Chapter 14: Things From Another World

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Urson
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Re: Chapter 14: Things From Another World

#141 Post by Urson »

Maskelyn
Heck if I know, Doc. He studies his boots, checking for any sign of infestation.

I'm gonna wait here for now. No sense in getting myself in a dangerous situation.
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jemmus
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Re: Chapter 14: Things From Another World

#142 Post by jemmus »

Mungo says, rather cheerfully, By the way, my divine mentors have prepared me with another spell like the one already cast. I mention it, just in case the worst happens with that slime. He seems a little self-satisfied with himself for the choices he made for the day's spells.
PCs

Dust to Dust (Stars Without Number) - Circuit Counsel Taavi Perttu
Big Shiny Island (AD&D 1E) - Theo, low charisma ranger
Samurai Adventures (Cold Iron) - Kiyoshi, ronin bushi
WW2 Supers d6 - Luther "Luke" Goodfox

ravenn4544
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Re: Chapter 14: Things From Another World

#143 Post by ravenn4544 »

Ko-nan spits in disgust as the others make for the slime filth. "Bah!" he belches as he backs up into the main cavern to cover the rear of those foolish enough to pursue the path of slime.

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Inferno
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Re: Chapter 14: Things From Another World

#144 Post by Inferno »

Caveman Dwelling near the Starfall, Island of Xygax the Wizard, Land of One Thousand Towers
Morning. Saturday, April 14th, 912 CY







Image

Maskelyn cries out his discovery and the adventurers follow him to the edge of the path of slime.

The gnome conjurer still shows no sign of infestation from the thin layer of green ooze that coats the floor, walls and ceilings of the vast, luminous slime cavern.


Actions?!


Map:
Image
One square = 10 feet. Lighter area is visible. All else is from memory.





PC Status:
Connak: Cat-Man Fighter/Thief 3/4: Move: 9", AC: 5, HP: 22/24
Draupadi: Human Cleric 5: Move: 9", AC: 2, HP: 41/41, Spells: 5/5 1st lvl, 5/5 2nd lvl, 1/2 3rd lvl
Fiefo LeBratt: Rat-Man Fighter 4: Move: 9", AC: 1, HP: 29/29
Finver Karstlander: Dwarven Fighter 4: Move 6", AC: 2(1), HP: 35/35
Ko-Nan: Human Barbarian 4: Move: 12", AC: 4, HP: 45/51, Torch
Maskelyn: Gnome Illusionist 4: Move: 9", AC: 7, HP: 18/18, Spells: 3/3 1st lvl, 2/2 2nd lvl
Mungo: Mole-Man Cleric 5: Move: 9", AC: 7, HP: 39/39, Spells: 5/5 1st lvl, 5/5 2nd lvl, 1/2 3rd lvl, Lantern

PC Magic:
None currently.

Player Resources:
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.

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ChubbyPixie
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Re: Chapter 14: Things From Another World

#145 Post by ChubbyPixie »

Fiefo stares after Maskelyn for a moment, then says, "I wonder what would happen if you cast your spell on the slime itself. Or the river. How does magic work, anyway?"
Last edited by ChubbyPixie on Tue Sep 27, 2022 12:28 pm, edited 1 time in total.

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Rex
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Re: Chapter 14: Things From Another World

#146 Post by Rex »

Draupadi

"A very philosophical question Fiefo. The real question is do we risk walking in the slime?"

ravenn4544
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Re: Chapter 14: Things From Another World

#147 Post by ravenn4544 »

Ko-Nan stares back with a steady gaze at the idea, "You'll have to kill me and drag my lifeless corpse across that slime before I choose to walk on it..."

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Re: Chapter 14: Things From Another World

#148 Post by jemmus »

Mungo
I'm with Ko-nan. I think we must apply some scientific reasoning here. Apparently Maskelyn is immune to slime infestation, whereas Finver and Draupadi weren't. What is different about Maskelyn than them? Well, a) obviously he's gnome, and illusionist, and they aren't. And b), he and Fiefo had messages about slime immunity from the Goddess With a Thousand Faces. Therefore, it seems probably that Maskelyn and Fiefo are protected from the slime, but Draupadi and Finver aren't. Thus, it stands to reason that none of the rest of us are either.

Perhaps we could return to the tribe's cave of worship with the paintings and ask the Goddess With a Thousand Faces for slime protection for ourselves too.
Otherwise, I think we have to built a boat, or a raft with a platform rising above the slime. Or otherwise travel without touching the slime.


The strain of all of that logical thinking leaves the old moleman cleric visibly tired. He munches some Altrusian food to restore his energy.
PCs

Dust to Dust (Stars Without Number) - Circuit Counsel Taavi Perttu
Big Shiny Island (AD&D 1E) - Theo, low charisma ranger
Samurai Adventures (Cold Iron) - Kiyoshi, ronin bushi
WW2 Supers d6 - Luther "Luke" Goodfox

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Rex
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Re: Chapter 14: Things From Another World

#149 Post by Rex »

Draupadi

"I am not sure we have the time to build a boat. Did this goddess of a thousand faces give any clue how to destroy the slime? Fire perhaps?"

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Re: Chapter 14: Things From Another World

#150 Post by redwarrior »

Connak continues to watch anxiously, Saber in hand and NO intention of entering the slime water whatsoever. Regular water is bad enough...

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ChubbyPixie
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Re: Chapter 14: Things From Another World

#151 Post by ChubbyPixie »

Rex wrote: Mon Sep 26, 2022 2:38 am Draupadi

"I am not sure we have the time to build a boat. Did this goddess of a thousand faces give any clue how to destroy the slime? Fire perhaps?"
Fiefo shrugs.

"I thought it was all a dream. I wasn't paying too much attention," he says.

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Urson
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Re: Chapter 14: Things From Another World

#152 Post by Urson »

Maskelyn
She didn't say anything about destroying it- but she said it's not the real enemy. Not sure what she meant by that...
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Rex
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Re: Chapter 14: Things From Another World

#153 Post by Rex »

Draupadi

"If this came from the sky, maybe the real enemy is how it got here?"

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Re: Chapter 14: Things From Another World

#154 Post by Inferno »

Caveman Dwelling near the Starfall, Island of Xygax the Wizard, Land of One Thousand Towers
Morning. Saturday, April 14th, 912 CY






Connak and Ko-Nan refuse to enter the great cavern of slime.

The adventurers discuss their next move.

Then Maskelyn remembers what the cosmic shaman-goddess said during his phantasmagorical vision-quest:

Inferno wrote: Wed Aug 17, 2022 2:45 am


Fiefo and Maskelyn bathe in the star pool as the reflection of the Goddess With a Thousand Faces says, "This will protect you from the evil spirit of the Void Slime... even as we know that it is not the true enemy that makes war upon us.

"The author of all calamities on this island is Xygax the Wizard. We thought we could hide from him, but we were wrong. None are safe from his mad game as long as he lives."

Still believing that fantasy is reality, the trickster dream-weaver shares his delirious memory with his companions.

Connak, Fiefo, Ko-Nan and Maskelyn remember similar words uttered by another...

Inferno wrote: Fri Apr 02, 2021 1:18 pm
The Kirk desperately rasps, "Wait... I have to tell you something. None of this is real..."
The demigod struggles to explain, "We're trapped by some powerful entity. He created all of this. Even... us. We're puppets. For his... entertainment. He implanted us with memories from some ancient play. I think we're less than two years old... Please. Tell me. Are you... creations of Xygax... the "Dungeon Master"... like us?"

...But the angel's gratitude to them, for answering his prayers and saving his crew from a fate worse than death, is no less real.

Image


"But if you ever get the chance to face Xygax... Avenge us."

And all the adventurers remember...

Inferno wrote: Sun Jan 30, 2022 3:27 pm
Image

"Wait! Wait! Uh... Can we talk this over?" the craven, unmasked doppelgangers wheedle.

...Finver the dwarf urges, "Fight your enslavers, not us! We will help you free yourselves!"

Shown the truth, the Sleestaks believe their large, bulbous eyes. Outnumbered, the repulsive doppelgangers surrender.

In the hours that follow, the corrupt, fleshless creatures reveal their insidious plot, "Look, your enemies are our enemies! We were building an army to overthrow Xygax the wizard! (There's only room for one puppet-master on this island!) "

Finally, Fiefo, Ko-Nan and Maskelyn cannot help but recall their "deaths" at the hands of Xygax, the evil wizard who plays deadly games with those unfortunate enough to enter his sinister web!...

Inferno wrote: Sat May 02, 2020 1:34 pm
Dead. All dead. Or so they thought.

Momentarily linked with the Cyborg Abomination's electrical subconscious, the adventurers see a strange flash of clairvoyant visions in their minds:

Image


High atop the lightning-tossed skyscraper, in its uppermost chamber, sits the wizard Xygax.





The self-proclaimed "Dungeon Master" impassively watches the adventurers' grim fate on a series of crystal screens that surround him.




...Arrayed before the sorcerer-historian are a series of ancient illuminated manuscripts, timeless memory tapes, arcane ephemera, esoteric trivia and sundry from the long lost epoch of 'Earth That Was.'

Lurid garish depictions of sorcerers, automatons, monsters, masked men and other mysterious subjects grace their age-worn covers. One such antique curio is an amusement entitled "Dungeons and Dragons."



It purports to be an "adventure module" whose substantial contents hold many empty spaces for its owner to fill in. These have been carefully completed by Xygax. "5 Daleks" reads one hand-written entry. "9 Klingons" reads another.

...He switches on a microphone and speaks.
"Game over. Another TPK. I knew that wandering monster chart was going to be trouble.
"Okay. Reset the rooms. Get everything ready again. The next group of playtesters will soon be here."


Actions?!


Map:
Image
One square = 10 feet. Lighter area is visible. All else is from memory.





PC Status:
Connak: Cat-Man Fighter/Thief 3/4: Move: 9", AC: 5, HP: 22/24
Draupadi: Human Cleric 5: Move: 9", AC: 2, HP: 41/41, Spells: 5/5 1st lvl, 5/5 2nd lvl, 1/2 3rd lvl
Fiefo LeBratt: Rat-Man Fighter 4: Move: 9", AC: 1, HP: 29/29
Finver Karstlander: Dwarven Fighter 4: Move 6", AC: 2(1), HP: 35/35
Ko-Nan: Human Barbarian 4: Move: 12", AC: 4, HP: 45/51, Torch
Maskelyn: Gnome Illusionist 4: Move: 9", AC: 7, HP: 18/18, Spells: 3/3 1st lvl, 2/2 2nd lvl
Mungo: Mole-Man Cleric 5: Move: 9", AC: 7, HP: 39/39, Spells: 5/5 1st lvl, 5/5 2nd lvl, 1/2 3rd lvl, Lantern

PC Magic:
None currently.

Player Resources:
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.

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Urson
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Re: Chapter 14: Things From Another World

#155 Post by Urson »

Maskelyn
All these refreshed memories shake Maskelyn to his core. He wavers for a second, then bends over and braces his hands on his knees. He mumbles a fragment of dialogue he heard once. A strange game. The only way to win is...not to play.
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Rex
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Re: Chapter 14: Things From Another World

#156 Post by Rex »

Draupadi

"Perhaps that is a way to win, but we are already playing and I intend to win. So, what is out next move?"

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Re: Chapter 14: Things From Another World

#157 Post by redwarrior »

Connak shivering at the memories, gives the pool a suspicious glance, but finally asks That pool you bathed in the other day, do you think it would protect the rest of it if we took a shudderswim in it?

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Re: Chapter 14: Things From Another World

#158 Post by ChubbyPixie »

We all died and came back as enhanced, cybernetic versions of ourselves... :)

Fiefo considers all the pieces of the "who's the real enemy" puzzle. He's not super smart.

"Wait, does this mean we have to go back to The Tower? And die again, probably?" he says. "...I knew we'd never escape."

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Urson
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Re: Chapter 14: Things From Another World

#159 Post by Urson »

Maskelyn
Sooner or later, yeah. We'll have to go back to the tower and face the Wizard. But not until we're a LOT more ready than last time... I hope.
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Re: Chapter 14: Things From Another World

#160 Post by ravenn4544 »

Ko-Nan growls at the mention of the tower. "No Tower!" He raises his axe with a sneer, "Unless it's to impale the wizards skull upon my axe!"

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