The Wolfpack's Lair, The Dark Mountains, Gran March, Greyhawk
Day Thirty-three. Night. Wednesday, December 14th, 576 CY
Freezing cold, clear.
The doomed heroes escape the cavern of swarming bats, delving deeper into the strange subterranean realm.
Following the great horned owl that guides them, they pass more eerie underground formations.
It's as if the stones themselves have been warped by the unspeakable evil that stalks their nightmares - the evil that lies dreaming beneath these mountains for unholy eternities - the Dark Mother.
If this is Its impact upon the mighty roots of the mountain range, what frightful effect would It have upon frail and mortal Men?
After more tense exploration, deeper and further into the unnatural underworld, they see light, and smell smoke and food. Telkis keeps his torch behind his shield as the heroes quietly edge forward with mounting dread and trepidation.
They find an unlikely cavity with smooth, man-made walls; a storeroom of some kind holding barrels and sacks. Laughter and firelight emanate from an adjacent area. Breathless and careful, the heroes creep into the storeroom and peer through its open door.
The sight they behold haunts them for the rest of their days.
Actions?!
Map:
PC Status:
Brevos, Half-Elf Ranger 4: Move: 9", AC: 2(1), HP: 36/36
Grey Mouser, Half-Elf Magic-User/Thief 3/4: Move: 9", AC: 5, HP: 19/19, Spells: 2/2 1st lvl, 1/1 2nd lvl
Ingrid Esthof, Human Cleric 5: Move: 6", AC: 3(1), HP: 25/25, Spells: 5/5 1st lvl, 5/5 2nd lvl, 2/2 3rd lvl
Jerome, Human Paladin 3: Move: 9", AC: 3(1), HP: 20/20, Laying Hands: 1/1
Long Bo, Human Druid 5: Move: 9", AC: 2(1), HP: 38/38, Spells: 3/6 1st lvl, 4/4 2nd lvl, 2/2 3rd lvl
Telkis Brassfang, Gnome Fighter 4: Move: 9", AC: 0, HP: 34/34,
Torch
Urdur Shimmerstone, Gnome Illusionist 4: Move: 12", AC: 4, HP: 11/11, Spells: 3/3 1st lvl, 1/2 2nd lvl
PC Magic:
Player Resources: