The Island of Xygax the Wizard, Land of One Thousand Towers
Day Ten. Night? April 5th, 912 CY
It is the Hours of Mystery in the City of the Sleestaks!
Connak unexpectedly opens a door onto a great throne room filled with eerily dormant reptilian insectoids!
The cat man quietly closes the door and the escaped "guests" confer upon their next move in voices hushed and urgent.
Draupadi miraculously heals Finver by the sacred power of Dhianha! (+5hp)
Then the adventurers enter the throne room and cautiously pad among the creepily inert Sleestaks as Ko-Nan and Ambrose keep watch. The civilized ape is filled with revulsion and dread!
Sightless, lidless, bulbous eyes seem to watch their every move.
Sheriff Yul notices a disturbance in the dust in the northeastern corner of the vast chamber. Connak and Finver scrutinize the walls there and find a nigh-imperceptible seam in the rock, in the outline of a door!
Fiefo and Maskelyn ascend the strange dais to peer behind the unusual throne, careful not to get too close after Finver's whispered warning. They discover it is made of bizarre, plant-like tendrils that hold the immense Sleestak King in an unsettling embrace.
They realize the royal seat is forged of the same weird life as the sprawling, irregularly-shaped dais from which it grows. There is no seam that joins them. They are one. Wait! Did one of the tendrils just move?!
Draupadi and Mungo examine the southern wall behind the ominous, lifeless Sleestaks. Mungo edges within close proximity to one (S28) and suddenly, it stirs! Draupadi, Ko-Nan and Mungo note with alarm its insect-pincers clawing empty air!
Actions?!
Map:
One square = 10 feet. Lighter areas are visible, all else is from memory.
PCs are purple. Sleestaks are green. Altrusians are orange. Ambrose is brown.
PC Status:
Draupadi: Human Cleric 4: Move: 9", AC: 2, HP: 22/34, Spells: 3/5 1st lvl, 3/4 2nd lvl
Fiefo LeBratt: Rat-Man Fighter 3: Move: 9", AC: 1, HP: 11/26
Finver Karstlander: Dwarven Fighter 3: Move 6", AC: 2(1), HP: 20/31
Ko-Nan: Human Barbarian 3: Move: 12", AC: 4, HP: 25/39
Maskelyn: Gnome Illusionist 3: Move: 9", AC: 7, HP: 14/14, Spells: 2/2 1st lvl, 0/1 2nd lvl
Mungo: Mole-Man Cleric 4: Move: 9", AC: 7, HP: 20/34, Spells: 1/5 1st lvl, 3/4 2nd lvl, Lantern
Sheriff Yul: Robot Fighter 3: Move: 9", AC: 5, HP: 31/38
PC Magic:
Player Resources: