The Lost Halls of the First ElvenKing, Mountains of Mirkwood, Rhovanion, Middle Earth
Night. March 22, Year One of the Fourth Age
Day Four. Damp, cold
Tinuwen the elf gets a torch alight as the company readies to enter the nasty, dirty, wet hole, filled with the ends of worms and an oozy smell.
The unclean raven answers Naruthirdor between greedy bites,
"Orcs and trolls in numbers I know not. Only a few come out to feed us. Much less than befor- CAW!" The elf magic has faded. When Naruthirdor asks the carrion bird to enter the cave with them, it merely looks at the elf dubiously before wheeling away into the night.
The company slowly ventures into the dark dreadful cave. It soon becomes roughly worked stone passages, cut from living rock. The dwarfs recognize it as the crude tunneling of orcs.
With their flickering torchlight at the rear of the party, only a little more of the darkness is pushed back as they enter a subterranean crossroads.
Red the dog sniffs the ground, snarling. Elbenarin the Dunedain and Folco the halfling breathlessly listen. Suddenly, the little hobbit hears something! The tread of footfalls! The clink of chain! The grunting of voices guttural and inhuman! Coming from the pitch darkness of the western channel!
Actions?!
Map:
PC Status:
- Elbenarin: Male Dunedain Ranger 2: Move: 9", AC: 3, HP: 30/30
Elbenwin: Male Dunedain Ranger 2: Move: 9", AC: 3, HP: 30/30
Folco Boffin: Male Hobbit Thief 3: Move: 9", AC: 3, HP: 21/21
Gilda 'Gilly' Ironfoot: Female Dwarvish Fighter 2: Move: 9", AC: 4, HP: 28/28
Glasik Ironfoot: Male Dwarvish Fighter 2: Move: 9", AC: 4, HP: 24/24
Gilwennen: Female Elvish Fighter/Magic-User 1/1: Move: 9", AC: -1, HP: 8/8, Spells: 1/1 1st lvl
Naruthirdor Nowe: Male Elvish Magic-User 2: Move: 12", AC: 10, HP: 8/8, Spells: 3/4 1st lvl
Rumil: Male Elvish Fighter/Magic-User 1/1: Move: 12", AC: 4, HP: 7/7, Spells: 3/3 1st lvl
Therone: Female Elvish Fighter 2: Move: 9", AC: -1, HP: 22/22
Tinuwen: Female Elvish Fighter/Magic-User 1/1: Move: 9", AC: -1, HP: 7/7, Spells: 3/3 1st lvl, Torch
Red: Guard Dog: Move: 12", AC: 6, HD: 2+2, HP: 11/11, AT: 1, D: 2-8, THAC0: 16
PC Magic:
Player Resources: