Chapter 32: From Beyond

Inferno
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Scott308
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Re: Chapter 32: From Beyond

#361 Post by Scott308 »

Ingrid Esthof

Seeing the approaching swarm of spiderlings, the cleric pulls a torch from her pack, using Urdur's lit brand to ignite hers so she may assist with repelling the scrabbling horde.
Sometimes this summer I will most likely be participating in another 24 hour game of Dungeons & Dragons as part of Extra Life. This organization uses gaming to help raise money to donate to children's hospitals. I'm raising money for Marshfield Children's Hospital in Marshfield, WI, and all money I raise will go to that hospital. All donations are tax-deductible. Please take a moment to check out my donation page below. Thank you.

https://www.extra-life.org/participant/Scott Peterson

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jemmus
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Re: Chapter 32: From Beyond

#362 Post by jemmus »

Faron takes his one flask of oil from his pack and throws it onto a strategic spot, trying to maximize deaths of the spiderlings.
PCs

Dust to Dust (Stars Without Number) - Circuit Counsel Taavi Perttu
Big Shiny Island (AD&D 1E) - Theo, low charisma ranger
Samurai Adventures (Cold Iron) - Kiyoshi, ronin bushi
WW2 Supers d6 - Luther "Luke" Goodfox

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Inferno
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Re: Chapter 32: From Beyond

#363 Post by Inferno »

The Accursed Mansion, The Dreamlands
Day Two. Night. Sunday, December 25th, 576 CY






Image

The writhing torrent of demon spiderlings frantically flee the burning cadaver of their mother, and are narrowly kept at bay by torch and by oil!

Mouser slinks back into the grand entry hall, out of sight of his friends.

Meanwhile, Telkis peers into the shadows of the western corridor and his gnomish eyes detect no warmth lurking in the blackness.


Actions?!


Map Detail:
Image
One square = 10 feet. Red area is the spiderling swarm.

Map:
Image

Behind the DM Screen:
Spiderlings are fleeing, not attacking.
Faron throws oil at spiderlings. To hit: [1d20]=16 Hits!




PC Status:
Faron, Human Thief 5: Move: 9", AC: 4, HP: 8/22
Grey Mouser, Half-Elf Magic-User/Thief 3/4: Move: 9", AC: 5, HP: 8/19, Spells: 0/2 1st lvl, 1/1 2nd lvl
Ingrid Esthof, Human Cleric 5: Move: 6", AC: 3(1), HP: 14/25, Spells: 0/5 1st lvl, 3/5 2nd lvl, 2/2 3rd lvl, Torch
Jerome, Human Paladin 4: Move: 9", AC: 3(1), HP: 10/23, Laying Hands: 0/1
Long Bo, Human Druid 5: Move: 9", AC: 2(1), HP: 35/38, Spells: 3/6 1st lvl, 0/4 2nd lvl, 0/2 3rd lvl
Telkis Brassfang, Gnome Fighter 5: Move: 9", AC: 0, HP: 27/37
Urdur Shimmerstone, Gnome Illusionist 4: Move: 12", AC: 4, HP: 11/11, Spells: 1/3 1st lvl, 1/2 2nd lvl, Torch

PC Magic:
Player Resources:
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.

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OGRE MAGE
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Re: Chapter 32: From Beyond

#364 Post by OGRE MAGE »

Long Bo leaves the swarm to dissipate, hustling after Telkis and urging his friends to join them in their search of the next rooms.

"Don't forget about Faron's rats."

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SocraticLawyer
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Re: Chapter 32: From Beyond

#365 Post by SocraticLawyer »

Urdur joins Bo to help search.
How do we know you're not a donkey-brained man?

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ChubbyPixie
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Re: Chapter 32: From Beyond

#366 Post by ChubbyPixie »

Telkis will edge forward carefully, peering down the hallway intently as the others catch up. Given what they've seen so far, he expects some new horror any minute now.

"I assure you I have not forgotten about the rats," he says, Cranach out and ready in his hand.

ravenn4544
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Re: Chapter 32: From Beyond

#367 Post by ravenn4544 »

Mouser seeing and hearing the incinerating swarm will dash back to the group to finish any of them off.

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Urson
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Re: Chapter 32: From Beyond

#368 Post by Urson »

Jerome
Jerome stays with Telkis, ready to slay the unrighteous.
Inferno: I'm guessing this is another of those places where "Detect Evil" is useless.
Expect Nothing, Appreciate Everything.

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jemmus
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Re: Chapter 32: From Beyond

#369 Post by jemmus »

Faron also stays with Telkis, glowing longsword held high.
PCs

Dust to Dust (Stars Without Number) - Circuit Counsel Taavi Perttu
Big Shiny Island (AD&D 1E) - Theo, low charisma ranger
Samurai Adventures (Cold Iron) - Kiyoshi, ronin bushi
WW2 Supers d6 - Luther "Luke" Goodfox

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Inferno
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Re: Chapter 32: From Beyond

#370 Post by Inferno »

The Accursed Mansion, The Dreamlands
Day Two. Night. Sunday, December 25th, 576 CY






Image

The doomed heroes drive back the torrent of crawling horrors that flame had unleashed.

Then they join Telkis in a barren pantry that reeks of death. (room 4)

The torches they bear illuminate the dark hallway that ranges west.

Image

Once a servants' area, it now seems abandoned. None of the opulent magnificence of the entry hall and the dining room is to be found in this desolate, forgotten space.

Three shut doors stand waiting.


Actions?!


Map:
Image
One square = 10 feet. Red area is the spiderling swarm.





PC Status:
Faron, Human Thief 5: Move: 9", AC: 4, HP: 8/22, Glowing Sword
Grey Mouser, Half-Elf Magic-User/Thief 3/4: Move: 9", AC: 5, HP: 8/19, Spells: 0/2 1st lvl, 1/1 2nd lvl
Ingrid Esthof, Human Cleric 5: Move: 6", AC: 3(1), HP: 14/25, Spells: 0/5 1st lvl, 3/5 2nd lvl, 2/2 3rd lvl, Torch
Jerome, Human Paladin 4: Move: 9", AC: 3(1), HP: 10/23, Laying Hands: 0/1
Long Bo, Human Druid 5: Move: 9", AC: 2(1), HP: 35/38, Spells: 3/6 1st lvl, 0/4 2nd lvl, 0/2 3rd lvl
Telkis Brassfang, Gnome Fighter 5: Move: 9", AC: 0, HP: 27/37
Urdur Shimmerstone, Gnome Illusionist 4: Move: 12", AC: 4, HP: 11/11, Spells: 1/3 1st lvl, 1/2 2nd lvl, Torch

PC Magic:
Player Resources:
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.

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Scott308
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Re: Chapter 32: From Beyond

#371 Post by Scott308 »

Ingrid Esthof

I believe the door on the left should open to the room with the trap door. Do we wish to deal with the rats immediately or investigate the other rooms first?
Sometimes this summer I will most likely be participating in another 24 hour game of Dungeons & Dragons as part of Extra Life. This organization uses gaming to help raise money to donate to children's hospitals. I'm raising money for Marshfield Children's Hospital in Marshfield, WI, and all money I raise will go to that hospital. All donations are tax-deductible. Please take a moment to check out my donation page below. Thank you.

https://www.extra-life.org/participant/Scott Peterson

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Urson
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Re: Chapter 32: From Beyond

#372 Post by Urson »

Jerome
Knowing it's probably a waste of time, Jerome attempts to Detect Evil down the hallway.
Expect Nothing, Appreciate Everything.

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OGRE MAGE
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Re: Chapter 32: From Beyond

#373 Post by OGRE MAGE »

Bo cautiously moves up to have a listen at the first door, pushing on the floor with his spear shaft as he moves forward.

ravenn4544
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Re: Chapter 32: From Beyond

#374 Post by ravenn4544 »

Mouser keeps his eyes to the rear and watches for any more surprise visitors.

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Re: Chapter 32: From Beyond

#375 Post by SocraticLawyer »

Torch aloft, Urdur follows the others cautiously. He nods at Ingrid's suggestion to open the rat door last.
How do we know you're not a donkey-brained man?

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Inferno
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Re: Chapter 32: From Beyond

#376 Post by Inferno »

The Accursed Mansion, The Dreamlands
Day Two. Night. Sunday, December 25th, 576 CY






Jerome senses an unspeakable Evil not of this world, permeating every wall of the ominous house! The wizened young paladin recalls Urdur's startling discovery that the entire manor is ensorcelled with invisible, sinister energies...

Image

...enabling it to shift between the waking world and the Dreamlands when the stars are right!

Only Long Bo and Urdur dare enter the forlorn, abandoned wing of the accursed mansion. The floorboards creak beneath their feet and Bo's spear shaft. The grey druid listens at the first door but it betrays no sign of what dark terrors might lurk beyond its threshold.


Actions?!


Map Detail:
Image
One square = 10 feet.





PC Status:
Faron, Human Thief 5: Move: 9", AC: 4, HP: 8/22, Glowing Sword
Grey Mouser, Half-Elf Magic-User/Thief 3/4: Move: 9", AC: 5, HP: 8/19, Spells: 0/2 1st lvl, 1/1 2nd lvl
Ingrid Esthof, Human Cleric 5: Move: 6", AC: 3(1), HP: 14/25, Spells: 0/5 1st lvl, 3/5 2nd lvl, 2/2 3rd lvl, Torch
Jerome, Human Paladin 4: Move: 9", AC: 3(1), HP: 10/23, Laying Hands: 0/1
Long Bo, Human Druid 5: Move: 9", AC: 2(1), HP: 35/38, Spells: 3/6 1st lvl, 0/4 2nd lvl, 0/2 3rd lvl
Telkis Brassfang, Gnome Fighter 5: Move: 9", AC: 0, HP: 27/37
Urdur Shimmerstone, Gnome Illusionist 4: Move: 12", AC: 4, HP: 11/11, Spells: 1/3 1st lvl, 1/2 2nd lvl, Torch

PC Magic:
Player Resources:
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.

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Urson
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Re: Chapter 32: From Beyond

#377 Post by Urson »

Jerome
Jerome moves up to join Urdur. He whispers prayers to St. Cuthbert as he goes, asking for blessings for himself and the crew.
Expect Nothing, Appreciate Everything.

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jemmus
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Re: Chapter 32: From Beyond

#378 Post by jemmus »

Faron moves forward and listens at the first door.
PCs

Dust to Dust (Stars Without Number) - Circuit Counsel Taavi Perttu
Big Shiny Island (AD&D 1E) - Theo, low charisma ranger
Samurai Adventures (Cold Iron) - Kiyoshi, ronin bushi
WW2 Supers d6 - Luther "Luke" Goodfox

User avatar
OGRE MAGE
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Re: Chapter 32: From Beyond

#379 Post by OGRE MAGE »

Long Bo moves ahead in the same way, listening at the next door presumably leading to the rat room.

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SocraticLawyer
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Re: Chapter 32: From Beyond

#380 Post by SocraticLawyer »

Urdur stands ready with torch in one hand, dagger in the other. He expects something nasty to jump out at them at any moment.
How do we know you're not a donkey-brained man?

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