Hey OM, with transformation taking 5 segments, that's a lot of activity for one round. I'll cram in as much as I can fit.OGRE MAGE wrote: With that, the tall druid smashes his spear haft into one of the tall windows.
Spear Attack [1d20] = 8 Damage [1d6] = 5
Using the remaining magic from his potion, he transforms himself back into a sparrow and flies out of the broken window, heading towards the top of the bell tower.
Unspeakable Oaths (ooc and questions ll)
Re: Unspeakable Oaths (ooc and questions ll)
- OGRE MAGE
- First Gentleman
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Re: Unspeakable Oaths (ooc and questions ll)
As always, I trust your judgement of my flagrant rule stretching implicitly, sir.
Re: Unspeakable Oaths (ooc and questions ll)
Everyone, please welcome back Hoom Feethos / Dad's Angry!
Also, please welcome two new players:
Socratic Lawyer, who will be playing Urdur Shimmerstone.
ToniXX who will be playing Avril Hollysword.
Also, please welcome two new players:
Socratic Lawyer, who will be playing Urdur Shimmerstone.
ToniXX who will be playing Avril Hollysword.
- ChubbyPixie
- Rider of Rohan
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Re: Unspeakable Oaths (ooc and questions ll)
Whaaat....??? Yay!
I was seriously starting to thing that by painting our characters I had doomed us all...
I was seriously starting to thing that by painting our characters I had doomed us all...
- OGRE MAGE
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Re: Unspeakable Oaths (ooc and questions ll)
Welcome to the game!!!
- ChubbyPixie
- Rider of Rohan
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Re: Unspeakable Oaths (ooc and questions ll)
I'm dying to find out who this Urdur fellow is - always room for a fellow gnome. Because they're just little. Super tiny.
Plus... I have a few spare gnome minis lying around...
Plus... I have a few spare gnome minis lying around...
- SocraticLawyer
- Ranger Lord
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Re: Unspeakable Oaths (ooc and questions ll)
Lol, thanks!
How do we know you're not a donkey-brained man?
Re: Unspeakable Oaths (ooc and questions ll)
Everyone, please join me in welcoming rredmond to the game.
He will be assuming the role of Grey Mouser.
He will be assuming the role of Grey Mouser.
Re: Unspeakable Oaths (ooc and questions ll)
Welcome, guys!
Re: Unspeakable Oaths (ooc and questions ll)
Neat!
If we'd had only one more, sooner, maybe Moogeye could have lived.
Then again, low-level monks are awfully fragile.
If we'd had only one more, sooner, maybe Moogeye could have lived.
Then again, low-level monks are awfully fragile.
Re: Unspeakable Oaths (ooc and questions ll)
Ha.
New guys, please feel free to ask any questions you might have.
I'll make sure my next DM post (Friday) is full of gratuitous exposition.
New guys, please feel free to ask any questions you might have.
I'll make sure my next DM post (Friday) is full of gratuitous exposition.
- ChubbyPixie
- Rider of Rohan
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Re: Unspeakable Oaths (ooc and questions ll)
Heh heh! Gotcha.ChubbyPixie wrote:Good to have you rredmond!
(Don't trust anyone.)
I'm just hoping it won't take me a year and a day to catch up!
Also, I really don't trust that ToniXX guy... so I'm ready.
--Ron--
This is a game about killing things and taking their stuff so you can become more powerful in order to kill bigger things and take even better stuff.
- OGRE MAGE
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Re: Unspeakable Oaths (ooc and questions ll)
Hi Ron!
Are you going to Garycon this year?
Are you going to Garycon this year?
Re: Unspeakable Oaths (ooc and questions ll)
Yes.ToniXX wrote: Can I cast a spell at the moment? Does she have a CLW available?
In the PC Status section, at the bottom of every major DM update, remaining spell slots are listed.
In the House Rules thread, you'll see I don't require casters to choose spells in advance.
And, when a caster falls below zero hit points, her remaining spell slots aren't erased.
Avril had one 1st lvl spell left, so she can cast CLW. Sorry about the roll.
- SocraticLawyer
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SocraticLawyer
So if Urdur's base movement is 90, which is halved on the stairs, and it's 100 feet to the top, does that mean it takes 2 rounds at 45 each to get close enough to the acolytes for spell ramge?
How do we know you're not a donkey-brained man?
Re: SocraticLawyer
That's correct. It's also true for Mouser, if he wants to engage in melee.SocraticLawyer wrote:So if Urdur's base movement is 90, which is halved on the stairs, and it's 100 feet to the top, does that mean it takes 2 rounds at 45 each to get close enough to the acolytes for spell range?
But please keep in mind, each stair "level" is ten feet apart vertically. So Urdur (US) is ~10 feet (1") away from two acolytes (A14 and A15) vertically.
Just as Hoom, at the bottom of the stairwell (HF), is ~30 feet (3") away from the hounds at the top of the stairwell (H1 and H2) vertically.
I hope that makes sense.
Last edited by Inferno on Mon Jan 30, 2017 2:33 pm, edited 1 time in total.
- SocraticLawyer
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Re: Unspeakable Oaths (ooc and questions ll)
That's what I thought. So that leaves us with a few options. Here are my ideas:
-Urdur can ascend the stairs and attempt to Hypnotise the six acolytes into sleeping or something. Even if it doesn't hit everybody, the spell could temporarily take out a few of them. Problem is, if even one acolyte makes his save, he can easily wake the others, and Urdur is not so good at melee.
-Urdur and Mouser can attempt missile fire from their current position. For now, the acolytes seem unaware of their presence. Urdur has three daggers and a decent Dex bonus, so between him and Mouser they ought to hit an acolyte or two.
-Although the cultists took most of his stash, Urdur still has two flasks of oil. He could empty one on the stairs, then try to draw the attention of the cultists (perhaps via missile fire?). If they slip on the oil, the acolytes may fall the rest of the way and/or take some additional damage. If they don't, we can attempt to burn them.
I'm leaning towards combining the second and third items, i.e., laying down some oil and then trying missile fire. What do you guys think?
-Urdur can ascend the stairs and attempt to Hypnotise the six acolytes into sleeping or something. Even if it doesn't hit everybody, the spell could temporarily take out a few of them. Problem is, if even one acolyte makes his save, he can easily wake the others, and Urdur is not so good at melee.
-Urdur and Mouser can attempt missile fire from their current position. For now, the acolytes seem unaware of their presence. Urdur has three daggers and a decent Dex bonus, so between him and Mouser they ought to hit an acolyte or two.
-Although the cultists took most of his stash, Urdur still has two flasks of oil. He could empty one on the stairs, then try to draw the attention of the cultists (perhaps via missile fire?). If they slip on the oil, the acolytes may fall the rest of the way and/or take some additional damage. If they don't, we can attempt to burn them.
I'm leaning towards combining the second and third items, i.e., laying down some oil and then trying missile fire. What do you guys think?
How do we know you're not a donkey-brained man?
Re: Unspeakable Oaths (ooc and questions ll)
I like option four, set fire to anything flammable in this temple and run away.