Chapter 5: Nameless Things

Inferno
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Inferno
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Re: Chapter 5: Nameless Things

#121 Post by Inferno »

The Lost Halls of the First ElvenKing, The Mountains of Mirkwood, Rhovanion, Middle Earth
March 23, Year One of the Fourth Age
Day Five. Late Morning. Cloudy, damp, cold




The Company slowly, cautiously emerge from the ancient crypt of the lost ElvenHalls.

But Naruthirdor lingers in the tomb. Moved by the heart-wrenching beauty and sorrow of the ElfQueen in mourning, he softly reads aloud the runes by her peerless statue, a passage from an elvish hymn to the Queen of the Valar who set the stars in the sky, given new meaning here.
  • O Queen beyond the Western Seas!
    O Light to us that wander here
    Amid the world of woven trees!

    O stars that in the Sunless Year
    With shining hand by her were sown,
    In windy fields now bright and clear
    We see your silver blossom blown!

    We still remember, we who dwell
    In this far land beneath the trees,
    Thy starlight on the Western Seas.
The Company urgently whisper for several tense minutes, laying plans for an ambush! They quickly, quietly get into position as Gilly relights her torch. They do not wait long.

Folco creeps northeast past the dwarves. All three see the Uruks' torchlight burning some hundred feet to the north, around another bend. But the hobbit doesn't get the chance to follow it.
For suddenly, the fiery brands glow brighter!
Iron footfalls grow louder!
The Uruks are coming this way!


Actions?! (...for the next two rounds, please:
1. Readying: As you await their seeming arrival, you may move or make further quick preparations.
2. The Ambush: Please roll dice and post actions in case the ambush can be sprung. Thanks!)



Map:
Image
One square = 20 feet. Lighter areas are visible. All else is from memory.


Map Detail:
Image




PC Status:
  • Elbenarin: Male Dunedan Ranger 2: Move: 9", AC: 3, HP: 25/30
    Elbenwin: Male Dunedan Ranger 2: Move: 9", AC: 3, HP: 25/30
    Folco Boffin: Male Hobbit Thief 3: Move: 9", AC: 3, HP: 11/21
    Gilda 'Gilly' Ironfoot: Female Dwarvish Fighter 3: Move: 9", AC: 4, HP: 26/41, Torch
    Glasik Ironfoot: Male Dwarvish Fighter 3: Move: 9", AC: 4, HP: 20/34
    Gilwennen: Female Elvish Fighter/Magic-User 2/1: Move: 9", AC: -1, HP: 13/13, Spells: 0/1 1st lvl
    Naruthirdor Nowe: Male Elvish Magic-User 2: Move: 12", AC: 10, HP: 7/8, Spells: 1/4 1st lvl
    Rumil: Male Elvish Fighter/Magic-User 2/1: Move: 12", AC: 4, HP: 11/12, Spells: 1/3 1st lvl
    Therone: Female Elvish Fighter 3: Move: 9", AC: -1, HP: 16/31
    Tinuwen: Female Elvish Fighter/Magic-User 2/1: Move: 9", AC: -1, HP: 12/12, Spells: 1/3 1st lvl
    Vindoboduoc: Male Man Thief 3: Move: 9", AC: 4, HP: 19/19
    Red: Guard Dog: Move: 12", AC: 6, HD: 2+2, HP: 9/11, AT: 1, D: 1-4, THAC0: 16
PC Magic:
  • None currently.
Player Resources:
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.
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Urson
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Re: Chapter 5: Nameless Things

#122 Post by Urson »

Therone
Round 1; Therone takes a knee, steadying herself. She waits quietly.

Round 2: Therone snaps off two quick arrows at the furthest left of the Uruks.
att [1d20+4] = 3+4 = 7 bow
arrow[1d6] = 2

att [1d20+4] = 16+4 = 20 bow
arrow[1d6] = 3
FA FO
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rredmond
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Re: Chapter 5: Nameless Things

#124 Post by rredmond »

Naruthirdor prepares his daggers, and to stay out of the way of the more seasoned fighters. He takes a moment to think on a Bless spell, but isn't certain he'll get the whole party in the Area of Effect, and realizes that they need to prioritize healing, so he discards that thought. But he does try calming his senses, to ponder the verses he's read on doors and statue as they wait. Considering his martial abilities, and being in the second rank, I'm assuming Naruthirdor isn't attacking, though he will if the opportunity arises.
This is a game about killing things and taking their stuff so you can become more powerful in order to kill bigger things and take even better stuff.
Alethan: I'm good with NOT pressing our luck this time.
mjulius: That's how I know I'm home.
Pulpatoon: The whole point of PbP is to take the scheduling pressure off the game. We're just chatty because we're so eager!
Scott308: ...everyone should be reminded of just how wonderful the people they play games with here can be in real life.
Leitz: Quality and quantity wise, I think US is the best I've seen.
Paladin: I can promise terror, glory, and riches...or a quick and brutal death.
Inferno: Come on! That's was Vicar's Head, a completely different doomed village!
Rex: I can move to the wait list to let someone else into the game.
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Rex
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Re: Chapter 5: Nameless Things

#125 Post by Rex »

Rumil

Rumil will take a spot with the other archers, with some cover if possible. Bow at the ready, arrows set for use.

Attacks with Short Bow

Short Bow [1d20+1] = 11+1 = 12 to hit [1d6] = 1 damage

Short Bow [1d20+1] = 16+1 = 17 to hit [1d6] = 5 damage
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OGRE MAGE
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Re: Chapter 5: Nameless Things

#126 Post by OGRE MAGE »

Folco rushes back into the room and opens the southern door.

Staying inside, well out of the firing lane, he hurls a stone towards the mob once they come into view.

Sling Bullet [1d20+6] = 7+6 = 13 Damage s/m:[1d4+1] = 2+1 = 3 l:[1d6+1] = 6+1 = 7
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Re: Chapter 5: Nameless Things

#127 Post by Scott308 »

Glasik Ironfoot

When it becomes time to run, make sure you drop your torch or you'll make yourself a target, Glasik quietly reminds his sister. Do you want to head south toward the archers or go into the tomb and attack from behind the Uruks?

After he gets a response, he will begin speaking loudly, making sure his voice will carry to the Uruks. Dammit! It's just like the elves to leave us dwarves while we rest. They don't want us to learn their secrets. They gotta be around here somewhere. With that, he will turn the corner, hoping to make himself visible to the advancing enemies. When the Uruks see him, he will yell Run, Gilly! and hightail it to whichever direction Gilly did not choose. If he heads south, he will get just far enough to get out of the torchlight before dropping flat on the floor to avoid the arrows that will soon be whizzing above him.
Sometimes this summer I will most likely be participating in another 24 hour game of Dungeons & Dragons as part of Extra Life. This organization uses gaming to help raise money to donate to children's hospitals. I'm raising money for Marshfield Children's Hospital in Marshfield, WI, and all money I raise will go to that hospital. All donations are tax-deductible. Please take a moment to check out my donation page below. Thank you.

https://www.extra-life.org/participant/Scott Peterson
ravenn4544
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Re: Chapter 5: Nameless Things

#128 Post by ravenn4544 »

Elbenarin waits tensely for the archers to soften up the Uruks before approaching them from behind.
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hedgeknight
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Re: Chapter 5: Nameless Things

#129 Post by hedgeknight »

Gilda Ironfoot

"Come get some, ye pig-Buggers!" Gilly shouts, once the Uruks realize the Dwarves are near.

Heeding her brother, she casts the torch aside (hoping it don't go out) and runs into the shadow with Red at her heels, barking all the way, to lead the toward the trap.

Once out of sight, Gilly flattens against the wall (as much as she can), shushes Red, and readies her pick. When they pass by, she attacks!
Footman's Pick: [1d20] = 7 Damage: [2d4+1] = 7+1 = 8 :mad:
Red Attacks: [1d20] = 5 Bite Dmg: [1d4] = 4
Winter is coming...
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Re: Chapter 5: Nameless Things

#130 Post by SocraticLawyer »

Tinuwen waits, ready to fire when the time is right.

When the time comes, she lets fly two arrows.

To hit with bow [1d20+5] = 17+5 = 22

To hit with bow [1d20+5] = 1+5 = 6

Damage from arrow [1d6] = 2
How do we know you're not a donkey-brained man?
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Re: Chapter 5: Nameless Things

#131 Post by wolfpack »

Elbenwin stays in position waiting for the orc to come into range

[1d20] = 19
[1d20] = 16

damage
[1d6] = 4
[1d6] = 1
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Re: Chapter 5: Nameless Things

#132 Post by Starbeard »

Vindoboduoc

Vindo prepares his short sword, hiding behind the shadows of the cracked door. As the vile spawn pass, he will slip out and ambush the nearest from behind.
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Re: Chapter 5: Nameless Things

#133 Post by Inferno »

The Lost Halls of the First ElvenKing, The Mountains of Mirkwood, Rhovanion, Middle Earth
March 23, Year One of the Fourth Age
Day Five. Late Morning. Cloudy, damp, cold


Image

Deep in the lost ElvenHall, the Company urgently lay an ambush as their prey suddenly returns!

With a hue and a cry, the dwarves quickly leap from sight before Uruk archers can target them!

All is tense.
The Company waits.
Iron footfalls grow louder!
The coming torchlight burns brighter!
Arrows are fitted to bowstrings and drawn back!
Ax hafts and sword hilts are gripped in anticipation of the blows to come!

All of a sudden, the first Uruk warriors burst around the corner, their faces filled with terror and madness!



The Company's archers fire! Shafts hum past Folco and Glasik as a spray of arrows blossom across the Uruk's chests! The hobbit's sling-stone dents an iron orc-helm!

Gilly, Elbenarin and Vindo lunge forth, weapons poised to strike! But the fight is over before it starts! Three Uruk-hai warriors lay dead, their bodies feathered with arrows.

Of the rest there is no sign! Naught follows in the Uruks' wake but silence and darkness!


Actions?!


Map Detail:
Image
One square = 20 feet. Lighter areas are visible. All else is from memory.


Map:
Image


Behind the DM Screen:
Uruks are surprised.


PC Status:
  • Elbenarin: Male Dunedan Ranger 2: Move: 9", AC: 3, HP: 25/30
    Elbenwin: Male Dunedan Ranger 2: Move: 9", AC: 3, HP: 25/30
    Folco Boffin: Male Hobbit Thief 3: Move: 9", AC: 3, HP: 11/21
    Gilda 'Gilly' Ironfoot: Female Dwarvish Fighter 3: Move: 9", AC: 4, HP: 26/41, Torch
    Glasik Ironfoot: Male Dwarvish Fighter 3: Move: 9", AC: 4, HP: 20/34
    Gilwennen: Female Elvish Fighter/Magic-User 2/1: Move: 9", AC: -1, HP: 13/13, Spells: 0/1 1st lvl
    Naruthirdor Nowe: Male Elvish Magic-User 2: Move: 12", AC: 10, HP: 7/8, Spells: 1/4 1st lvl
    Rumil: Male Elvish Fighter/Magic-User 2/1: Move: 12", AC: 4, HP: 11/12, Spells: 1/3 1st lvl
    Therone: Female Elvish Fighter 3: Move: 9", AC: -1, HP: 16/31
    Tinuwen: Female Elvish Fighter/Magic-User 2/1: Move: 9", AC: -1, HP: 12/12, Spells: 1/3 1st lvl
    Vindoboduoc: Male Man Thief 3: Move: 9", AC: 4, HP: 19/19
    Red: Guard Dog: Move: 12", AC: 6, HD: 2+2, HP: 9/11, AT: 1, D: 1-4, THAC0: 16
PC Magic:
  • None currently.
Player Resources:
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.
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Scott308
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Re: Chapter 5: Nameless Things

#134 Post by Scott308 »

Glasik Ironfoot

I expected more. Maybe we got lucky and the others found some traps for us. Still, we need to be cautious.
Sometimes this summer I will most likely be participating in another 24 hour game of Dungeons & Dragons as part of Extra Life. This organization uses gaming to help raise money to donate to children's hospitals. I'm raising money for Marshfield Children's Hospital in Marshfield, WI, and all money I raise will go to that hospital. All donations are tax-deductible. Please take a moment to check out my donation page below. Thank you.

https://www.extra-life.org/participant/Scott Peterson
ravenn4544
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Re: Chapter 5: Nameless Things

#135 Post by ravenn4544 »

Elbenarin nods at Glasik, "there are likely more. Help me drag these into the room beyond..." He drags a foul Uruk into the room they were hiding in.
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Re: Chapter 5: Nameless Things

#136 Post by rredmond »

"There were only two voices that passed," Naruthirdor whispers.
This is a game about killing things and taking their stuff so you can become more powerful in order to kill bigger things and take even better stuff.
Alethan: I'm good with NOT pressing our luck this time.
mjulius: That's how I know I'm home.
Pulpatoon: The whole point of PbP is to take the scheduling pressure off the game. We're just chatty because we're so eager!
Scott308: ...everyone should be reminded of just how wonderful the people they play games with here can be in real life.
Leitz: Quality and quantity wise, I think US is the best I've seen.
Paladin: I can promise terror, glory, and riches...or a quick and brutal death.
Inferno: Come on! That's was Vicar's Head, a completely different doomed village!
Rex: I can move to the wait list to let someone else into the game.
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Rex
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Re: Chapter 5: Nameless Things

#137 Post by Rex »

Rumil

Rumil helps drag them in and does a quick search to see what they have. "They may have been advanced scouts."
wolfpack
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Re: Chapter 5: Nameless Things

#138 Post by wolfpack »

Elbenwin will back track a short ways down the tunnel and see if he an tell if more than 3 originally passed


[1d100] = 83
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OGRE MAGE
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Re: Chapter 5: Nameless Things

#139 Post by OGRE MAGE »

Folco cringes at the ease of the skirmish, wondering if any more monsters will follow these.

“Great shots, everyone, but did any of you see the looks of terror on their ugly mugs? They were crazed! What are we going to find up ahead that would frighten these bullies so badly? You know what? Don’t answer that! I don’t even want to know.”

Checking to see if his sword is still glowing, the burglar will light a candle off the torch and take a closer look around the crypt, respectfully.
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Starbeard
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Re: Chapter 5: Nameless Things

#140 Post by Starbeard »

Vindo suppresses a reaction and simply helps drag the uruks into hiding. He rifles through his corpse before returning to the others.
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