Chapter 13: Underground City of the Demon God

Inferno
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Inferno
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Re: Chapter 13: Underground City of the Demon God

#41 Post by Inferno »

The Vast Subterranean Caverns Beneath the Great Pyramid
Lost City of Khemsa, Forgotten Kingdom of Verulia, Great Eastern Desert, the World of Hyboria
Day Six. Afternoon?, 18th day of the month of Yuluk, 1279th year of the Age of Aquilonia







The explorers have strayed into a netherworld more Hell-like than their dreams.

A broken span halts their progress into Pandemonium. High above the river of fire, at the edge of a sundered bridge, Zahra the amazon's red eyes scan the roof of the vast cavern and find a field of stalactites like an inverted city of endless jagged steeples.

Kiri readies his rope and grappling hook.


Actions?


Image


PC Status: PC Magic:
  • Protection from Evil (Garrin): -2 to AC and +2 to saving throws against evil, in a 10 foot radius around Garrin.
    Healing Mists of Osorus (All except Amethu and Zahra): All lost HP recovered with 8 hours of sleep. Wakeful rest, or sleeping less than 8 hours, enables recovery of 1 HP per hour. Duration: "months."
Player Resources:
Last edited by Inferno on Sat Nov 02, 2019 2:29 pm, edited 1 time in total.
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.

ravenn4544
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Re: Chapter 13: Underground City of the Demon God

#42 Post by ravenn4544 »

Amethu considers the suggestion for spanning the gap. "Indeed that bit of spellcraft is useful. A good suggestion. However, I do not have the ability to grow a pebble to such a size. It would need to be a considerably sized rock to fill that gap I am afraid.."

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OGRE MAGE
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Re: Chapter 13: Underground City of the Demon God

#43 Post by OGRE MAGE »

Xorxen nods at the huge easterner, hoping he is quick with his magic if need be.

He ties the rope around his waste, moves back for a long running start with his superior speed, and attempts to leap the expanse.

Dex check (15) [1d20] = 13

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Re: Chapter 13: Underground City of the Demon God

#44 Post by DadsAngry »

Mako:

Mako covers his eyes as Xorxen runs towards the edge of the bridge.

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Re: Chapter 13: Underground City of the Demon God

#45 Post by Inferno »

DM:



Unencumbered by material possessions, Xorzen the disciple of Osorus hurtles through the air, high above the blistering stream of molten lava. He lands safely on the other side of the sundered bridge, rope still tied around his waist.
Last edited by Inferno on Sat Nov 02, 2019 2:46 pm, edited 1 time in total.
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.

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OGRE MAGE
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Re: Chapter 13: Underground City of the Demon God

#46 Post by OGRE MAGE »

As if nothing has happened at all, the masked monk looks around on this side of the bridge for a spot to secure the rope so the others can use it to get across. If he finds a suitable hold, he ties off the rope tightly.

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Inferno
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Re: Chapter 13: Underground City of the Demon God

#47 Post by Inferno »

DM:

Xorzen coolly secures the rope to a broken piece of wall among the stone rubble of the riven bridge.
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.

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Urson
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Re: Chapter 13: Underground City of the Demon God

#48 Post by Urson »

Zahra

No! Wait! The Amazon is too slow to speak. She lets out a very un-Zahra-like whine, very shrill, as the monk makes the jump, and haves a big sigh when he lands safely.
She takes off her armor and packs it away, hoping to make herself more flexible for the crossing.
Expect Nothing, Appreciate Everything.

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Re: Chapter 13: Underground City of the Demon God

#49 Post by Scott308 »

Loche

The Pict begins warming up- some light stretching, some wind sprints- before attempting to leap the gap.
Sometimes this summer I will most likely be participating in another 24 hour game of Dungeons & Dragons as part of Extra Life. This organization uses gaming to help raise money to donate to children's hospitals. I'm raising money for Marshfield Children's Hospital in Marshfield, WI, and all money I raise will go to that hospital. All donations are tax-deductible. Please take a moment to check out my donation page below. Thank you.

https://www.extra-life.org/participant/Scott Peterson

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Re: Chapter 13: Underground City of the Demon God

#50 Post by Inferno »

DM:



Loche foregoes the rope that now spans the gap high above the infernal tributary. Instead, the lightly armored thief takes a running leap of faith over the river of fire and narrowly lands on his feet on the other side of the ruptured bridge.
Last edited by Inferno on Sat Nov 02, 2019 2:47 pm, edited 2 times in total.
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.


ravenn4544
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Re: Chapter 13: Underground City of the Demon God

#52 Post by ravenn4544 »

Amethu watches the others and contemplates any other dignified way to make the leap but can't think of any. He'll wait his turn with the rope.

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DadsAngry
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Re: Chapter 13: Underground City of the Demon God

#53 Post by DadsAngry »

Mako:

Opening his eyes too much his surprise, two of his party has successfully crossed the span and an alternative to jumping is now available. No one seeming to make the rush across Mako takes hold of the rope and shimmies across to the other side while chanting a mantra to keep his anxiety of death by the molten death at bay.

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Re: Chapter 13: Underground City of the Demon God

#54 Post by SocraticLawyer »

Is the rope secured on our side? If so, Garrin waits for all except Kiri before taking his turn on the rope.
How do we know you're not a donkey-brained man?

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Inferno
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Re: Chapter 13: Underground City of the Demon God

#55 Post by Inferno »

The Vast Subterranean Caverns Beneath the Great Pyramid
Lost City of Khemsa, Forgotten Kingdom of Verulia, Great Eastern Desert, the World of Hyboria
Day Six. Afternoon?, 18th day of the month of Yuluk, 1279th year of the Age of Aquilonia







Limned by the light of the river of fire, Zahra the pale amazon removes her armor.

Amethu traverses the rope pulled taut above the sizzling lava. He makes it safely to the other side.

Mako goes next and is halfway across.

Then all Hell breaks loose.




Suddenly, the beast men of Zargoth trigger their ambush! Pale degenerate creatures that had once been Men roar forth from the cave maw beyond the shorn bridge, some of them riding gigantic albino bats as flying steeds! (B1-13)





Among the savage surge are figures that appear more human, but no less unsettling. They wear masks in the Verulian style but instead of visages of men or beasts, their frightful masks depict things unknown and unnatural! (P1-3)




Armed with clubs, spears and a savagery no longer human, the pallid debased monsters lunge toward the surprised explorers with bloodthirsty abandon!


Actions?!



Map:

One square = 5 feet.


Non-required Reading (rolls and rulings):
Does Amethu cross before Mako? (1): [1d2] = 1 Yes.
Party surprised? (1-2): [1d6] = 1 Yes. Monsters use their free round of action to close with the Party.
Image


PC Status: PC Magic:
  • Protection from Evil (Garrin): -2 to AC and +2 to saving throws against evil, in a 10 foot radius around Garrin.
    Healing Mists of Osorus (All except Amethu and Zahra): All lost HP recovered with 8 hours of sleep. Wakeful rest, or sleeping less than 8 hours, enables recovery of 1 HP per hour. Duration: "months."
Player Resources:
Last edited by Inferno on Sat Nov 02, 2019 2:52 pm, edited 1 time in total.
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.

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Urson
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Re: Chapter 13: Underground City of the Demon God

#56 Post by Urson »

Zahra
Zahra snarls a string of curses that should chip the stones of the bridge. She snatches up the Black javelin and throws it at the lead Flyer (B6)- targeting the rider, not the bat.

Init [1d10] = 3
att [1d20+2] = 19+2 = 21
javelin [1d6+3] = 1+3 = 4
Expect Nothing, Appreciate Everything.

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Re: Chapter 13: Underground City of the Demon God

#57 Post by Scott308 »

Loche

Urr ye pumpin' kidding me? yells the Pict as he sees the enemy coming toward him. Taking a step to his right to allow people to cross the bridge, he quickly sends a sling bullet sailing toward one of the beastmen (B5). Tak' that, ye hackit bas! A dinnae ken whilk looks worse- yer bahookies or Xorzen's face! Hauld yer horses- strike that! Reverse it!
Sometimes this summer I will most likely be participating in another 24 hour game of Dungeons & Dragons as part of Extra Life. This organization uses gaming to help raise money to donate to children's hospitals. I'm raising money for Marshfield Children's Hospital in Marshfield, WI, and all money I raise will go to that hospital. All donations are tax-deductible. Please take a moment to check out my donation page below. Thank you.

https://www.extra-life.org/participant/Scott Peterson

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Re: Chapter 13: Underground City of the Demon God

#58 Post by OGRE MAGE »

Xorxen curses under his mask for not watching the far end of the bridge a little closer. He contemplates simply jumping back across, but when he sees the resolve of his comrades, he stands firm.

Keeping close to Amethu to protect the spell slinger, he hopes the man has something devastating in store for this oncoming mob. He too tries to keep the rope landing clear so the others can cross as he pulls out his magic javelin (+1) and throws it into the nearest threat. (B5/B6?)

Javalin Attack [1d20+1] = 16+1 = 17 Damage [1d6+2] = 5+2 = 7

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Re: Chapter 13: Underground City of the Demon God

#59 Post by DadsAngry »

Mako:

Mako picks up the pace as he shimmies across the rope. His chant increases in volume and tempo as he hurries to reach solid ground.

ravenn4544
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Re: Chapter 13: Underground City of the Demon God

#60 Post by ravenn4544 »

Amethu, grateful for the protection from this unforeseen ambush, lends aid to Xorxen...

cast protection form evil on Xorxen

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