Chapter 2: A Fool's Hope

Inferno
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wolfpack
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Re: Chapter 2: A Fool's Hope

#121 Post by wolfpack »

Indeed brother, the things that spring from the darkness of the necromancer make the orcs seem like bunny rabbits.

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OGRE MAGE
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Re: Chapter 2: A Fool's Hope

#122 Post by OGRE MAGE »

Folco gulps audibly.

"I might have a problem with orcs." He shivers at the thought of the huge beasts as he draws his new blade from its sheath.

"Tales say that our magic steel will glow if orcs are nearby." He looks up at the elves. "Is that true?"

He continues looking at his sword, early and often, as they begin to make their way towards the mountain entrance.

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SocraticLawyer
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Re: Chapter 2: A Fool's Hope

#123 Post by SocraticLawyer »

Tinuwen draws her bow. She makes ready to continue their journey.
How do we know you're not a donkey-brained man?


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hedgeknight
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Re: Chapter 2: A Fool's Hope

#125 Post by hedgeknight »

"Yer taking the word of bats?" Gilly asks as she tightens her boots and checks her gear. "Dead or alive, did they say? Reckon we'll find out."
She hefts her pick, makes sure her fancy new sword is loose in its scabbard, and then...looks around before sighing deeply. "Did anyone happen to pick up me hand axe once I was poisoned? I can't seem ta find it."
Winter is coming...

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Scott308
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Re: Chapter 2: A Fool's Hope

#126 Post by Scott308 »

Glasik Ironfoot

At least if it's orcs, we know what we're in for. It's the things I'm not familiar with that worry me. Uncomfortable travelling through such leafy terrain, he trusts those who are more used to forests will apprise him of any danger lurking as they make their way. His axe is not to hand, but where he can have it ready at a moment's notice if needed. Can't say I noticed the axe, Sis, as I was having the same problem you were.
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Urson
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Re: Chapter 2: A Fool's Hope

#127 Post by Urson »

Therone

Therone's smile falters as "older and fouler things than Orcs" are mentioned. But she straightens her shoulders and shrugs it off.
FA FO

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Inferno
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Re: Chapter 2: A Fool's Hope

#128 Post by Inferno »

DM:

Gilly and Glasik find her ax beneath a great spider carcass.
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.

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Inferno
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Re: Chapter 2: A Fool's Hope

#129 Post by Inferno »

DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.

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