Character Creation Thread
Character Creation Thread
Character creation discussion goes here. Character sheets will be posted in a separate thread.
Re: Character Creation Thread
Character creation rules are here: viewtopic.php?f=489&t=6557#p306726
Note that the "Roll Stats" function in the dice roller is fine. So is re-doing that until you get stats you like.
Also: non-humans are not level-capped, but single-classed humans get an extra 4 points to allocate to their stats (imported single-class humans also get those four points).
If it makes you at all nervous that I'm basically letting you power up your PCs as much as possible...it should.![Twisted Evil :twisted:](https://www.unseenservant.us/forum/images/smilies/o_icon_twisted.gif)
Note that the "Roll Stats" function in the dice roller is fine. So is re-doing that until you get stats you like.
Also: non-humans are not level-capped, but single-classed humans get an extra 4 points to allocate to their stats (imported single-class humans also get those four points).
If it makes you at all nervous that I'm basically letting you power up your PCs as much as possible...it should.
![Twisted Evil :twisted:](https://www.unseenservant.us/forum/images/smilies/o_icon_twisted.gif)
Re: Character Creation Thread
Thanks. After my terrible macro rolls, I can use it!Zhym wrote:Note that the "Roll Stats" function in the dice roller is fine. So is re-doing that until you get stats you like.
My Monk is morphing into a dual class Fighter-Monk, so he can have a katana.
Zhym, I've got questions about this:
What is the prime requisite stat for the Monk please?
Let's say he was a single class Fighter first, until 8th or 9th level, and then became a Monk until 14th or 15th level. Can he still have double specialization with the sword?
Does he gain 15% experience for the Fighter levels if he had a high strength?
Do the Monk restrictions (against Dex affecting AC, or Str affecting "to hit" chance) actually go away as a dual class fighter-monk???
Thanks.
- GreyWolfVT
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Re: Character Creation Thread
I wonder if i dare create a mage again? Odilo didn't fare well in ToH nor in his rebirth in a different game.
Last edited by GreyWolfVT on Fri May 05, 2017 7:50 pm, edited 1 time in total.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: Character Creation Thread
I'm going to say a high-level monk can use a katana. If he chooses to attack with a weapon instead of his hands, he's just doing his target a favor. See post below.
Monks don't get XP bonuses (PHB, top of p. 30).
Double specialization is only available to characters that are single class as of the start of this game. I'm trying to give a bonus to PCs that don't have what I'd call "backdated dual classing," where a player can allocate XP to multiple classes. If played naturally, dual classing a character to two high levels would be a real pain. Brought in at high level, a player can avoid all that pain and get the benefit. I'm not going to nerf that too hard, but I want the attribute bonus to go to PCs that don't use this "loophole."
Also, I'd highly recommend making your PCs as high level as possible instead of splitting the XP among multiple classes. Some Tomb of Horrors PCs had that problem and it really limited the spell selection available, for example.
And I'm going to say that monk restrictions still apply in a dual-classed fighter/monk, based on dual classed fighter/MUs not being able to cast while wearing armor.
Monks don't get XP bonuses (PHB, top of p. 30).
Double specialization is only available to characters that are single class as of the start of this game. I'm trying to give a bonus to PCs that don't have what I'd call "backdated dual classing," where a player can allocate XP to multiple classes. If played naturally, dual classing a character to two high levels would be a real pain. Brought in at high level, a player can avoid all that pain and get the benefit. I'm not going to nerf that too hard, but I want the attribute bonus to go to PCs that don't use this "loophole."
Also, I'd highly recommend making your PCs as high level as possible instead of splitting the XP among multiple classes. Some Tomb of Horrors PCs had that problem and it really limited the spell selection available, for example.
And I'm going to say that monk restrictions still apply in a dual-classed fighter/monk, based on dual classed fighter/MUs not being able to cast while wearing armor.
Re: Character Creation Thread
Man. Autocorrect made a mess of that one.GreyWolfVT wrote:I wider dare I create a he again? Oslo didn't fare well in ToH no re in his rebirth in a different game.
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- GreyWolfVT
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Re: Character Creation Thread
Stupid cellphone autocorrect
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: Character Creation Thread
Now I want to create a character in some game who speaks only in bad autocorrect. "I wider dare I create a he again?" almost sounds like a language. Or authentic frontier gibberish.
- GreyWolfVT
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Re: Character Creation Thread
Zhym wrote:Now I want to create a character in some game who speaks only in bad autocorrect. "I wider dare I create a he again?" almost sounds like a language. Or authentic frontier gibberish.
