Day Twenty-one. Long Before Dawn. Friday, December 2nd, 576 CY
Freezing cold, overcast, windy.
In the isolated mountain hamlet, in blackest night, a pack of werewolves bursts into the derelict cabin! They've come for Amity Mantle, whom they call a Demon freed by the heroes from the lost shrine of ancient evil! And they've come for the heroes as well!
Steel is Brevos' only answer! Mouser's and Telkis' attempt at subterfuge is thwarted as the grim ranger lunges forward, charging the pack! Brood cuts deep, slashing the alpha wolf (W1) in an eruption of hot bright blood!
Jerome moves to the back of the cabin and finds Ingrid drawing a circle on the worn floorboards around Amity to protect her from the wolves. Amity looks up at Jerome and her high little voice says, "Stay here. Protect me."
From his bed, Long Bo casts a nature enchantment and the tree roots deep beneath the frozen earth and luminous snow slowly answer his plea!
Out of the heroes' sight, more than half the growling pack beyond the door are ensnared by grasping clutching tendrils ruptured up from the hard ground!
Inside, Urdur exerts his formidable will, using the last of his magicks to weave a mesmeric spell!
Two wolves fall under his hypnotic influence, the bleeding pack leader (W1) and Pyotr Whitetip (W2)!
"You should leave this village immediately," commands Urdur.
The alpha wolf barks with impotent fury, even as it obeys Urdur's hypnotic suggestion! "The conjurer has ensorceled me! Kill them!"
Suddenly the wood burning stove explodes, catching half the heroes in the flashfire!
Their clothes and two beds catch fire! (1hp damage to Bo, Jerome and Urdur. 2hp damage to Ingrid)
Then the rest of the wolfpack lunges forward with bloodthirsty savagery! Sharp white fangs rend Brevos without mercy! (6hp damage)
Eerily, one of them snarls in the voice of the heroes' former friend, Mondegreen Cindereye! "You had to choose the hard way!"
Actions?!
Map:
One square = 5 feet. X = Unconscious. E = Entangled.
Behind the DM Screen:
PC Status:
Grey Mouser, Half-Elf Magic-User/Thief 3/4: Move: 9", AC: 5, HP: 8/19, Spells: 2/2 1st lvl, 0/1 2nd lvl
Ingrid Esthof, Human Cleric 5: Move: 6", AC: 3(1), HP: 13/25, Spells: 1/5 1st lvl, 2/5 2nd lvl, 0/2 3rd lvl
Jerome, Human Paladin 3: Move: 9", AC: 3(1), HP: 7/20, Laying Hands: 1/1
Long Bo, Human Druid 5: Move: 9", AC: 2(1), HP: 36/38, Spells: 2/6 1st lvl, 0/4 2nd lvl, 0/2 3rd lvl, Lantern
Rudolf Rassendyll, Halfling Thief 4: Move: 9", AC: 3, HP: 0/16
Telkis Brassfang, Gnome Fighter 4: Move: 9", AC: 0, HP: 4/34
Urdur Shimmerstone, Gnome Illusionist 4: Move: 12", AC: 4, HP: 1/11, Spells: 0/3 1st lvl, 0/2 2nd lvl, Lantern
PC Magic:
Entangle (Bo): Hit: W6, W10-13. Duration: 9 rounds.
Hypnosis (Urdur): Targets: W1, W2. Duration: 4 rounds.
Player Resources: