Initiative Order
- 18: Kelben
- 15: Sky
- 14: Kulket
- 12: Belak
- 10: Klilxuac
- 9: Sharwyn
- 8: Hargrem
- 7: Sir Braford
- 6: Twig Blights
Death Saving Throws
Round 7
"You're next!" Belak roars as he crosses the chamber with determination, stopping when he's roughly 10-feet away from
Kelben. He extends his right hand towards the rogue, palm up, fingers lightly closed. He blows into his hand, opening his fingers, and a puff of green gas extends from his palm. For a moment,
Kelben is about to become engulfed in a noxious cloud, but his rogue-like reflexes allow the gnome to safely dive out of the affected area before the poison is able to infect his system.
Returning to a state of consciousness,
Klilxuac slowly rises to his feet. He looks to where he last remembered
Belak standing, but finds only
Sharwyn. Then, out of the corner of his eye, he spies the druid in pursuit of
Kelben. Taking a short step down, positioning himself safely between the walls of the circular turret, and unleashes three rays of fire at the crazed leader. After the first surge of magical fire singes the druid's robes,
Belak turns and is able to shift out of the way as the second and third rays sail harmlessly overhead and crash into the rock outcropping that is part of the far wall, just over
Kelben's head.
After not initially spying any targets in the immediate area,
Sharwyn reacts the three bursts of flame that erupt from beyond the wall, out of her view. She creeps forward until she spots
Klilxuac. With the dragonborn in her sight, she unleashes some arcane magic of her own -- as a trio of darts streak in the sorcerer's direction, striking without error.
Klilxuac is able to withstand the first strike, but the pain from the second is too much in his weakened condition and sends him back into a state of unconsciousness. The third sinks in past his dragon scales to add insult to injury and further shock to his system.
Asleep in the weeds,
Hargrem has his dreams interrupted when he feels a sting in his backside. He yells out in pain, but works to fight the restraining weeds and vines that are overcoming him and manages to reach a kneeling position. There, he spies
Belak to his left, and
Sharwyn directly in front of him. Electing to delay his fight against his restraints, the cleric calls forth a blast of cursed power targeting the two opponents within sight, and range.
Belak, the druid, appears to fight off the attempt, but
Sharwyn seems to have been overcome by the negative influence.

- R07.jpg (319.58 KiB) Viewed 1452 times
The battle rages on.
---
Alright, moving on to round 8.
Sadly, Scott, I'm going to need a death saving throw (anything but a 1!).
Everyone else, movement and actions.
---
Date: 15 Flamerule 1489
Time: 09:48 (Sunrise: 05:56, Sunset: 20:07)
Temp: 56°F
Conditions: Cool.
Light Sources:
- Klilxuac's 'Light' spell (see below). Concealed.
Known Conditions/Spells in Effect:
- Klilxuac: 'Light' spell (1st-level) (Ends: 15 Flamerule @ 10:32)
- Klilxuac: 'Mage Armor' spell (1st-level) (Ends: 15 Flamerule @ 14:01)
- Klilxuac: Advantage on Charisma checks for 24 hours (Ends: 16 Flamerule @ 07:48)
- Sky: Sleep on Sharwyn, Blue Twig, Red Twig (Ends: End of Round 12)
- Belak: Entangle (Ends: End of Round 13)
- Restrained: Hargrem
- Hargrem: Bardic Inspiration (1d6) from Sky
- Belak: Shillelagh on Staff
- Sharwyn: Sleep on Hargrem (Ends: End of Round 16)
- Sharwyn: Bane, from Hargrem (Ends: End of Round 18)
Character Status
- GreyWolfVT | Kelben | Rock Gnome | Rogue (3) | NG | HD (1d8): 3, 2, 0 | HP: 24-5 = 19-15 = 4+9 = 13 | AC: 13 | SP: 25' | Initiative: +2 | Perception: 11 | Darkvision: Yes | Inspiration: Yes
- Languages: Common, Gnomish, Thieves’ Cant
Spell Slots: None
Features:
- Monsieur Rose | Sky | Tabaxi | Bard (3) | CN | HD (1d8): 3, 2, 0 | HP: 21-12 = 9 | AC: 14 | SP: 30' | Initiative: +4 | Perception: 13 | Darkvision: Yes | Inspiration: Yes
- Scott308 | Klilxuac | Dragonborn (Red) | Sorcerer (3) | CG | HD (1d6): 3, 2 | HP: 19-16 = 3-16 = 0+7 = 7-10 = 0 | AC: 12 (Mage Armor: 15) | SP: 30' | Initiative: +2 | Perception: 12 | Darkvision: No | Inspiration: Yes
- Languages: Common, Draconic, Elvish, Abyssal
Spell Slots: 1st: 4, 3, 2, 1, 0, 2nd: 2, 1, 0
Spells Known: 4
Cantrips Known: 4 (Fire Bolt, Light, Poison Spray, Prestidigitation)
Breath Weapon: 1, 0 (DC: 11 | Damage 2d6; save for half) (Rest: Short)
Features:
- Shaede | Hargrem | Human (Variant) | Cleric (3) | NG | HD (1d8): 3, 1 | HP: 24-4 = 20 | AC: 18 | SP: 30' | Initiative: +2 | Perception: 15 | Darkvision: No | Inspiration: Yes
---
Marching Orders
Scout
5-foot
- Hargrem
Kelben
Sky
Klilxuac
10-foot
- Kelben | Hargrem
Klilxuac | Sky
Rolls