![Laughing :lol:](https://www.unseenservant.us/forum/images/smilies/icon_lol.gif)
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: Character Creation Thread
On this:
I forgot about the bonus to damage monks get per level. That might make a weapon better than the open hand attack. So I'll say a monk can use a "katana" that does the same damage as other weapons the monk can use (spear, staff, etc.): 1d6/1d8. A katana is basically a short sword for game purposes.Inferno wrote:My Monk is morphing into a dual class Fighter-Monk, so he can have a katana.
Re: Character Creation Thread
Thanks Zhym. Got it.
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Unless its a creature that can only be hit by a +1 weapon.Zhym wrote:I'm going to say a high-level monk can use a katana. If he chooses to attack with a weapon instead of his hands, he's just doing his target a favor.
![Smile :)](https://www.unseenservant.us/forum/images/smilies/icon_e_smile.gif)
Re: Character Creation Thread
Thanks.
Monks can use a halberd for d10/2d6. Can he use the katana two handed for that?Zhym wrote:On this:
So I'll say a monk can use a "katana" that does the same damage as other weapons the monk can use (spear, staff, etc.): 1d6/1d8.
Re: Character Creation Thread
Ah, right. "Pole arms," which usually means "halberd." ![Very Happy :D](https://www.unseenservant.us/forum/images/smilies/icon_e_biggrin.gif)
I've considered using a simplified weapons system where there are basically just four classes of weapons:
Tiny (anyone can use): d4
Small (most classes except MUs can use): d6
Regular (fighter types can use): d8
Two-handed: d10
That way people could choose weapons for flavor without worrying about damage. But I'm not sure I'm ready to go there yet. What do you think?
![Very Happy :D](https://www.unseenservant.us/forum/images/smilies/icon_e_biggrin.gif)
I've considered using a simplified weapons system where there are basically just four classes of weapons:
Tiny (anyone can use): d4
Small (most classes except MUs can use): d6
Regular (fighter types can use): d8
Two-handed: d10
That way people could choose weapons for flavor without worrying about damage. But I'm not sure I'm ready to go there yet. What do you think?
Re: Character Creation Thread
As for the "katana" - how about a naginata? d8/d10 damage. I'm not sure where it appears in 1e (oriental adventures?), but those are the 2e stats.
Re: Character Creation Thread
Thanks. I appreciate it.
But if you allow it, I might go Fighter/Monk anyway. His backstory is an honorless evil Ronin killer (Fighter) who has an epiphany and becomes a LG Monk.
Adding William Munny to the Caine/Morpheus/Elektra archetypes.
If you don't allow Fighter/Monk, I totally understand.![Smile :)](https://www.unseenservant.us/forum/images/smilies/icon_e_smile.gif)
But if you allow it, I might go Fighter/Monk anyway. His backstory is an honorless evil Ronin killer (Fighter) who has an epiphany and becomes a LG Monk.
Adding William Munny to the Caine/Morpheus/Elektra archetypes.
If you don't allow Fighter/Monk, I totally understand.
![Smile :)](https://www.unseenservant.us/forum/images/smilies/icon_e_smile.gif)
Re: Character Creation Thread
Let me think about that. I want to avoid "freebie levels"--i.e., a class needs only 2,250,000 xp for the level and the next level needs 2,750,000 so the player figures "what the heck, might as well use the other 250,000 xp for free fighter/thief levels." Or, "hey, with a few xp the PC doesn't need I can get some extra skills."
My first impulse is just to say that demihuman multiclassing is allowed at character creation but not human-style dual classing.
My first impulse is just to say that demihuman multiclassing is allowed at character creation but not human-style dual classing.
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Re: Character Creation Thread
The whole race thing I know this isn't even in 1e as a race that I know of... but how badly would you entertain the idea of a Tiefling Zhym? Fairly certain i already know the answer to this one, if I'm right no worry I"ll just make something else. ![Wink ;)](https://www.unseenservant.us/forum/images/smilies/icon_e_wink.gif)
![Wink ;)](https://www.unseenservant.us/forum/images/smilies/icon_e_wink.gif)
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: Character Creation Thread
I don't even know what that is. ![Smile :)](https://www.unseenservant.us/forum/images/smilies/icon_e_smile.gif)
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- GreyWolfVT
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Re: Character Creation Thread
http://forgottenrealms.wikia.com/wiki/TieflingZhym wrote:I don't even know what that is.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: Character Creation Thread
Looks like that first became a PC race option in 4e, so I'm gonna say no to PC tieflings. ![Smile :)](https://www.unseenservant.us/forum/images/smilies/icon_e_smile.gif)
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