 1st lvl, 5/5 2nd lvl, 1/2 3rd lvl
Fiefo LeBratt: Rat-Man Fighter 4: Move: 9", AC: 1, HP: 29/29
Finver Karstlander: Dwarven Fighter 4: Move 6", AC: 2(1), HP: 35/35
Ko-Nan: Human Barbarian 4: Move: 12", AC: 4, HP: 45/51, Torch
Maskelyn: Gnome Illusionist 4: Move: 9", AC: 7, HP: 18/18, Spells: 3/3 1st lvl, 2/2 2nd lvl
Mungo: Mole-Man Cleric 5: Move: 9", AC: 7, HP: 39/39, Spells: 5/5 1st lvl, 5/5 2nd lvl, 1/2 3rd lvl, Lantern

PC Magic:
None currently.

Player Resources:
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.

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Rex
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Re: Chapter 14: Things From Another World

#136 Post by Rex »

Draupadi

"What do you see Maskelyn?"

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SilverBen
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Re: Chapter 14: Things From Another World

#137 Post by SilverBen »

Finver watches with trembling anticipation each moment his gnome companion amazingly proceeds further into the slime river without becoming consumed.

When it seems safe to assume Maskelyn will remain unharmed in the pulsating slime, the dwarf repeats aloud, "Follow it upstream! UPSTREAM ...ta tha source Master Maskelyn! Where does it lead ya? That shootin' star will be near tha surface..."

As Maskelyn disappears around the corner, Finver turns to his two companions nearby, "Ko-nan! Connak! If ya need me, I'll scamper back here as soon as I can. I gotta see this fer myself! Like I keep saying, if we're gonna find a shootin' star, we best search higher ground first, but if ya fancy it, then just keep an eye on these tunnels fer enemies. Or are ya comin over here ta see this too?" Pointing to Draupadi, he darts across the room, coming to a gawking stance at the priestess's side.
Antoine de Saint-Exupery: “If you want to build a ship, don’t drum up people together to collect wood and don’t assign them tasks and work, but rather teach them to long for the endless immensity of the sea.”

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redwarrior
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Re: Chapter 14: Things From Another World

#138 Post by redwarrior »

Connak Not seeing our intrepid friend around the bends, Connak is highly nervous, but decides to follow Finver, accepting a risk of something at our back in favor of keeping as much of the party as possible at least in sight of one another.

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Urson
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Re: Chapter 14: Things From Another World

#139 Post by Urson »

Maskelyn
Maskelyn turns back so that he can tell the others. I see daylight! He hears the echoes of his shout, frowns, and moves closer to the others, so he can be heard clearly. There's a big cave back here, and daylight coming down a flight of stairs!
FA FO

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Rex
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Re: Chapter 14: Things From Another World

#140 Post by Rex »

Draupadi

"Do you think it is safe for us to come to you?"

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