7:30 PM
You are all Delvers, part of a proud and storied Guild of investigators and adventurers. You've only been official members for around six months, and three months ago, at the last Questing Feast, you were all formally introduced to each other. In the consequent weeks you've coalesced into a unique group, and by this time you all know each other's name and generally some hints about each other's personality. An actor, an outcast, a court-priest, a bandit, and a scribe--who you were back then has shaped who you are now. The decisions you make today will shape who--or what--you become.
The Delvers Guildhall is a squat yet spacious three-story building in the 6th Ward, right outside the gates to the Inner City. Atop the Guildhall stand two tall, narrow, bridge-connected towers, which serve as Delver apartments and select delve-driven businesses.
You have all gathered in the central banquet hall this evening for the season's Questing Feast, and the room is abuzz with activity. A pleasant and rotund serving-maid sets before you three large platters--she manages this by carrying a tray in each hand and balancing one between her arms and her rather ample bosom.
- The first is an immense rack of lamb, thick and juicy, its meat a smoldering, rich brown color.
- The second tray carries a bowl, a veritable cornucopia of mixed fruits, with grapes tumbling from the platter to the table.
- The third is a bit more exotic--a platter of seafood, specifically a large rose-colored octopus, its tentacles splayed out and regally spilling from the edges of the tray.
Which platter, if any, do you dig into?