Glad to have you, man.Zhym wrote:I'm definitely in.
A few quick updates:
- I have already requested that a new forum be spun up for this game, which should be created later tonight. Once it is up, we can move this sort of discussion into it.
- One thing that has me a bit concerned, especially as I'm allowing multiple groups to be running through the same "venue" simultaneously, is how to logistically manage it.
I'm thinking the dungeon will almost need to have multiple entrances. And multiple routes to take once the group does enter to create more opportunities. Even so, I may also need to stagger the starting times of the various groups (with faster posting groups entering first) at various entrances.
I worry a bit about player-vs-player confrontations should the groups encounter each other, but will manage this tightly. Expect to play your alignment.
It's tough to say without knowing exactly what dungeon I'll be running (which I will need to decide relatively quickly, as there will be a lot of prep required), but it is safe to assume that whatever draw will be compelling the characters to explore the chosen dungeon will also create a sense of competition. There may be individual characters electing to enter (if a player wants to risk going solo), and multiple groups of characters controlled by players, and also adventuring groups consisting of NPCs.
No group should just assume ownership or exclusivity of a particular entrance. There very well may be competing groups eager for the chance to discover what lies within.
I want to strive to give this game an organic feeling, where everything is always in a constant state of change. I think knowing this will create a greater sense of urgency amongst the members of the various adventuring groups. "Should we return to town, or risk resting down here?"