Chapter 5: The Darkness of Dimwater

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Grognardsw
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Re: Chapter 5: The Darkness of Dimwater

#401 Post by Grognardsw »

Aric breathes deeply and clenches his fists repeatedly, trying to remain calm. The young barbarian thinks back on the advice his elders gave him before setting out into the world.

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Mant72
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Re: Chapter 5: The Darkness of Dimwater

#402 Post by Mant72 »

Aric, Yon, Kragg, and Wil awaken from their peculiar slumber and wonder if their visions are divine in nature or merely hallucinogenic effects brought on by the odd incense. A minor feeling of sluggishness remains, but their wits have returned for the most part.

Tension follows and tempers flare; however, anger subsides, and the adventurers are faced with a multitude of decisions as where to proceed next.

Map:
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- Each square equals 10 feet.

- Area 1: Small batch of fungi

- Area 2: Large batch of fungi and zombies

- Area 3: Broken staircase

- Area 4: Steel door with lever to the right; to the left is a ladder leading upward

- Area 5: Antechamber. Double doors to the north, east, and west; stairs leading up to the south; a statue of Lunia in the center of the room, and pillars in each corner.

- Area 6: Chapel

- Area 7: Meditation room

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Inferno
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Re: Chapter 5: The Darkness of Dimwater

#403 Post by Inferno »

P.T. Codswallop, halfling impresario:
Grognardsw wrote:Aric breathes deeply...
"Easy there, big fella! You wanna inhale those fumes and pass out again?"

"My esteemed colleagues, shall we head back that way and try the easternmost doors?" Phineas pointed dramatically, misdirecting attention away from his attempt to palm some hallucinogenic incense.
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.

ravenn4544
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Re: Chapter 5: The Darkness of Dimwater

#404 Post by ravenn4544 »

Wil shakes off the slumber which overcame him and moves to take action on Phineas' suggestion. He'll check out that eastern most door for any signs of trickery or clues before proceeding.

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Re: Chapter 5: The Darkness of Dimwater

#405 Post by greyarea »

Yon agrees. Eastward, towards the rising Sun and the Lord's Light.

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Storm11
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Re: Chapter 5: The Darkness of Dimwater

#406 Post by Storm11 »

Hexalon unsure of what is really going on, follows the others east, waiting for them to get a little ahead before the long haired halfling wanders after, eyes alert for danger, daggers ready
Last edited by Storm11 on Sat Aug 27, 2016 3:04 pm, edited 1 time in total.
Greys Campaign.

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Re: Chapter 5: The Darkness of Dimwater

#407 Post by GreyWolfVT »

Kragg from the hallway "Why don't we just go down there." the dwarf points at the direction directly opposite the incense room.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e


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Re: Chapter 5: The Darkness of Dimwater

#409 Post by coil23 »

Osprey Palearctic, elven fighter/magic-user

To Kragg, I'm curious about that hallway too though what I saw so far suggests we had better have a good plan on how to progress to get through there safely.

To everyone, Whichever direction we head next, let's get started. Staying here makes me nervous. The commotion we caused could draw the curious.

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Re: Chapter 5: The Darkness of Dimwater

#410 Post by GreyWolfVT »

Kragg "Agreed Osprey, we should perhaps move on from this space. We can discuss in a less open space."
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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Mant72
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Re: Chapter 5: The Darkness of Dimwater

#411 Post by Mant72 »

The party proceeds with caution, deciding to make their way back to the easternmost doors in the antechamber (area 5).

Wil runs his hands over the double doors, examining their surfaces for anything of interest, but he finds no clues.
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Re: Chapter 5: The Darkness of Dimwater

#412 Post by Storm11 »

Whilst the others inspect the eastern doorway, Hex will pop his head behind the northern portals and see what he can.
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Re: Chapter 5: The Darkness of Dimwater

#413 Post by Inferno »

P. T. Codswallop, halfling impresario:

The little big mouth falls uncharacteristically silent as he carefully checks the easternmost doors for traps. Then he listens at them. If nothing comes from either activity, and Kragg doesn't want to have a look or listen, then Phineas will try to quietly open the doors.


Find Traps: (30%): [1d100] = 40
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.

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Re: Chapter 5: The Darkness of Dimwater

#414 Post by GreyWolfVT »

Kragg searches the doors as well for traps or anything odd about them.
Find/Remove Traps (35%) [1d100] = 89
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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Re: Chapter 5: The Darkness of Dimwater

#415 Post by coil23 »

Osprey Palearctic, elven fighter/magic-user

While the group is back in the large room (5), Osprey creeps up the stairs to listen at the trap door at the top of them. Any advance notice of activity would be helpful. Plus, they may need options for a quick retreat in the near future. He keeps an eye out for when the others are ready to go through the east doors at which time he will go back down and wait with bow ready for when doors opened.

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Re: Chapter 5: The Darkness of Dimwater

#416 Post by Mant72 »

Hex peers down the hall to the north, but the darkness prevents the illusionist from seeing anything beyond about 30'.

Osprey investigates the stairs to the south that end abruptly into the ceiling. He listens intently, but no sounds are emitted through the smooth stone surface.

Ever wary of traps, Phineas and Kragg employ their skills upon the set of double doors, but they find no traces of anything that might prove harmful.

Finding no apparent dangers, Phineas presses his ear against the wood, trying to detect any sounds from within. Initially, all is silent; however, just as he is about to pull away, the wiley halfling detects something (Inferno, please see PM).

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Re: Chapter 5: The Darkness of Dimwater

#417 Post by Inferno »

P.T. Codswallop, halfling impresario:

Phineas looks incredulously at the door. "Dames crying. That's my weakness," he mutters to himself.

"Someone's in there," he whispers to his business associates. "Bawling their eyes out!
"Maybe you should kick it open. Surprise them,"
he added to the big brawny roustabout as he got out of the way.
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.

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Re: Chapter 5: The Darkness of Dimwater

#418 Post by Grognardsw »

Sword drawn and shield up, Aric kicks open the door. If it is not locked, he will open in a normal fashion.

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Re: Chapter 5: The Darkness of Dimwater

#419 Post by GreyWolfVT »

Kragg draws his scimitar and follows Aric "Ah yes damsels in distress likely a ruse to draw us all into a trap, once more into the breech my friends!"
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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Re: Chapter 5: The Darkness of Dimwater

#420 Post by Mant72 »

Aric opens the door with sword and shield held at the ready and peers into the darkened room beyond.

The chamber has the look of a former vestry, and there are a number of moth-eaten ceremonial robes, stoles, and prayer shawls hanging from pegs along the far wall.

A circular rug occupies the center of the floor, and a tall ornate cabinet stands against the west wall. Shallow niches are carved into the top of each of the four walls, housing large brass lanterns.

There is a narrow door that stands ajar in the southeast corner and another larger door to the north, which is closed.

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