Gnome Vale Arena !
Re: Gnome Vale Arena !
OOC
Inferno please refer to page 21 of the Unearthed Arcana.
Special Note: Tracking indoors is impossible if the ranger desiring to do so has never observed some distinguishing feature about the tracks of the creature to be tracked, or if the ranger does not observe the quarry making the trail and then follow the tracks within a reasonable period of time (Typically 10-30 minutes) thereafter.
GM
Inferno I will allow you to track them but first you must move across the battle field to were their tracks begin. However for you it is almost a moot point as you did observe them go invisible 30' away from you. You moved 120' forward and did not jump am I correct? They moved forward 90' in their turn. So this means you have one more arrow to shoot at morgol and like I said you watched all three dwarfs go invis. very close to you. This round you could just run over to where you saw one go invisible and attack that spot with your two handed sword. One thing everyone must note is that if you are using a missile weapon such as a bow in this case with the barbarian, I allow you to drop it and draw a melee weapon within the same round. This means you can drop your bow, crossbow whatever and draw your long sword and attack the closest foe if you like in the same round.
Next on the docket is the penalties for attacking an invisible creature. Attacking an invisible creature is a -4 penalty to hit even if you know they are their you cannot see them to aim your attack.
Inferno can keep the 100XP bonus as I will not retract it now that it has been given, that I think would be wrong. But he does need to fire one more arrow at Morgol, an 11 on a D20 or higher to hit. Also Grognardsw needs to post his second round action before we can start the third round.
I made a clerical mistake when I cast the dispel, (No Pun Intended ) I commonly use MU's personally and assumed their range was the same. It is not, Cleric's only have a 60' range when casting dispel so the spell would have feel short. Morgol being a seasoned fighter cleric would not have cast the dispel as a result of this knowledge. I edited my last post reflecting this decision and kept him still visible as a penalty to myself for making the mistake. I hope this clears things up a bit so that we can continue the Grand finale of the arena's daily schedule of fights.
Inferno please refer to page 21 of the Unearthed Arcana.
Special Note: Tracking indoors is impossible if the ranger desiring to do so has never observed some distinguishing feature about the tracks of the creature to be tracked, or if the ranger does not observe the quarry making the trail and then follow the tracks within a reasonable period of time (Typically 10-30 minutes) thereafter.
GM
Inferno I will allow you to track them but first you must move across the battle field to were their tracks begin. However for you it is almost a moot point as you did observe them go invisible 30' away from you. You moved 120' forward and did not jump am I correct? They moved forward 90' in their turn. So this means you have one more arrow to shoot at morgol and like I said you watched all three dwarfs go invis. very close to you. This round you could just run over to where you saw one go invisible and attack that spot with your two handed sword. One thing everyone must note is that if you are using a missile weapon such as a bow in this case with the barbarian, I allow you to drop it and draw a melee weapon within the same round. This means you can drop your bow, crossbow whatever and draw your long sword and attack the closest foe if you like in the same round.
Next on the docket is the penalties for attacking an invisible creature. Attacking an invisible creature is a -4 penalty to hit even if you know they are their you cannot see them to aim your attack.
Inferno can keep the 100XP bonus as I will not retract it now that it has been given, that I think would be wrong. But he does need to fire one more arrow at Morgol, an 11 on a D20 or higher to hit. Also Grognardsw needs to post his second round action before we can start the third round.
I made a clerical mistake when I cast the dispel, (No Pun Intended ) I commonly use MU's personally and assumed their range was the same. It is not, Cleric's only have a 60' range when casting dispel so the spell would have feel short. Morgol being a seasoned fighter cleric would not have cast the dispel as a result of this knowledge. I edited my last post reflecting this decision and kept him still visible as a penalty to myself for making the mistake. I hope this clears things up a bit so that we can continue the Grand finale of the arena's daily schedule of fights.
"that is not dead which can eternal lie and with strange aeons death may die"
-H.P. Lovecraft
-H.P. Lovecraft
Re: Gnome Vale Arena !
Ulfang:
OOC:Thanks, Synth for the correction. That's more than fair. Please take back that 100xp. I didn't earn it.
Here's the rest of Ulfang's first round action:
Second magic arrow at Morgul!
OOC:Thanks, Synth for the correction. That's more than fair. Please take back that 100xp. I didn't earn it.
Here's the rest of Ulfang's first round action:
Second magic arrow at Morgul!
Last edited by Inferno on Sat Jan 17, 2015 4:35 am, edited 1 time in total.
Re: Gnome Vale Arena !
Ulfang the Chainbreaker:
The barbarian's animal cunning told him where the invisible killers were standing! He dropped his bow, unsheathed his great, black sword and raced forward with the ferocity of a jungle cat! "YEAAAAAARRRGGGHHHH!!!" he roared as he charged Morgul with bloodthirsty abandon.
At the last moment, Ulfang diverted his path from Morgul and suddenly lunged at where Crix had been standing, hopefully catching Crix unaware and unprepared! The fell-handed barbarian brought his two-handed sword down without mercy.
"Crix!" snarled the barbarian. "Show yourself, you sniveling coward!"
Then he started bellowing, "Show yourself! Show yourself! Show yourself!" in an attempt to get the bloodythirsty crowd to join in on the chant.
The arena attendant told the Jagged Rose company to make a good show of it. Invisible gladiators aren't a good show, especially ones who might escape the city's justice. Ulfang's looking to activate the "fifth man" of his company, get some homefield advantage and taunt the Duergar into making a mistake.
The barbarian's animal cunning told him where the invisible killers were standing! He dropped his bow, unsheathed his great, black sword and raced forward with the ferocity of a jungle cat! "YEAAAAAARRRGGGHHHH!!!" he roared as he charged Morgul with bloodthirsty abandon.
At the last moment, Ulfang diverted his path from Morgul and suddenly lunged at where Crix had been standing, hopefully catching Crix unaware and unprepared! The fell-handed barbarian brought his two-handed sword down without mercy.
Then he started bellowing, "Show yourself! Show yourself! Show yourself!" in an attempt to get the bloodythirsty crowd to join in on the chant.
The arena attendant told the Jagged Rose company to make a good show of it. Invisible gladiators aren't a good show, especially ones who might escape the city's justice. Ulfang's looking to activate the "fifth man" of his company, get some homefield advantage and taunt the Duergar into making a mistake.
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Re: Gnome Vale Arena !
Ariknoq Teronqar - Round Two
The invisible Ariknoq sends his Dust Devil sweeping by the last location of Crix, hoping the swirl of dust/sand/pebbles will reveal the invisible duergar so Ulfang can hit him (i.e. not get a -4.)
The Dust Devil continues (move 18") around toward Morgul serving to distract him in a threatening manner.
Invisible Ariqnok charges Morgul the duergar cleric, coming at him from an angle for a rear attack. The Holy Fury savagely hacks at him with Excommunicator. After the attacks the half-orc is now visible.
The invisible Ariknoq sends his Dust Devil sweeping by the last location of Crix, hoping the swirl of dust/sand/pebbles will reveal the invisible duergar so Ulfang can hit him (i.e. not get a -4.)
The Dust Devil continues (move 18") around toward Morgul serving to distract him in a threatening manner.
Invisible Ariqnok charges Morgul the duergar cleric, coming at him from an angle for a rear attack. The Holy Fury savagely hacks at him with Excommunicator. After the attacks the half-orc is now visible.
Re: Gnome Vale Arena !
Thurgot
rushes, in maniac Northern battle-rage fashion, straight at Morgul, intoning the spell Cause Serious Wounds (reverse of Cure Serious Wounds) along the way, so that when he arrives close enough to Morgul, will touch him, and cause the spell to have its effect
Cause Serious Wounds, cause [2d8+1] = 7+1 = 8 points of damage
Edit: added roll, tnx Inferno
rushes, in maniac Northern battle-rage fashion, straight at Morgul, intoning the spell Cause Serious Wounds (reverse of Cure Serious Wounds) along the way, so that when he arrives close enough to Morgul, will touch him, and cause the spell to have its effect
Cause Serious Wounds, cause [2d8+1] = 7+1 = 8 points of damage
Edit: added roll, tnx Inferno
Last edited by Nordbo on Sat Jan 17, 2015 2:29 pm, edited 1 time in total.
Re: Gnome Vale Arena !
OOC
Morgol has been hit by two arrows from Inferno, And two sword strokes from Grog . He looks pretty wounded now but still standing and clearly ready to return the favor.
Thurgot needs to roll a save vs. spell to get in and attack Morgol then needs to roll to hit Morgol in order to touch him and use the CSW spell. Morgol is AC: -1 (+4 Prayers). Thurgot will need to roll a 16 or higher on 1D20. (9th lvl Cleric THACO is 16. Morgols AC is -1. Add one to 16 = 17.) If he makes it there is no save for CSW and Morgol will take 8 more hit points of damage.
Crix has been hit by Inferno with one sword stroke
Ravenn is the last to go before Team Crix begins the third round.
Morgol has been hit by two arrows from Inferno, And two sword strokes from Grog . He looks pretty wounded now but still standing and clearly ready to return the favor.
Thurgot needs to roll a save vs. spell to get in and attack Morgol then needs to roll to hit Morgol in order to touch him and use the CSW spell. Morgol is AC: -1 (+4 Prayers). Thurgot will need to roll a 16 or higher on 1D20. (9th lvl Cleric THACO is 16. Morgols AC is -1. Add one to 16 = 17.) If he makes it there is no save for CSW and Morgol will take 8 more hit points of damage.
Crix has been hit by Inferno with one sword stroke
Ravenn is the last to go before Team Crix begins the third round.
Last edited by Synthalus on Sat Jan 17, 2015 10:36 pm, edited 1 time in total.
"that is not dead which can eternal lie and with strange aeons death may die"
-H.P. Lovecraft
-H.P. Lovecraft
Re: Gnome Vale Arena !
Saving throw vs spell: [1d20+4] = 6+4 = 10Thurgot needs to roll a save vs. spell to get in and attack Morgol
Attack roll: [1d20] = 10then needs to roll to hit Morgol in order to touch him and use the CSW spell
Thurgot drink too much mead, ugh
To DM: if both these failed, does that mean that the spell itself was cast anyway ? Or remains unused
Last edited by Nordbo on Sat Jan 17, 2015 10:29 pm, edited 1 time in total.
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Re: Gnome Vale Arena !
GM
Crix's group never had a prot. good all hits scored last round count. Belay my last post. It is easier to remove the spell from ever being cast then to explain a house rule I forgot to mention before the fight began. I will try to explain the Protection 10' spell next week in House rules for future battles so it can be used later on.
Ravenn is still the last PC to go before Team Crix begins the third round.
On the left side of the image below is the diamond formation that Crix's group is currently in.
Crix's group never had a prot. good all hits scored last round count. Belay my last post. It is easier to remove the spell from ever being cast then to explain a house rule I forgot to mention before the fight began. I will try to explain the Protection 10' spell next week in House rules for future battles so it can be used later on.
Ravenn is still the last PC to go before Team Crix begins the third round.
On the left side of the image below is the diamond formation that Crix's group is currently in.
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Re: Gnome Vale Arena !
Tarcil smiles wickedly as he advances forward to apply righteous fury to Morgol. Weapons whirling, he skips up into a graceful body spin intending to bring down both bludgeons into the face of the Duergar.
Hammer:
To Hit [1d20] = 7 +2 (bless) = 9
Hammer Damage [1d4+1] = 4+1 = 5
Mace:
To Hit [1d20] = 12 +2 (mace) +2 (bless) = 16
Mace Damage [1d6+3] = 6+3 = 9
Hammer:
To Hit [1d20] = 7 +2 (bless) = 9
Hammer Damage [1d4+1] = 4+1 = 5
Mace:
To Hit [1d20] = 12 +2 (mace) +2 (bless) = 16
Mace Damage [1d6+3] = 6+3 = 9
Re: Gnome Vale Arena !
Tarcil misses Morgol with his hammer but conects soundly with his mace. Morgol groans deeply from the force of the impact and spits blood at Tarcil.
"that is not dead which can eternal lie and with strange aeons death may die"
-H.P. Lovecraft
-H.P. Lovecraft
Re: Gnome Vale Arena !
CRIX'S CUTTHROATS
MORGOL
Morgol Snarl's viciously at Ariknok and use's his innate ability to Enlarge himself. Morgol is now 7' tall and considered large. Morgol attacks Ariknok with his now giant sized Lucerne Hammer.
THACO: NEEDED TO HIT ARIKNOK = 11
[1D20+1] = 18+1 = 19 = SUCCESSFUL HIT
Damage [2D4+1] = 2+4+1= 7
Ariknok takes 7 HP Damage from Morgol's mighty blow!
MORGOL
Morgol Snarl's viciously at Ariknok and use's his innate ability to Enlarge himself. Morgol is now 7' tall and considered large. Morgol attacks Ariknok with his now giant sized Lucerne Hammer.
THACO: NEEDED TO HIT ARIKNOK = 11
[1D20+1] = 18+1 = 19 = SUCCESSFUL HIT
Damage [2D4+1] = 2+4+1= 7
Ariknok takes 7 HP Damage from Morgol's mighty blow!
Last edited by Synthalus on Sun Feb 01, 2015 7:19 pm, edited 1 time in total.
"that is not dead which can eternal lie and with strange aeons death may die"
-H.P. Lovecraft
-H.P. Lovecraft
Re: Gnome Vale Arena !
CRIX'S CUTTHROATS
IVAR
Ivar moves 60' to the left of the diamond formation invisibly he then turns and fires two light crossbow bolts at Tarcil who is engaged with Morgol.
THACO: NEEDED TO HIT TARCIL = 9
[1D20+1] = 20+1 = 21 SUCCESSFUL HIT (Natural Critical)
[1D20+1] = 15+1 = 16 SUCCESSFUL HIT
Damage [1D4+2] = 3 X 2 = 6+2 = 8
Damage [1D4+2] = 1+2 = 3
Tarcil takes 11 HP damage from the sneaky fighter/thief's crossbow bolts
IVAR
Ivar moves 60' to the left of the diamond formation invisibly he then turns and fires two light crossbow bolts at Tarcil who is engaged with Morgol.
THACO: NEEDED TO HIT TARCIL = 9
[1D20+1] = 20+1 = 21 SUCCESSFUL HIT (Natural Critical)
[1D20+1] = 15+1 = 16 SUCCESSFUL HIT
Damage [1D4+2] = 3 X 2 = 6+2 = 8
Damage [1D4+2] = 1+2 = 3
Tarcil takes 11 HP damage from the sneaky fighter/thief's crossbow bolts
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"that is not dead which can eternal lie and with strange aeons death may die"
-H.P. Lovecraft
-H.P. Lovecraft
Re: Gnome Vale Arena !
CRIX'S CUTTHROATS
CRIX
Crix is infuriated by the barbarian's tenacity and unleashes two quick Battle axe blows upon him!
THACO: NEEDED TO HIT ULFANG = 4
+4 PRAYERS
+3 DBL SPEC.
+1 (17) STRENGTH / +1 Damage
ULFANG'S AC: -4
[1D20+8] = 4 = SUCCESSFUL HIT
[1D20+8] = 9 = SUCCESSFUL HIT
Damage [1D8+4] = 3+4 = 7
Damage [1D8+4] = 5+4 = 9
Ulfang takes 16 HP damage from Crix's dual axe blows!
CRIX
Crix is infuriated by the barbarian's tenacity and unleashes two quick Battle axe blows upon him!
THACO: NEEDED TO HIT ULFANG = 4
+4 PRAYERS
+3 DBL SPEC.
+1 (17) STRENGTH / +1 Damage
ULFANG'S AC: -4
[1D20+8] = 4 = SUCCESSFUL HIT
[1D20+8] = 9 = SUCCESSFUL HIT
Damage [1D8+4] = 3+4 = 7
Damage [1D8+4] = 5+4 = 9
Ulfang takes 16 HP damage from Crix's dual axe blows!
"that is not dead which can eternal lie and with strange aeons death may die"
-H.P. Lovecraft
-H.P. Lovecraft
Re: Gnome Vale Arena !
CRIX'S CUTTHROATS
BRILMARA
Brilmara rushes forward to assist her leader / mate finish the Barbarian upstart. She attacks him feverishly with her morning star.
THACO: NEEDED TO HIT ULFANG = 12
+4 PRAYERS
[1D20+4] = 15 = SUCCESFUL HIT
Damage [ 2D4 ] = 1+4 = 5
Ulfang takes 5 HP damage from Brilmara's morning star strike!
BRILMARA
Brilmara rushes forward to assist her leader / mate finish the Barbarian upstart. She attacks him feverishly with her morning star.
THACO: NEEDED TO HIT ULFANG = 12
+4 PRAYERS
[1D20+4] = 15 = SUCCESFUL HIT
Damage [ 2D4 ] = 1+4 = 5
Ulfang takes 5 HP damage from Brilmara's morning star strike!
Last edited by Synthalus on Fri Jan 30, 2015 1:42 am, edited 1 time in total.
"that is not dead which can eternal lie and with strange aeons death may die"
-H.P. Lovecraft
-H.P. Lovecraft