Day Thirty-seven. Night. Saturday, December 17th, 576 CY
Freezing, clear
In anxious trepidation, the doomed heroes inch deeper into the church above the writhing, unspeakable horror. Nearly naked, feet bare; their hands clutch rocks and sticks.
Ingrid's merciful grace heals Urdur once more (+4 to HP, STR and CON). Long Bo notes the burning candles in the chandeliers, but sees no vessels here to hold holy water. Perhaps upon the altar?
Jerome, Telkis, Bo and Mouser creep toward the side aisles of the nave. There, hidden behind column and pew and shadow, are effigies of the Knights of the March set into the floor, entombed forever in splendor undying.
One per alcove, each beneath a bricked-up stained glass window of Saint Pentival, the founder of their sacred Order.
Then there is a whisper. The low rumble of stone on stone. Suddenly it grows louder as all the tombs open and release their dead!
Haggard, gruesome cadavers of knights shriek and howl as they rise from their eternal graves!
Actions?!
Map:
One square = 5 feet.
PC Status:
Ingrid Esthof, Human Cleric 5: Move: 12", AC: 10, HP: 25/25, Spells: 1/5 1st lvl, 0/5 2nd lvl, 1/2 3rd lvl, Light spell
Jerome, Human Paladin 3: Move: 12", AC: 10, HP: 20/20, Laying Hands: 0/1
Long Bo, Human Druid 5: Move: 12", AC: 9, HP: 38/38, Spells: 6/6 1st lvl, 3/4 2nd lvl, 1/2 3rd lvl
Telkis Brassfang, Gnome Fighter 4: Move: 12", AC: 6, HP: 34/34
Urdur Shimmerstone, Gnome Illusionist 4: Move: 12", AC: 7, HP: 9/11, Spells: 3/3 1st lvl, 2/2 2nd lvl (-2 to STR and CON)
PC Magic:
Player Resources: